_Alkaline_
Member
Summary
Published by: Square Enix
Developed by: h.a.n.d.
Exclusively on Wii
Release Date: July 8, 2008
MSRP: $39.99
Controls: Remote+Nunchuk/Remote/Classic
Wifi? Yes
Official Website: Here (thanks Teknoman!)
Story
Chocobo and Cid, Final Fantasy mainstays-turned-treasure hunters, are magically transported to a mysterious town whose peoples memories are lost with each bell toll of the clocktower. One day, a strange boy named Raffaello arrives and creates dungeons of memories to help the townspeople remember who they are. Now its up to Chocobo to journey through the dungeons and retrieve everyones memories!
Gameplay
Veteran character designer Toshiyuki Itahana delivers a uniquely compelling visual world in which a cast of beloved Final Fantasy characters leads players through an immersive storyline. The game boasts intuitive Wii controls, adorable characters, an intricate story, and a versatile job system. Chocobo takes on trademark job classes from the franchise such as black mage, knight, and scholar. Players can unlock more jobs as they progress through the game. The ever-changing dungeons and unexpected twists and turns offer hours of engrossing gameplay as players explore the newest adventure in one of the world's most popular RPG franchises.
The gameplay involves randomly generated dungeons and turn-based battles of the Chocobo's Mysterious Dungeon title, though new elements have also been incorporated into the gameplay, such as the Job system, which features ten jobs. Different jobs change the appearance of the player's Chocobo and alter the layout of the dungeons the players enter. "Pop-up duels" also make a comeback with the addition of enemy cards that can be brought to "Mog's House", where they can be used to play minigames such as "bat shooter", "kick darts", fishing, and gardening.
The player uses the Wii Remote to control characters, though the use of the Nunchuk is optional. The player can also choose to use the Classic Controller, if preferred. As a player moves, Chocobo regains health, and if the player loses all of his or her health, he or she will be brought back to the beginning of the current dungeon. The game is Wi-Fi compatible, and players can battle against other players.
Media
Videos
Reviews
IGN - 8.4
Chocobo's Dungeon may be a relic of the past, but it's one we should cherish. It takes a proven gameplay formula, skins it with the Final Fantasy universe, and throws as many different gameplay mechanics as it can at it. There's a great mix of gameplay styles here, from strategy to action to RPG. Square Enix's polished touch is all over this one, from the nice voice acting to the humorous dialogue. There's nothing here that couldn't be done on the GameCube, but it still captures your imagination and requires your thinking cap. If you consider yourself a longtime Square fan, you'll definitely want to delve into the dungeon.
IUP - B+
The dungeons are surprisingly pretty for randomly generated affairs, boasting colorful corridors and flashy graphical effects. And the soundtrack is nothing short of amazing, a collection of lush rearrangements of Final Fantasy standbys.
Licensed roguelike outings don't always turn out so well, but Chocobo's Dungeon works far better than the likes of Pokémon Mystery Dungeon -- the perfect delta of hardcore dungeon crawling and the world's most popular RPG series. The Final Fantasy trappings are more than mere window dressing, yet they complement the underlying genre mechanics rather than compromising them. It's definitely a game for RPG fanatics who go in more for the challenge than the plotline, and no doubt casual players who pick it up for the oh-so-cute cover art will be rather surprised by how brutally it savages their dignity (although a generous learning curve should help ease them into their suffering). Still, it's a definite success, taken on its own terms.
Nintendo Power - 75%
Gamepro - 75%
Alkaline's thoughts
Yeah, so it's not exactly as large as previous official threads of mine, but I thought that given the game's impending release and impressive reviews, it deserved some decent coverage. I don't expect this thread to be hugely popular, what with E3 just around the corner and the fact that this game has been pretty overlooked by GAF during its development, but I'm pretty excited because I've yet to play a Chocobo game. The game performed pretty poorly in Japan, so I'm hoping its move to the west will result in some sales, as it does seem to be a pretty polished and thorough experience. Plus, it's only $40 and has Wifi. Sweet.
That, and it's so damn cute. Just look at the little birdy. Look at it!
Nawwwww so cute.
Anyone else here looking to pick it up?