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Official Chocobo's Dungeon (Wii) Thread of Lost Memories and Adorable Little Birdies

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Summary

Published by: Square Enix
Developed by: h.a.n.d.
Exclusively on Wii
Release Date: July 8, 2008
MSRP: $39.99
Controls: Remote+Nunchuk/Remote/Classic
Wifi? Yes

Official Website: Here (thanks Teknoman!)

Story

Chocobo and Cid, Final Fantasy mainstays-turned-treasure hunters, are magically transported to a mysterious town whose people’s memories are lost with each bell toll of the clocktower. One day, a strange boy named Raffaello arrives and creates dungeons of memories to help the townspeople remember who they are. Now it’s up to Chocobo to journey through the dungeons and retrieve everyone’s memories!

Gameplay

Veteran character designer Toshiyuki Itahana delivers a uniquely compelling visual world in which a cast of beloved Final Fantasy characters leads players through an immersive storyline. The game boasts intuitive Wii controls, adorable characters, an intricate story, and a versatile job system. Chocobo takes on trademark job classes from the franchise such as black mage, knight, and scholar. Players can unlock more jobs as they progress through the game. The ever-changing dungeons and unexpected twists and turns offer hours of engrossing gameplay as players explore the newest adventure in one of the world's most popular RPG franchises.

The gameplay involves randomly generated dungeons and turn-based battles of the Chocobo's Mysterious Dungeon title, though new elements have also been incorporated into the gameplay, such as the Job system, which features ten jobs. Different jobs change the appearance of the player's Chocobo and alter the layout of the dungeons the players enter. "Pop-up duels" also make a comeback with the addition of enemy cards that can be brought to "Mog's House", where they can be used to play minigames such as "bat shooter", "kick darts", fishing, and gardening.

The player uses the Wii Remote to control characters, though the use of the Nunchuk is optional. The player can also choose to use the Classic Controller, if preferred. As a player moves, Chocobo regains health, and if the player loses all of his or her health, he or she will be brought back to the beginning of the current dungeon. The game is Wi-Fi compatible, and players can battle against other players.

Media


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Videos

Reviews

IGN - 8.4

Chocobo's Dungeon may be a relic of the past, but it's one we should cherish. It takes a proven gameplay formula, skins it with the Final Fantasy universe, and throws as many different gameplay mechanics as it can at it. There's a great mix of gameplay styles here, from strategy to action to RPG. Square Enix's polished touch is all over this one, from the nice voice acting to the humorous dialogue. There's nothing here that couldn't be done on the GameCube, but it still captures your imagination and requires your thinking cap. If you consider yourself a longtime Square fan, you'll definitely want to delve into the dungeon.

IUP - B+
The dungeons are surprisingly pretty for randomly generated affairs, boasting colorful corridors and flashy graphical effects. And the soundtrack is nothing short of amazing, a collection of lush rearrangements of Final Fantasy standbys.

Licensed roguelike outings don't always turn out so well, but Chocobo's Dungeon works far better than the likes of Pokémon Mystery Dungeon -- the perfect delta of hardcore dungeon crawling and the world's most popular RPG series. The Final Fantasy trappings are more than mere window dressing, yet they complement the underlying genre mechanics rather than compromising them. It's definitely a game for RPG fanatics who go in more for the challenge than the plotline, and no doubt casual players who pick it up for the oh-so-cute cover art will be rather surprised by how brutally it savages their dignity (although a generous learning curve should help ease them into their suffering). Still, it's a definite success, taken on its own terms.

Nintendo Power - 75%

Gamepro - 75%


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Alkaline's thoughts

Yeah, so it's not exactly as large as previous official threads of mine, but I thought that given the game's impending release and impressive reviews, it deserved some decent coverage. I don't expect this thread to be hugely popular, what with E3 just around the corner and the fact that this game has been pretty overlooked by GAF during its development, but I'm pretty excited because I've yet to play a Chocobo game. The game performed pretty poorly in Japan, so I'm hoping its move to the west will result in some sales, as it does seem to be a pretty polished and thorough experience. Plus, it's only $40 and has Wifi. Sweet.

That, and it's so damn cute. Just look at the little birdy. Look at it!

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Nawwwww so cute.

Anyone else here looking to pick it up?
 
I'm looking to get it. The gameplay sounds fun (I've played games similar in style), and I don't mind claims about being a bit easy. The music which I've heard is great, and seriously, whoever can resist the chocobo's charm is stronger than I.
 
