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"Instant death" attacks suck

Alright. I will let you in on a little secret how not to get caught by instakill attacks.

1.
don't die

2.
repeat step 1
 
"Lalalala, oh what a nice day in shady Tartarus, I just finished that boss and now I'm going back to save. Oh, an enemy? Oh, it's one of those easy ones, no problem, lalalala!"

HAMA HAMA HAMA all over my face -- progress gone!
 
I don't hate them, but I do feel there needs to be something thrown in the mix to add a little bit of balance. Perhaps nix the 'main hero dies and it's game over' bit? I don't see why my buddies would be too dumb to raise me?
 
Seriously though, how many games have true instant death attacks that aren't counterable in some fashion?
 
40 HP Loss then instant death16.99

Near Death then instant death 19.99

Instant death 23.99

Instant Death but having a saved game pricess

for everything else theres instant death
 
total agreement with OP. Instadeaths are the bane of video games. Giving an enemy an attack that, once initiated, can't be avoided, is completely idiotic, and only serves to frustrate the player.
 
RevenantKioku said:
I don't hate them, but I do feel there needs to be something thrown in the mix to add a little bit of balance. Perhaps nix the 'main hero dies and it's game over' bit? I don't see why my buddies would be too dumb to raise me?

Yes, seriously. Instant death on the hero = instant game over. This thread should be called "Instant Game Over attacks suck", because that's just what they are.

Narag said:
Seriously though, how many games have true instant death attacks that aren't counterable in some fashion?

Maybe you can counter it, but it's kinda hard preparing for it before you even know of the attack.
 
Narag said:
Seriously though, how many games have true instant death attacks that aren't counterable in some fashion?
Everquest did. Some of the boss fights were built around the fact that the boss was just going to kill random people and there's nothing you can do about it.
 
Instant death in Persona 3 bugged the hell out of me.. only confusion was more annoying than it.. in fact, pretty much all status effects in Persona 3 were very bad in some way!

Damn Atlus!

But seriously, Instant death attacks suck
 
To be honest instant death is realistic. See those shooting games where you take 40 bullets but don't die? Not realistic. Now in some games its just dumb, but in some games its really pointful like.........................................................................................................................................................................................oh wait instant death is a big waste of time.
 
Amir0x said:
40 HP Loss then instant death16.99

Near Death then instant death 19.99

Instant death 23.99

Instant Death but having a saved game pricess

for everything else theres instant death


triple A+ post will read again.
 
Himuro said:
So it's better to have status effects that are an after thought like in 99% of all other jrpgs, and that 1% falls into the SMT game category?
Status effects need to be better used, but still. You can do a lot of preparation in MegaTen games to avoid getting nixed by an instant death attack. Still, there have been a number of times where I couldn't do said preparations (as in, they're not preparations that can be set out of battle), battle starts up, that spell flies off and it's game over. I'm not saying it's enough to make me hate these games. But it sure stings a little when it happens.
 
Draft said:
Everquest did. Some of the boss fights were built around the fact that the boss was just going to kill random people and there's nothing you can do about it.
That actually sounds somewhat appealing for epic battles.

Asheron's call had something similar in some raid like quests where the boss would "swallow" a player and they could attack it's stomach lining for awhile.
 
Himuro said:
Get a demon that is resistant to death.

It's not always that simple. First of all, the bastard used Hama -- which I hadn't seen until now. Secondly, some enemies can really fuck you up if they manage to get a critical attack on you and then extra attacks.
 
Grayman said:
That actually sounds somewhat appealing for epic battles.

Asheron's call had something similar in some raid like quests where the boss would "swallow" a player and they could attack it's stomach lining for awhile.
It sounds epic until you are the guy who gets instaed, then it just sucks.
 
Himuro said:
I guess I like it this way because it keeps me on my toes.
I'm not saying I dislike it. I'm saying it sucks when it happens. It's not realistic to limit yourself to a death prevention persona only, for example. And let's say you get to a new floor where you don't know they're there, battle starts up, enemy goes first, spell goes off and game over. Sure it doesn't happen all the time but you're not going to tell me you like it when that happens. :D
I don't mind replaying sections if I get greedy and an enemy gets lucky with a couple of crit hits. Bad planning on my part. But the instant death shenanigans happen enough, albeit infrequently, to make me cringe when I get fucked. I still think it's dogshit to assume that my partners couldn't use a res item on me. It's not like the game is a whole lot easier if you remove this restriction.
When I wipe, I wipe. There's rarely times when one person just goes down.
I dunno. It's not simple. I love the tension it brings. I just fucking hate having to redo things.
 
I absolutely loved No More Heroes. Until that third woman boss who insta-deathed you. I finally beat her after getting insta-deathed about 9 times in a row, took the game out of my Wii, put it on the shelf and vowed never to play it again.

Insta-death sucks.
 
FlyinJ said:
I absolutely loved No More Heroes. Until that third woman boss who insta-deathed you. I finally beat her after getting insta-deathed about 9 times in a row, took the game out of my Wii, put it on the shelf and vowed never to play it again.

Insta-death sucks.
What instant death in NMH?
 
Not instant death, but Fallen 1 (FF6) is one of the coolest attacks ever. :)

I hate attacks like Sporefall more than insta-deaths.
 
The-Switcher said:
I assumed you were talking about NMH.

Ah well.
Me too. If that was the case, saying "man up" or "stop being a bitch" wouldn't be satisfying enough.

FlyinJ said:
After you beat the 3rd boss into about 1/4 health, she started doing attacks that if connected to you would kill you instantly regardless of how much health you had left.

