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After Playing MP3, how is the Wiimote/Nunchuck Setup for FPS?

methodman

Banned
For those of you who have played MP3, and have tried the first real game made ground up for the Wii by a company that has continuously made some great games, how do you think the Wii-mote Nunchuck setup is for First Person Shooters?

I know that Metroid is classified as a FPA, but you can (supposedly) play the game as a FPS in some parts. I haven't got my Wii at my house (had to send it in the get fixed), but I really, really want to play this game. Hopefully you guys can tell us how First person shooters are on the Wii.
 
Without sounding too enthusiastic, it truly is the best time I've had playing a console RPG. It really plays brilliantly.
 
People need to stop with the "First Person Adventure" bullcrap. I've put more than 4 hours into Corruption so far, and I've done a lot more shooting than adventuring.
 
It's excellent. Pretty much everything I thought a console FPS could be when I first saw the Wiimote.

And because of the controls, this one is a lot more like an FPS than the previous games.
 
Manfred said:
Without sounding too enthusiastic, it truly is the best time I've had playing a console RPG. It really plays brilliantly.
Hehe, so it's not even a FPA, let alone a FPS... :D

EDIT: Boo-urns, ninja edit. :P
 
Manfred said:
Without sounding too enthusiastic, it truly is the best time I've had playing a console RPG. It really plays brilliantly.

I assume you meant FPS/A. :lol But yeah, I agree. Make the turning speed a little faster, and it'll be perfect.
 
They kick much ass. Put it to you this way: Just got through a marathon session with a friend of mine who, during the course of the game, discovered that he has asian first person shooter syndrome (AFPSS)

He played on, regardless. His head was spinning, his stomach was doing loops, he had to take many a break, and yet he played on.

He said the controls were so great, so immersive, that he just couldn't stop.

True story.
 
I really like that they kept the lock on for mobility and heat synch but you still free aim. It's a great idea and allows so much freedom in boss design. I'd really like to play a multiplayer FPS that uses this setup with faster turning and strafing
 
There's definately a learning curve. Still, it's suprisingly good, I don't really think about it anymore, it just kinda flows.
 
I love it, but if the turning would be a *tad* faster, then it'd be really perfect. I'm sure those games will come in time though.

Retro should shell its engine out to other devs.
 
A hell of a lot better than dual analog, I can't stand dual. But mouse and keyboard is still the best.
 
Ramirez said:
It's good, but I still don't think I'd wanna play multiplayer with it.

Well, for me, that depends on whether or not everyone is using the same controls as you. Versus other people using the wiimote, then it could be fun. Otherwise, the turn speed needs to be slightly bumped up first.
 
Retro should make a totally brand new, faster FPS with a bit more of a modern theme (beam weapons a no), a bit quicker turning speed, and it would be downright perfect.

Online multiplayer thrown in there, and I'd be incredibly happy.
 
I've beaten Red Steel, I'm almost through Corruption, and the difference is pretty significant. I think Retro's nailed it. The slow turning issue can be corrected by using the c button (morph ball button) as a 180 degree turn in subsequent FPS's.
 
Tristam said:
It's incredible. People speak of the "learning curve," but I picked up the controls right from the start.

Took me about 10 minutes. It's pretty 'pick up and play'.
 
BorkBork said:
I've beaten Red Steel, I'm almost through Corruption, and the difference is pretty significant. I think Retro's nailed it. The slow turning issue can be corrected by using the c button (morph ball button) as a 180 degree turn in subsequent FPS's.

You wouldn't even have to do that, just make the turn radius faster. I'm sure Retro tuned it this way because there's nothing in Prime 3 that requires you to spin 180 degrees that fast, but it can be done.
 
splendiferous

Devs still should let users bump the turning rate to a level they are comfortable with same with having numerical controls seperate for x and y axis. If they read this get console fps or fpa games out of the crappy dark ages it's long over due.
 
Y2Kev said:
Your mom is fucked.

No idea what that was about....

Well, having put about 16 hours into the game, I have to say it's the way FPS games should be in the future. The level of immersion is on a whole different level for me. I can go back to dual analog, but I would much prefer to use remote and nunchuck if possible. Went back to Halo 2 at some point and dual analog just doesn't do it for me anymore.

I'm interested in seeing what Retro has in store for us next. Hopefully it'll be a FPS with coop play. :D
 
The Controls are damn near what people expected to get with the Wiimote as others said some more turning speed sensitivity settings and we hit perfection.

Wiimote with proper effort applied makes dual analog seem like a crap method for FPS controls
 
What about the gestures? Some have said they are finnicky at times and dont always work the way you want? Whats the consensus on this?
 
I agree with what's been said about the turning speed - on Advanced sensitivity it should be a touch faster at maximum turn rate.

But absolutely everything aside from that, is a total validation of Wiimote + Nunchuk for FPS controls. I went back and grabbed a few FPS games on the 360 for a bit just to test this, and to a degree, dual analog can seem a tad more comfortable since you can for lots of movements rest your hands/thumbs - like when you're just walking around, marching onward to the next fight, etc.

However, /during the action itself/ when shit is flying and precision, quick shots and reaction time count, the Wii setup is superior. Not to start a PC vs Console argument, but for some personal preferences I think it might feel better than mouse and keyboard purely because you don't have to pick the mouse up regularly and re-center it on your desk, plus having an analog stick for gross body movements is actually a good thing, especially in a game with platforms and such like Metroid Prime.

