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Seriously, get rid of K/D-Ratio in team based shooters

Thrakier

Member
I talked with a friend last night and we both agreed that team-based shooters like Warhawk or Call of Duty (except Deathmatch of course) would work a LOT better without K/D-Ratio. I just can stand it if my K/D ratio is negative and it gets worse when it's not only for one match but for the whole game-stats. We both agreed that the would work much more for a team if there wasn't the K/D ratio. I know that it's stupid in a way but I think that much online-gamers are this way and that hinders teamplay because everything is just looking for frags and not for helping the team...do you agree?
 
no, i don't agree

who cares about your K/D ratio.

It's just an status. I like it because it tells me if i killed or got killed more. I don't really care what it says, and it doesn't change the way i play games.

It's more like you (everybody that cares about k/d reatio) needs to change, not the game.
 
It's not the problem that I'm bad, neither is my friend, I have a positive K/D ratio. But I had to play in a certain way to get it and that was certainly not teamplay...
 
drizzle said:
no, i don't agree

who cares about your K/D ratio.

It's just an status. I like it because it tells me if i killed or got killed more. I don't really care what it says, and it doesn't change the way i play games.

It's more like you (everybody that cares about k/d reatio) needs to change, not the game.

You are probably right, but if I feel that way, if my friend feels that way and than I look how most games in warhawk end, which is very teambased, I do think that a lot of gamers out there are the same way.
 
I'm not an expert player, but I imagine it is almost certain only experts have positive K/D ratio and most of us probably die more often than getting a kill...

I think it's pointless though, kinda like Uno having the W/L ratio when you know you really can't win more than you lose, especially since leaving a game session is already counted as a loss to begin with. Or fighting games like VF, even good players I notice have more losses than wins, but they are still very good players, at least from my limited experience in the game.

I mean how the hell do you maintain more kills/wins than deaths/losses???
 
I don't care about my K/D ratio. In fact I don't care about any stats in any shooter. It makes me laugh every time I see someone complaining about loosing a rank in Halo 3.
 
I think it makes people play smarter, rather than just charging in and giving away kills to the other team.

But yes, in objective based games it's rather annoying. Still wouldn't take it away though.
 
I AGREE!!!!!

Too many times people will focus on trying to empty their clip on some guy already drawing fire just to get the kill instead of using their ammo more wisely to kill the other untouched dude.

Fuck, I'm so angry right now.
 
the objective should be the goal for you in a team based shooter not some stupid stat.. if you die and your death helped the team (you guarded the flag carrier or something) this should be honored more then a kill
 
I completely agree.

It ruins many of the modes in Halo 3, a lot of people seem more concerned with keeping their K/D ratio high rather than doing the objective.

I say keep it on for Deathmatch, but don't display K/D ratio (or make it hard to see) in other modes such as CTF. I'm not saying this as someone who sucks (I have a positive K/D ratio), it's just annoying when I'm the only person moving forward to grab the enemies flag or the only person willing to sacrifice myself to keep the flag in play and stuff.
 
RiskyChris said:
I AGREE!!!!!

Too many times people will focus on trying to empty their clip on some guy already drawing fire just to get the kill instead of using their ammo more wisely to kill the other untouched dude.

Fuck, I'm so angry right now.

That's what I'm talking about. And stop this "get better" shit, I have a positive k/d ratio, but only because I'm concentrating to get it positive, and in warhawk for example this is bad. I don't mind if you track it for deathmatch, but not for the objective based matches.
 
Sean said:
I completely agree.

It ruins many of the modes in Halo 3, a lot of people seem more concerned with keeping their K/D ratio high rather than doing the objective.

I say keep it on for Deathmatch, but don't display K/D ratio (or make it hard to see) in other modes such as CTF. I'm not saying this as someone who sucks (I have a positive K/D ratio), it's just annoying when I'm the only person moving forward to grab the enemies flag or the only person willing to sacrifice myself to keep the flag in play and stuff.

Here's another fucking great example.

Sometimes the best strategy in a team game is to give up your life as a damage sponge. A lot of people just don't want to die. God dammit.
 
When you guys say "positive" K/D ratio, I assume you mean the more mathematically correct "K/D ratio above 1".
 
i agree, i cant believe how many times I've died trying to get the flag/canister/satellite because no one else would. if you want a higher ratio, go play deathmatch not ctf or whatever.
 