I hear later bosses did this as well, so I stopped playing.
See this is what I'm talking about :(
 
RevenantKioku said:
What instant death in NMH?

After you beat the 3rd boss into about 1/4 health, she started doing attacks that if connected to you would kill you instantly regardless of how much health you had left.

I hear later bosses did this as well, so I stopped playing.
 
DeathWasHere said:
40 HP Loss then instant death16.99

Near Death then instant death 19.99

Instant death 23.99

Instant Death but having a saved game pricess

for everything else theres instant death
Jesus

This isn't fucking funny

It wouldn't have been funny ten years ago when it was relevant

fuck
 
FlyinJ said:
After you beat the 3rd boss into about 1/4 health, she started doing attacks that if connected to you would kill you instantly regardless of how much health you had left.

I hear later bosses did this as well, so I stopped playing.

iirc, all the bosses past the 1st boss has some form of instant death move. for instance

Dr. Peace, 2nd guy, instant killed you if you didn't press the button quickly in the QTE
 
RE4 has a couple enemies with instant kill attacks. Salazar has one.

Avoiding it is easy and makes you feel like a goddamn pimp.
 
I dont get the complaints, you get an item in Persona 3 called homunculus that basically protects the lead against any instant death spell/attack. you can also buy them in a store too... so no excuses!

in SMT3, well... that's another story.
 
They suck.

I hate it attacks even more in action games which stop you or slow you down opening you to massive damage. I remember when I first played God of War and the medusa froze me in midair with full health bar and I shattered on the ground, I was pretty damn pissed at that.
 
Error said:
I dont get the complaints, you get an item in Persona 3 called homunculus that basically protects the lead against any instant death spell/attack. you can also buy them in a store too... so no excuses!

in SMT3, well... that's another story.

I haven't seen any homonculus in the stores yet (?), and even if I had them it's still lame. Just like RevenantKioku pointed out; it wouldn't really be an issue if you teammates could revive the hero.

A little sidestep; how long is the game played normally? I'm flustered about getting up all my s.links and stuff.
 
There's also a ring you can get from an Elizabeth quest that'll keep whoever's equipping it alive if they get killed - good once per fight. That helps major with OHKOs in P3.
 
ItsInMyVeins said:
I haven't seen any homonculus in the stores yet (?), and even if I had them it's still lame. Just like RevenantKioku pointed out; it wouldn't really be an issue if you teammates could revive the hero.

A little sidestep; how long is the game played normally? I'm flustered about getting up all my s.links and stuff.
it's a store where you can buy cards to raise your persona stats without having to level up, you dont buy with money I think but with gems and jewels.

Persona 3 is reaaaaaaaaaaaally forgiving with instant death compared to other SMT games.
 
The answer to the "WAHH I WANT TO GET ALL SLINKS" problem is simple.

Don't bother. Find the personas you like, and get the corresponding S.Links up. Dont bother trying to do all of them, until your second playthrough.

=)
 
hell persona 3 even lets you know what enemies have instant death attacks so you can protect against them before even attacking.

I never got owned by instant death in the game, I got killed mainly because I tended to get greedy when exploring the dungeon.

any hama/mudo spell is instant death, just pick the persona that blocks those spells before attacking. that's assuming you have the first turn in a battle.
 
Error said:
it's a store where you can buy cards to raise your persona stats without having to level up, you dont buy with money I think but with gems and jewels.

Persona 3 is reaaaaaaaaaaaally forgiving with instant death compared to other SMT games.

Yeah, that store just opened up for me, but I haven't been able to get much there at all so far.

I don't really care what it is compared to the other SMT-games, instant death is still stupid no matter which one of the games you find it in as long as your teammates can't revive you.

Error said:
hell persona 3 even lets you know what enemies have instant death attacks so you can protect against them before even attacking.

Then I guess they forgot to mention it to me a couple of times!

And to protect against those attack you need the right personas?
 
the hell? Shinobu's attack wasn't instant death but did enough damage that if you weren't pretty much full, it could be seen as such.

The only ones I remember that did would be
Bad Girl
or
Henry
but in the former's case it could've been a case of not enough health. Both are heavily telegraphed.
 
I dont mind instant death. instant death means the game makes you take every battle seriously instead being like "yawn another battle?" I don't get the unfairness of instant death. it's only unfair if you dont have any way to get around it, which is really not true in Persona 3 case at least.

SMT3 is a lot more unforgiving.
 
Error said:
I dont mind instant death, it's only unfair if you arent paying attention. instant death means the game makes you take every battle seriously instead being like "yawn another battle?" I don't get the unfairness of instant death. it's only unfair if you dont have any way to get around it, which is really not true in Persona 3 case at least.

It's boring, tedious and only making me dislike a game I like for so many other reasons.

You need the right persona -- which you might not have -- and you need to know of the spell and have the correct persona equipped, even if that could mean one of the other enemies can get critical attacks on you because of it.
 
ItsInMyVeins said:
Yeah, that store just opened up for me, but I haven't been able to get much there at all so far.

I don't really care what it is compared to the other SMT-games, instant death is still stupid no matter which one of the games you find it in as long as your teammates can't revive you.



Then I guess they forgot to mention it to me a couple of times!

And to protect against those attack you need the right personas?
there are personas that have strong resistance or can outright null hama/mudo spells. for examples mythology beings like angels, archangels have very high defense against Hama type spells (hama=holy) personas that are more dark or evil, like Legion, Succubus, Incubus have high defense against mudo (mudo=dark) spells
 
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