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The Official de Blob Thread of Color Revolutionaries

Fantastical

Death Prophet
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De Blob
Release Date: September 22, 2008 (US)
Platform: Wii
Developer: Blue Tongue
Publisher: THQ
Genre: Platformer
Players: 1-4 Local

Overview
In de Blob, you will take control of a blob of color, Blob. Blob's mission is to restore the color that has been sucked out of Chroma City by the I.N.K.T. Corporation. To do this, Blob must spread color that he aborbs onto buildings, walls, landscapes, and billboards. The game is best described as a platformer with puzzle elements. The main single player campaign includes challenges on ten stages and some sub-missions as extras. Players can simply paint buildings, but there are tons of challenges to complete. There are ten huge levels to explore and color your way!

The music in the game is worth noting. Similar to SSX Blur, the music progressively changes as more of the city is painted with different colors. In addition, the game's production values are very high and have beautiful cutscenes to bring in aspects of the story.

You'll also meet a gang of fellow revolutionaries that will help you on your quest to save Chroma City. These people will help you paint the town, destroy enemies, and more! They are who you get your challenges from.

Multiplayer
de Blob features a split-screen multiplayer mode for up to four players. There are three different modes: Paint Match, Blob Race, and Blob on the Run.

Multiplayer Trailer
2-Player Split Screen Video
4-Player Split Screen Video

Character
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History
de Blob started as a free student project downloadable on the PC. Since then, Blue Tongue has changed the game completely from a linear, one-level game demo, into a full fledged adventure. The game is also avaliable on the iPhone and there is currently a DS game in the works. The Wii game was first shown in July 2007, and has since then come a long way.

You can download the free computer game here.

Free Gifts
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Purchase your game at Circuit City and get a free soundtrack.
  1. The Blob theme (Title Screen) 2:35
  2. The Funky Blob (Funky) 3:06
  3. Decor (Blissful) 3:23
  4. Raydian Day (Unstoppable) 3:39
  5. Dub Blob (Smooth) 2:56
  6. Into it (Righteous) 3:34
  7. DB 606 (Euphoric) 3:36
  8. Splashback (Defiant) 3:36
  9. Crescent Chroma City (Brazen) 4:14
  10. Un Pasado Lleno de Colores (Revolutionary)
  11. INKT Downfall (Fearless) 2:43

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Purchase your game at Best Buy and get a free T-Shirt.

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Australian gamers can pick up a free figurine with the game. (Confirmed locations: EB Games Australia and JB Hi Fi.) Thanks Walshey and Fredescu.

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EB Games Canada offers this cap. (thanks knkng)

Screens
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Reviews

IGN - 8.4/10 (Video Review)
I think de Blob is one of the best third-party efforts to come over to Wii in a long time. This is a fun, stylized 3D platformer that oozes atmosphere and shines with amazingly slick presentation and polish. All of the gameplay mechanics work very well, the challenges are enjoyable and there's even good comedy peppered between the stages comprising the adequate 10-hour-plus experience.
VideoGamer - 8/10
de Blob isn't all it could have been, mainly down to the odd awkward jump and a slightly too simplistic first half, but it's still an extremely polished and well put together game. The painting mechanic will have kids hooked straight away and there's enough variety here to keep them entertained for the whole 10 or more hour single-player campaign.
Gameplayer - 10/10
With such complete attention to the teensiest of details, it's obvious that de Blob was more than just another project for all those involved; it captured their imaginations and became a labour of love. As gamers all too often lumbered with substandard shovelware seemingly puked out to market without an iota of play testing, we're the ones who benefit from this passion, for de Blob really is one of those all-too-rare instantly – and blissfully original –classics that is genuinely FUN to get to grips with.
Eurogamer - 8/10
Probably the best and worst thing about de Blob is that it's got 'Destined For Cult Status' written all over it. It's certainly not the first game to mix platform and puzzle elements, but the fact it manages to do so in such a clever, endearing, stylish and instantly playable way makes this a game we'd heartily recommend to anyone who thirsts for a 'proper' Wii game, whatever that is.
Game Informer - 7.75/10

1UP - B
Though the visuals of the very urban, industrial settings start to feel a bit similar about halfway through, Blob's sound design keeps the presentation savvy -- different colors spit out different effects and add flourish to an excellent, jazzy soundtrack. The Tony Hawk-inspired multiplayer's solid, but the Wii isn't exactly hurting for great games to play with casual pals. Still, Blob fills its own little niche quite nicely -- come for the color, and stay for the facile fun.
Nintendo Power - 8/10

Gamespy - 4/5
One of the best things we can say about de Blob is that it has an uncanny ability to make you forget about time. Many of our stages ran for at least a half-hour, and we seldom realized it until the level wrapped and reminded us how long we'd be playing. It's a beautifully immersive game that really takes advantage of the Wii's hardware to create a vivid and memorable experience. The challenges can be a bit of a pain at times, and they're not very diverse ("beat up these guys," "paint these buildings"), but they're still a rather fun addition to gameplay. Blue Tongue succeeds because it has concocted a game that nearly any Wii owner can enjoy, from younger children to grown-up gamers, thanks to its visual splendor and simple but effective gameplay.
 
