The Faceless Master
Member
http://www.widescreengamingforum.com/forum/viewtopic.php?t=11658
Fake Widescreen on both PC and 360!
I guess that explains the FOV questions people had!
Official Response
WSGF Thread: Racer_S of Widescreen Gaming Forum releases FOV fix for the Bioshock PC
Direct Link: Fix for the PC Version
Fix for the retail game coming soon. Heres an example by a WSGF member (click for larger pics):
4:3:
TripleHead (3 monitors)
And he also did a nice rundown of the various resolutions with the quick fix applied:
Official PR
Thx to Dot50Cal & Phoenix 2.0, and of course Racer_S, the WSGF and we can't forget Irrational Games!
Fake Widescreen on both PC and 360!
I guess that explains the FOV questions people had!
Official Response
irrationallevine said:Hey guys-
Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff.
I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).
I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.
Best regards,
Ken Levine
WSGF Thread: Racer_S of Widescreen Gaming Forum releases FOV fix for the Bioshock PC
Direct Link: Fix for the PC Version
Fix for the retail game coming soon. Heres an example by a WSGF member (click for larger pics):
4:3:
TripleHead (3 monitors)
And he also did a nice rundown of the various resolutions with the quick fix applied:
Official PR
Elizabeth @ 2K said:THE TRUTH ABOUT WIDESCREEN
August 22, 2007
We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how weve chosen to do this.
The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.
- BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.
- When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.
- Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.
- Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on peoples displays. (This way, everybody is happy ) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.
One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didnt save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.
We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.
- Elizabeth
Thx to Dot50Cal & Phoenix 2.0, and of course Racer_S, the WSGF and we can't forget Irrational Games!