I preordered it, really hoping it arrives soon :P

Hopefully it does provide enough of a challenge.

In the meantime, here's my Forza 2 Chocobo car:

forza_chocobo1.jpg
 
I've got this one pre-ordered, can't wait to grab it next week. My Wii hasn't been getting much use lately.
 
I would love to support this game, but I have to decide between Zack and Wiki, Bloom Box, or this (or perhaps a DS game). I have a 10% off Best Buy coupon and reward zone certificates with an September expiration.

If I felt buying this could lead to more Square-Enix support for Wii (not quick spin-offs but epic games with 3-4 year development times) then I might go for it, but most of SE's major upcoming games are not on Wii and it's hard to tell if this game is testing the waters for further, stronger support or if no matter what sales this does their Wii games aren't going to be expensive, long-term projects.

I may just hold off and work on GCN backlog wait until September to decide (and maybe Best Buy will drop the price on a wanted Wii or DS title). Or my friends (who are major FF fans but don't own a Wii) may nudge me in the direction of getting this game.

All that said, I can appreciate the fact that this looks better than shovelware (solid visuals and awesome music) and hope it doesn't get lost in the shuffle of Ubisoft crap out there.
 
Damn it...i've gotta decide between this and FFTA2. I want to get all 3 though (this, TA2, and IV DS). Heh i'll figure it out somehow...know i've got some old store credit around here somwhere...

Oh and if you like video game music at all, this game has the most amazing compilation of remixed FF tracks ever ( I-XI) and an online VS mode.

You know what, I think i'll buy this first.
 
FFCC DS, FFCC Wii, FFTA2, FFIV DS.

We're sure getting a lot of Final Fantasies. I'll definitely be picking this one up too...
 
The Wi-Fi is the card battle duel right? Think GAF will have a decent enough rougelike group/FF fan group to keep it up? Or is it not that great (the MP mode of course, I know the SP mode is great).
 
Teknoman said:
Damn it...i've gotta decide between this and FFTA2. I want to get all 3 though (this, TA2, and IV DS). Heh i'll figure it out somehow...know i've got some old store credit around here somwhere...

Oh and if you like video game music at all, this game has the most amazing compilation of remixed FF tracks ever ( I-XI) and an online VS mode.

You know what, I think i'll buy this first.

Amusing how they both cost the same price D:
 
I'm currently debating with myself as to which to get first--Valkyrie Profile: Lenneth, or this game :( I really want VP:L before it gets rare...but man, I loved Chocobo Tales and thought it was an amazing game (I LOVED the soundtrack and card battles)...

The dilemma is that I'm broke...well, I only have $43 D:
 
Sooo....this game has amazing remixes of the old tunes, from I-XI?

I will get the game by the music alone, then :D
 
I came across a nice Q&A on IGN

Some interesting tidbits:

About the difficulty
Dungeon crawlers have a reputation for being a core gamer's game in Japan as well, but since the hero of this title is Chocobo, we wanted to make sure we would be able to reach as many, and as wide a range of audiences as possible. By utilizing the fun elements of a dungeon crawler to our advantage, we were able to balance the game so that newcomers can jump right in.

About the story
The people of today are constantly battling a variety of complications. On the surface, it may seem like forgetting all of these complications, as the people of Lostime do, is the key to happiness. Or is it? Running away is never the solution to a problem.

The outcome gained from putting your all into a difficult situation is so much more wonderful than simply forgetting all the pain. This is one of the messages that we try to convey with this game.

About the music
The reason why we decided to include classic FINAL FANTASY music in the soundtrack for FINAL FANTASY FABLES: Chocobo's Dungeon, is because we had done the same for the FINAL FANTASY FABLES: Chocobo Tales soundtrack and it was very well received by fans. We consulted composer Nobuo Uematsu as we did for Chocobo Tales, and he happily agreed to supervise, which is how this soundtrack came to be.

Of course, there is brand-new music that was composed for this soundtrack as well. For example, the song Door Crawl that plays along with the opening movie was composed by Ai Kawashima, based on the aforementioned concepts inherent to the storyline.

I'm very fond of her clear, almost translucent voice and the lyrics that were written based on the concept of the story, so the song has been used as-is for the North American version.

About the future
We would like to introduce what we have in the works as soon as possible, so please look forward to updates!
 