One of my most wanted Wii games ever, i've been following it since its very first announcement and i can't wait to get my hands on it.
Sweet OP man, kudos to you!
 
DevelopmentArrested said:
I think I'll trade in Lego Batman for this tomorrow.
It really is excellent. I've been playing it for about two and half hours and I got it about four hours ago. It's very hard to put down.

I don't know much about the multiplayer modes if someone wants to fill me in.
The music is indeed very cool in the way that they do it.
 
I love the presentation, the music(the MUSIC!!!), the graphics, the theme....gosh, there is so much to like here. I am, however, having a hard time "getting it" when it comes to the gameplay. It seems so simple, which isnt necessarily a bad thing, but there doesnt seem like there is much to it at all.

I hate that i cant get into this game, because you can feel the heart and soul oozing from it. Its definitely a well crafted piece of software, but im not so sure its for me. Maybe im trying to play too many games at one time(about 7, haha). I wanna love it, and im going to see what i may be missing later on tonight. This seems like it should be right up my ally :^/
 
Anyone finding this game appealing greatly to their OCD?

It's like, I've completed my goals, and can move on to the next location, but I have to make sure that every single leaf, building and rock has paint on it :lol
 
VOOK said:
Err that's the US version...
:lol nice catch. Cmon spill it, where'd it come from Fantastical, I need it?

Plus you miss quite a bit more reviews there like the 1up(80), Nintendo Power(80), Gamespy (80) and Game Informer(75).
 
kinggroin said:
Anyone finding this game appealing greatly to their OCD?

It's like, I've completed my goals, and can move on to the next location, but I have to make sure that every single leaf, building and rock has paint on it :lol

Yes... It's like I have to cover everything like some twisted bukkake video game
 
i just bought the de Blob figurine on eBay, now i feel i'm REALLY ready to start the Color Revolution (when play.com ships me the game of course 3_3"). :D
 
jrricky said:
:lol nice catch. Cmon spill it, where'd it come from Fantastical, I need it?

That picture is from Kotaku, one of the guys there got it with his copy, presumably from the company. I'm not sure where the "Australia gets a figure" thing started, but this isn't the first time I've heard it.
 
Hey, I don't think de Blob is a platformer, but rather an arcade.

Anyway, I've just written my first impressions with the game (in Spanish). You can find them here: http://www.pulsastart.es/2008/09/de-blob-primeras-impresiones/

Some words:
- Best presentation of a Wii game coming from a third party.
- From very first moment you boot up the game you realise this is not "yet another game". It's a woek of love.
- Gameplay and story melt together seamlessly. Both the story and the gameplay are about giving life back into a city. It's not only about painting, it's about reviving a world.
- Painting mechaniscs are very easy: you touch somethying, you paint it.
- Painting not only will color a part of the world. Coloring here means much more than just adding color. The more you paint, the more alive the world will be. The more you paint, the more power the music will have.
- It just goes from appearing in a grey world without color to go around enjoying the beat of the music ad the color of the landscape. There's a progression in the mood that's very evident, although still you don't quite realise until the change is done.
- Each level has different challenges that you can face when you want. They are pretty simple, and add some variety to the action.
- Music is sweeeet. It reacts to what you do. Both in the grand scale (adding instruments as you paint the city) and in the small scale: adding a small arrangement to the music everytime you paint something. Different colors will result in different instruments arrangements. This feature changes the way you play. When you are not apinting anything it will be less fun, less vivid. So you will be wanting to be painting all the time, even when you've already painted a wall, you will paint it again when you pass by. This way everything will have more life. Again, this goes with the moto of the game: there's never enough color.
- de Blob is the new Zack & Wiki: an awesome game that none will play.
- Only two negatives by now: Levels are big, thus you're forced to play them for a long while (30-45mins). This alone will make you skip some play sessions if you're not sure that you really want to play the game). The other one is that controlling de Blob is not always as responsible as you'd wish. No big problem and it doesn't interfere with the gameplay, but smoother controls would be much appreaciated.
 
kinggroin said:
Anyone finding this game appealing greatly to their OCD?

It's like, I've completed my goals, and can move on to the next location, but I have to make sure that every single leaf, building and rock has paint on it :lol
YES! Ah, it's so frustrating when you see some crevice is not painted. I also have to mix up the color of course. Too much of one color is never fun.

jrricky said:
:lol nice catch. Cmon spill it, where'd it come from Fantastical, I need it?

Plus you miss quite a bit more reviews there like the 1up(80), Nintendo Power(80), Gamespy (80) and Game Informer(75).
I got the pic from Kotaku (here), and it was by someone else in a de Blob thread that it was an Australian gift.

I have no idea where it came from. :P

EDIT: Added those reviews.
 
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The AMAZING Japanese cover of the game, just in case Fantastical wants to put even more color in the cool OP. :D
 
What an awesome game! The cities are so well designed, bouncing from building to building is so much fun. Blue Tongue's done a fantastic job.