But at any rate, does anyone else think it's safe to declare MP3 to be the Wii's "Kirby Canvas Curse"? In terms of being the game that utterly validates the console's special interface and just couldn't be done as effectively with conventional game system controls.
 
How is the scheme different from the one used in Red Steel? The auto-lockon sort of solves all the issues I'd imagine, but stil, FPS games don't have auto-lock ons.
 
Kaijima said:
But at any rate, does anyone else think it's safe to declare MP3 to be the Wii's "Kirby Canvas Curse"? In terms of being the game that utterly validates the console's special interface and just couldn't be done as effectively with conventional game system controls.

Yes.
 
Sounds just too good to be true. After the feedback for red steel I thought the wiimote/fps combination was only hype, but now it sounds like is gonna be a real alternative and a strong point for the wii.

So everybody is in agreement that this is the future ?
 
Core407 said:
How is the scheme different from the one used in Red Steel? The auto-lockon sort of solves all the issues I'd imagine, but stil, FPS games don't have auto-lock ons.
True, without the lockon, there goes any ability to circle-strafe - which is the biggest detriment of the wii-fps control setup.
 
BrandNew said:
Retro should make a totally brand new, faster FPS with a bit more of a modern theme (beam weapons a no), a bit quicker turning speed, and it would be downright perfect.

Online multiplayer thrown in there, and I'd be incredibly happy.

fuck that. buy a 360
 
The Black Brad Pitt said:
True, without the lockon, there goes any ability to circle-strafe - which is the biggest detriment of the wii-fps control setup.

you can circle strafe without lock-on
 
The Black Brad Pitt said:
What about the gestures? Some have said they are finnicky at times and dont always work the way you want? Whats the consensus on this?

I've never had the grapple lasso fail me, but every now and then a particular Wii Remote gesture (like pulling it back, then turning it counter clockwise to activate a device) doesn't seem to register; it's a very rare occurrence though. I'm highly impressed with the gesture based controls. It sounds cliche but they really are immersive -- as opposed to Twilight Princess's shoehorned gestures, which were sloppy and took you out of the game more than bringing you into it. Ripping the shields off of space pirates with the grapple lasso -- and subsequently vaporizing them -- is incredibly satisfying. I guess if there's one adjective I'd use to describe the control scheme in Corruption, that'd be it: satisfying.

The Black Brad Pitt said:
I wasn't aware of that, thanks for clearing that up.

Yeah, with the default control scheme, the exclusive PURPOSE of lock-on is to circle strafe around the enemy while keeping him centered on your screen; all the while you're free to aim wherever you want on the screen.
 
The Black Brad Pitt said:
What about the gestures? Some have said they are finnicky at times and dont always work the way you want? Whats the consensus on this?

For myself, once I learned what the gesture system expected, I haven't had any trouble with the gestures /so far/. There's zero trouble with the finger-tapping bits, and the grab-and-turn mechanics are very responsive and smooth - the trick is that you merely have to have the Wiimote at the ready when you see a gesture coming up, so that you have elbow room to slide it forward or back the significant distance required. But I've had no glitches or difficulty reading motions, yet...

My opinion on the gestures being good or bad is that while they're window-dressing, they're important window dressings that really jack up the immersion level a great deal. The key thing is, they're not getting in the way for me, so they're worth the immersive factor, I guess.

Samus' gunship cockpit may be, for example, just one big toy that's there for you to play with and could have been replaced with a simple full-screen menu with a conventional map and inventory tabs - but it's a brilliant a toy that really sucks you into the game world.
 
The Black Brad Pitt said:
True, without the lockon, there goes any ability to circle-strafe - which is the biggest detriment of the wii-fps control setup.

:lol OMG that means you will have to aim and strafe just like in every other fps.

:lol nice try though

Windu said:
you can circle strafe without lock-on

yes, by aiming and strafing. You can also simply just strafe side to side by using the lockon, but not having a target, which is pretty easy to do.
 
The Black Brad Pitt said:
True, without the lockon, there goes any ability to circle-strafe - which is the biggest detriment of the wii-fps control setup.

And it all would have been solved if they had an analog stick on the Wiimote. Shit, they could probably even have both a d-pad & the analog stick the way the positioning is.
 
The Black Brad Pitt said:
What about the gestures? Some have said they are finnicky at times and dont always work the way you want? Whats the consensus on this?

I had a some problems, until I realized that the gestures seem to be IR based so a general thrust forward doesn't work, but if you keep the cursor on-screen while moving the wii-mote forward it works beautifully
 
The Black Brad Pitt said:
What about the gestures? Some have said they are finnicky at times and dont always work the way you want? Whats the consensus on this?

They only don't work if you try to do it too fast. If you do it at a regular pace and follow the instructions, they work flawlessly.
 
mamacint said:
I had a some problems, until I realized that the gestures seem to be IR based so a general thrust forward doesn't work, but if you keep the cursor on-screen while moving the wii-mote forward it works beautifully

You simply can't be to close to the TV and if you want to play from afar you need to turn up the sensor bar's sensitivity. I just moved back some and it solved the problems I was having at the very beginning and since then I haven't had any trouble. Regardless it will still differ for some, I know some of you are pretty stupid when it comes to using the wiimote with basic instructions on screen.
 
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