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The #1 Reason to Buy Left 4 Dead: Lobby Matchmaking

Akia

Member
ja9x85.jpg


This screen alone makes the game a must buy in my opinion.

A.) You can easily screen for laggers
B.) You can see (and hopefully boot) people who don't have headsets set up

I also want this in my RTS games so freaking bad.
 
I think it is confirmed already L4D is going down as multiplayer game of the year.

Might be the only game I buy in November. :o
 
If the screen does it for ya, I'll whip a little something up in Scaleform or Flash and you can pay me 30 bucks :D
 
Valve should make the lobby system part of steam, for all new games.

I really hope the 360 version has a decent lobby/party system. Trying to find TF2 games (let alone lag-free games) was a such a shit experience
 
bishoptl said:
If the screen does it for ya, I'll whip a little something up in Scaleform or Flash and you can pay me 30 bucks :D

Is there something like this in Company of Heroes? I've never played it online because my computer almost crashes trying to get it to load.
 
Akia said:
Is there something like this in Company of Heroes? I've never played it online because my computer almost crashes trying to get it to load.
Similar, although they've made several adjustments since I moved on.
 
GenericPseudonym said:
Ugggh. On 360 matchmaking is the only way to go.
What the fuck is this?

I prefer to play levels/difficulty/etc. that I choose rather than a random setting the game chooses. For a non-deathmatch thing like L4D this is even more important.
 
guise said:
Valve should make the lobby system part of steam, for all new games.
And knowing Valve, they probably will.

And yeah, I guess this stealth confirms that L4D now has up to 6 players per team?
 
"And yeah, I guess this stealth confirms that L4D now has up to 6 players per team?"


Either that or it confirms some new head to head multiplayer mode.
 
bishoptl said:
Similar, although they've made several adjustments since I moved on.

Are there screenshots of that anywhere? I really want to see it.

I'm going to try and take a screen of Warcraft III's lobby system.
 
No Means Nomad said:
What the fuck is this?

I prefer to play levels/difficulty/etc. that I choose rather than a random setting the game chooses. For a non-deathmatch thing like L4D this is even more important.

Xbox Live is too full of dumb fucks who keep switching lobbies every five seconds if its not full. It's best to not give them the choice.
 
Akia said:
Is there something like this in Company of Heroes? I've never played it online because my computer almost crashes trying to get it to load.
Yes, you basically just click play. The automatching does a pretty good job of matching you against people of your skill level. Although-- it'll sometimes match you against people with a high ping, and 2v2 games can be pretty unstable.

Edit: i'll take some screens.
 
Teknopathetic said:
"And yeah, I guess this stealth confirms that L4D now has up to 6 players per team?"


Either that or it confirms some new head to head multiplayer mode.

I sure hope so. The game looks like a very cool idea, but if there's no competitive aspect to it I see myself moving on after a few weeks.
 
Akia said:
I also want this in my RTS games so freaking bad.

starcraft ever?


this game looks totally awesome though. it's on my list of titles that aren't like huge budget hits like mgs resistance and killzone, but I want just as bad. this and little big planet.

i love gaming

I also love how the first group is 'friends only' yet the second group is public, so you can totally team with your friends against whomever
 
guise said:
Valve should make the lobby system part of steam, for all new games.

It's part of their Steamworks Dev package. Taken from the brochure:

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So any developer that wants to can use their matchmaking tools.
 
Valve has already said that once they get their matchmaking working right for Left 4 Dead, they're going to back-port it to Counter-Strike Source, Team Fortress 2, Day of Defeat Source, and possibly other games
 
hasn't online-only games like gunbound and warrock been doing this for a while now?
koreans are from the future confirmed.
 
Teknopathetic said:
"And yeah, I guess this stealth confirms that L4D now has up to 6 players per team?"


Either that or it confirms some new head to head multiplayer mode.
Perhaps, but notice the difficulty setting. That would suggest AI controlled zombies, which leads me to believe this as a "standard" L4D game, with survivors versus ai and player controlled zombies.

I really don't think it matters what the number of players per match the game ships with. There'll be mods to expand that almost right away.
 
I glad its bumped to 6 players up from 4. Since it doesnt seem like you can change your character outside to the same group, its nice to have more options at least
 
Clinton514 said:
BTW anyone know the specs required to run it?
System Requirements from Half-Life 2: Episode Two

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
 
Akia said:
System Requirements from Half-Life 2: Episode Two

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

Ahh yes. Thanks I didn't think about that. Well I should be fine then. :D
 
X26 said:
what's the point of having everybody see your hours played

So you can boot the guys who play the game 24/7. You can make it so that everyone playing is around the same skill level.

Ability to boot poopsockers. Check
Ability to boot laggers. Check
Ability to boot mic-less players. Check
 
Slavik81 said:
Who cares? I'd rather be playing the game than sitting in a lobby.

the lobby is the thing that gets you into the game. have you ever tried playing an online game with a shitty lobby system? most of the time you won't ever see the game because it's so frustrating trying to find/join/config it.
 
bounchfx said:
the lobby is the thing that gets you into the game. have you ever tried playing an online game with a shitty lobby system? most of the time you won't ever see the game because it's so frustrating trying to find/join/config it.

Yes, but I wouldn't buy a game FOR the lobby. It's just something I expect to work.
 
Slo said:
I sure hope so. The game looks like a very cool idea, but if there's no competitive aspect to it I see myself moving on after a few weeks.

Isn't there a competitive aspect already in the game where you can control certain zombies?

Also, you still haven't recommended me a quality USB headset I can use for both PC and PS3! :D
 
Slo said:
I sure hope so. The game looks like a very cool idea, but if there's no competitive aspect to it I see myself moving on after a few weeks.

Errrm we have known about the competitive aspect since it was announced. It has always been 4v4 (4 survivors vs the AI director zombies and 4 boss zombies). The second team was always supposed to play 4 of the 5 boss zombies.

This seems like they have bumped it up to 6v6 which would be great, however maybe that amount of players is decided by the difficulty? Seems like it would be significantly easier with 2 more players, even if there are more zombies as well. Hopefully that wouldn't be the case though because it would be nice to have a difficult match with 6 people as well as with 4.
 
Umm...why are there two different teams for Left 4 Dead? I thought it was basically a survival horror co-op?

EDIT: Never mind, just read the above post. Sounds sorta like a Zombified Natural Selection in the competitive MP mode.
 
Teknoman said:
Umm...why are there two different teams for Left 4 Dead? I thought it was basically a survival horror co-op?

you can also play against the human co-op team as "super zombies", from what I remember reading.
 
GTA IV has given me new appreciation for sharp use of Helvetica in UI design.

Kudos, Valve, yon kings of in-game graphic design for years and years and years upon years.
 
MercuryLS said:
i hope people actually buy the X360 version so i have some people to play with.

Sorry, for my, Valve games are best played on PC.

I've played L4D twice, and both times my jaw dropped. MP GOTY confirmed.

Though it is curious why it's 6v6. Perhaps we're looking into nothing and that it was them just doing some testing?
 
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