bishoptl said:If the screen does it for ya, I'll whip a little something up in Scaleform or Flash and you can pay me 30 bucks![]()
bishoptl said:If the screen does it for ya, I'll whip a little something up in Scaleform or Flash and you can pay me 30 bucks![]()
Similar, although they've made several adjustments since I moved on.Akia said:Is there something like this in Company of Heroes? I've never played it online because my computer almost crashes trying to get it to load.
What the fuck is this?GenericPseudonym said:Ugggh. On 360 matchmaking is the only way to go.
And knowing Valve, they probably will.guise said:Valve should make the lobby system part of steam, for all new games.
bishoptl said:Similar, although they've made several adjustments since I moved on.
No Means Nomad said:What the fuck is this?
I prefer to play levels/difficulty/etc. that I choose rather than a random setting the game chooses. For a non-deathmatch thing like L4D this is even more important.
Yes, you basically just click play. The automatching does a pretty good job of matching you against people of your skill level. Although-- it'll sometimes match you against people with a high ping, and 2v2 games can be pretty unstable.Akia said:Is there something like this in Company of Heroes? I've never played it online because my computer almost crashes trying to get it to load.
Teknopathetic said:"And yeah, I guess this stealth confirms that L4D now has up to 6 players per team?"
Either that or it confirms some new head to head multiplayer mode.
Akia said:I also want this in my RTS games so freaking bad.
guise said:Valve should make the lobby system part of steam, for all new games.
Perhaps, but notice the difficulty setting. That would suggest AI controlled zombies, which leads me to believe this as a "standard" L4D game, with survivors versus ai and player controlled zombies.Teknopathetic said:"And yeah, I guess this stealth confirms that L4D now has up to 6 players per team?"
Either that or it confirms some new head to head multiplayer mode.
System Requirements from Half-Life 2: Episode TwoClinton514 said:BTW anyone know the specs required to run it?
Akia said:System Requirements from Half-Life 2: Episode Two
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
It is a mark of your deadliness.X26 said:what's the point of having everybody see your hours played
X26 said:what's the point of having everybody see your hours played
X26 said:what's the point of having everybody see your hours played
e-peen.X26 said:what's the point of having everybody see your hours played
Slavik81 said:Who cares? I'd rather be playing the game than sitting in a lobby.
bounchfx said:the lobby is the thing that gets you into the game. have you ever tried playing an online game with a shitty lobby system? most of the time you won't ever see the game because it's so frustrating trying to find/join/config it.
Slo said:I sure hope so. The game looks like a very cool idea, but if there's no competitive aspect to it I see myself moving on after a few weeks.
Slo said:I sure hope so. The game looks like a very cool idea, but if there's no competitive aspect to it I see myself moving on after a few weeks.
Teknoman said:Umm...why are there two different teams for Left 4 Dead? I thought it was basically a survival horror co-op?
MercuryLS said:i hope people actually buy the X360 version so i have some people to play with.