Going by my experience with Halo here, but:

In Team Slayer type games, no. The KD spread is basically your main objective there. Anything with a negative KD spread and you haven't really been helpful in winning for your team.

In Team Objective games though, yes. KD spread really doesn't affect if your team wins or loses here. Problem is, many people are too worried about their KD ratio to jump in and grab a flag or pick up the bomb, etc. Often I'll get the flag half way across a map and no one would be there to pick it up because they're too worried about their KD ratio to grab it and move it further, thus letting it return. So I'll agree with it here.
 
Dama said:
i agree, i cant believe how many times I've died trying to get the flag/canister/satellite because no one else would. if you want a higher ratio, go play deathmatch not ctf or whatever.

or maybe you should stop playing collect the canister/satellite(wtf) gametypes
 
Feep said:
When you guys say "positive" K/D ratio, I assume you mean the more mathematically correct "K/D ratio above 1".
Well, I'd feel pretty negative if mine was below 1.
 
I help my team... BY NOT DIEING!!! :D

It probably would help. Just getting through Ao2 was an ass pain because my friend had to get all the achievements on the first run through.
 
DevelopmentArrested said:
or maybe you should stop playing collect the canister/satellite(wtf) gametypes

Likewise. Maybe the people who aren't interested in contributing during objective gametypes should just stick to deathmatch.
 
Every game needs somekind of webstats, so everyone can laugh at you after you make some complaints about game balances.

And play TF2.
 
Sean said:
Likewise. Maybe the people who aren't interested in contributing during objective gametypes should just stick to deathmatch.


guess wat? they aren't mutually exclusive! You can have a good K/D while helping out in objective! shocking isnt it?!
 
Won said:
Every game needs somekind of webstats, so everyone can laugh at you after you make some complaints about game balances.
Ahhh, there is nothing better then getting laughed at by kids < 10 years old.
 
I think tracking these stats globally and given ranks for people to grind is what causes the biggest problem for the game. More people end up playing for stats over the long term than for winning the match. That also leads to more uncompetitive matches with team stacking or bad settings(like one minute no grenades rescue on graniny in MGO)
 
DevelopmentArrested said:
or maybe you should stop playing collect the canister/satellite(wtf) gametypes
So, he should stop playing a mode he likes because other folk play it poorly?
This makes sense.
 
Are you saying my kills don't help the team?

Well I'm just going to go play some Team Objective with tunnel vision locked onto the flag, FTT.
 
ok people... put your e-penises back in your pants please :D

I understand where the OP is coming from.. perhaps it also causes less "dude you stole my kill" crap
 
Crap I'm good at these games and don't give two shits about my score the only score that matters is the teams. I get it all the time in cs or ut for raping yet I'm not even trying then again you play since beta on pubs people always accuse for some bs. People caring about K/D ratio are usually the ones that need to be focusing on better things like their skills. Most people at the top of a list aren't stat whores they just play.
 
Prvt.Pegleg said:
Are you saying my kills don't help the team?

Well I'm just going to go play some Team Objective with tunnel vision locked onto the flag, FTT.

No he's saying that adding the K/D ratio in team matches actually discourages team play, and instead incourages them to just run around killing things without care.
 
Shadowrun's scoring is probably the best I've seen, in regards to rewarding treamplay. Everyone gets a bonus per kill, so heavy hitters score highly, but you also get bonuses for resurrecting (percentage of money received on each of your resurrectees), bonus for healing people with trees, big bonuses for running the artifact.

I'm not close to being the best shot, but I routinely score in the top two or so, just from my facility at running the artifact and rezing people. It's the best game I've played in terms of really rewarding teamplay.
 
I have a .93 K/D ratio in Halo 3. However I have won over 70% of my matches. I would say that helping the team is important. Also, its about having fun.
 
traveler said:
I'm in agreement with RK in a topic about shooters?!?!? Holy crap! :lol
Well, we're talking logistics of personal preferences for playing games.
Not about the quality of said games.
 
PataHikari said:
No he's saying that adding the K/D ratio in team matches actually discourages team play, and instead incourages them to just run around killing things without care.

But me having more kills than deaths helps the team, right?
 
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