Hmm, it's not bad then. I kind of wanted this game at the start because of the jobsystem (I mean, a Black Mage Chocobo, how wild is that?) but it seems decent too. Looking forward to this game when it comes in the autumn.
 
So does anyone know if there are more rogue-like side/extra dungeons, or is the main game with level retention all that there is?
 
i'm not 100% sure but i believe there are... i remember seeing a video where you were reduced to level 1 and had only 1 HP and you had to rely on jobs to dodge/kill enemies before they could touch you
 
So when controlling with the wiiremote, you just use the d-pad right? Also movement wise since this is like most Roguelikes, does movement count as a turn as well/how many squares can you move forward?
 
So I just preordered this game. I figure it's a good time to see what these "roguelike" games are all about. Plus I like the music.
 
Teknoman said:
Damn it...i've gotta decide between this and FFTA2. I want to get all 3 though (this, TA2, and IV DS). Heh i'll figure it out somehow...know i've got some old store credit around here somwhere...

Oh and if you like video game music at all, this game has the most amazing compilation of remixed FF tracks ever ( I-XI) and an online VS mode.

You know what, I think i'll buy this first.
I'm having the exact same problem. :D
But I think FFFCD needs my support the most. FFTA2 and FFIV may just have to wait till later. SE needs to learn to space out the releases a bit more.
 
Ainaurdur said:
SE needs to learn to space out the releases a bit more.

NO. That just results in even longer delays for some games. If you can't afford a game at launch, so what? S-E games are never even remotely hard to find later on, so just pick the other one up later.

If you will be getting both, go with CD first. Not only is it unusually cheap for a Wii, game, but it can also act as a sign of protest against S-E's tax on DS games.
 
Some of em tend to be hard to find after awhile though. Then again...I could go and pick up Front Mission 4 at my local Fry's any day, so maybe not.

Is the World ends with you still backordered at most places?
 
Teknoman said:
Some of em tend to be hard to find after awhile though. Then again...I could go and pick up Front Mission 4 at my local Fry's any day, so maybe not.

Or you could pick it up at an EB for 6$.

If you insist on buying things new, then, yeah, it will be hard to find, but I'm hard pressed to think of any recent Square-Enix games that haven't eventually fallen to below $30.
 
I'm thinking of getting this just to hopefully support Shiren on the Wii coming out in the states, but I'm on a "no new games till I beat EOII" ban, so I'd better hurry up with that one.
 
This actually wound up being the first game I've ever pre-ordered in my life. Can't wait to dive into it knowing that I was able to support a console Roguelike at the onset for the first time. :D
 
_Alkaline_ said:
Here (thanks Teknoman!)

Here comes the Teknoman!
There goes the Teknoman!

"Yeah, shut up kid!"

I'm sorry, I know Homestar references are old, I couldn't resist.
 
Nah I went to check my local Gamestops already received a copy, but none that I went to had them.
 
Just picked up a copy at my local GameStop! Won't be able to fire it up until tonight, alas. I must say major props to S-E for the thick, full-color manual!
 
from the 1up review:
Combat is a sort of turn-based, real-time hybrid.
someone correct me if i'm wrong here, but this is a purely turn-based game, right?

it's amusing to me that the game is almost always described as really difficult, or really easy:)
 
Man I hate Gamestop. I called around 12 and the guy told me that they didn't have it, that they'd get it in tomorrow. Well I just called and guess what the same guy told me? They now magically have it.
 
Can't believe no one cares about this game.

I've gotten through the first couple dungeons so far and I've almost died in every one. The game is awesome and I haven't even unlocked everything yet. And whoever said the card game sucked didn't know what they were talking about.
 
Checked it out at work yesterday... pretty fun. Pretty polished and clean all around. Seems like a quality purchase. I'll report back later with progress.
 
Kevtones said:
Checked it out at work yesterday... pretty fun. Pretty polished and clean all around. Seems like a quality purchase. I'll report back later with progress.
I can't pick mine up until payday (this friday), so I am looking forward to your report.
 
I'm getting this, but I'm going to wait a bit because I've spent far too much on games lately (Rhythm Tengoku, Band Bros. DX and soon Rhythm Tengoku Gold).
 
Im just going to stop by tomorrow and pick it up. Tried the address locator and nothing has shown for any zip code...hopefully it'll be in tomorrow.
 
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