Oh yeah, I got the figure;

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It's rare to get bonus stuff over here! =p
 
Infernal Monkey said:
What an awesome game! The cities are so well designed, bouncing from building to building is so much fun. Blue Tongue's done a fantastic job.

Oh yeah, I got the figure;

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It's rare to get bonus stuff over here! =p
Cool, how is the figurine? Is it well done with nice materials or does it feel like a crappy thing?
 
Track 3 on the soundtrack is amazing. I've only listened to 1-4 though because I don't want to spoil the music in the game as I'm playing. I believe 3 is the Docile theme.
 
Fantastical said:
Track 3 on the soundtrack is amazing. I've only listened to 1-4 though because I don't want to spoil the music in the game as I'm playing. I believe 3 is the Docile theme.

I love unstoppable personally.

Of course, I don't think I unlocked Docile, so I'm kinda biased :P
 
Picked this up last night and played around with it this morning before work. The visuals and music are top notch and even though you're constantly moving and doing things it seems like a very relaxing experience (at least the bit of the first level I played). I wish I would have known Circuit City was giving away the soundtrack with purchase though, hopefully I can track a copy down somewhere.
 
Posted in the IGN review thread for the game yesterday, and I'll post in this one today.

Game is just pure awesome and happy-making. Now that I've played it even more, I gotta say, they NAILED the music. Some games, the music is nice, but I can take it or leave it, it's very rare for me to really get into the music. But I can't help but rock my body to de Blob. It's so great!

Seriously, one of my better Wii purchases! ^_____^
 
Man, that guy always looks pissed in the screenies.

So, question for those who've played it: How difficult is the gameplay for, say, an 8 year old?
 
Althane said:
Man, that guy always looks pissed in the screenies.

So, question for those who've played it: How difficult is the gameplay for, say, an 8 year old?
Movement is done with the control stick on the Nunchuk, and you flip the wiimote to jump. You can roll into the paintbots to get colors, then touch anything to have it be painted. It's pretty easy, especially if they are familiar with other wii games and the controls.

Unlocking areas is easy, just have to fill up the color meter. So paint lots of stuff and it should be no issue.

Some of the challenges could be frustrating, like painting certain buildings a certain color. Like alternating red and yellow, or paint 15 buildings purple and 15 buildings Green. Not crazy difficult, and there is no punishment for retrying a challenge it seems ('cept it will eat away at your time to try one challenge over and over). But it seems like they can be skipped if you just want to make it to the end of the level.

Also, there is challenge where you have to get a lot of a certain color built up. Like 50 points of yellow. Then you Z-target a building and shake the wiimote and nunchuk till a bar fills up and the building gets transformed.

Anyway, imo, I think it's all very easy, and something an 8yrs old can enjoy. But I don't have kids, so maybe someone else can chime in either affirmative or negative on what I've said. But hope I have helped. :)
 
Althane said:
Man, that guy always looks pissed in the screenies.

So, question for those who've played it: How difficult is the gameplay for, say, an 8 year old?
The game is on the easy side. I have just beaten three stages so far. They're big, but not dificult. The main proble for a kid can be not running out of time. Mind you, I find very hard to run out of time, but that's the biggest problem a kid can find. At least in the first three stages.

By now things are still easy. Enemies rarely hit you, and there aren't many dangers all around.
 
supposedly eb games canada offer complimentary caps with purchase - did somebody manage to get one (i didn't)?
 
Crap, my Circuit City was sold out of the game + soundtrack. :( Well, at least the game is selling. Can someone pick one up for me? I'll pay for shipping.
 
nincompoop said:
Crap, my Circuit City was sold out of the game + soundtrack. :( Well, at least the game is selling. Can someone pick one up for me? I'll pay for shipping.
Well that's good to hear, I mean... not about the part where you can't get the game, but the fact that it's selling well, at least at that store.

Althane said:
Man, that guy always looks pissed in the screenies.

So, question for those who've played it: How difficult is the gameplay for, say, an 8 year old?
The game shouldn't be too hard. The challenges aren't really tricky, especially in the beginning. There is a mode where all you do is paint that might be better suited for him or her.
 
My co-worker wrote this up:

Binge Gamer 4/5

I do want to note that the game does get a little monotonous. Because the game is meant for people of all ages, which is pretty much a necessity for a successful Wii game, adults are kind of left wishing things will get harder. Yes, there are difficult tasks, but you’re doing the same motions over and over and over again. It also pissed me off that I had to play through the entire level - there were no save points. So, when you want to quit, you might be a good 15 minutes from actually being able to turn off the Wii unless you play the entire thing over again.
 
I do want to note that the game does get a little monotonous. Because the game is meant for people of all ages, which is pretty much a necessity for a successful Wii game, adults are kind of left wishing things will get harder. Yes, there are difficult tasks, but you’re doing the same motions over and over and over again. It also pissed me off that I had to play through the entire level - there were no save points. So, when you want to quit, you might be a good 15 minutes from actually being able to turn off the Wii unless you play the entire thing over again.
This is my biggest complaint so far, really. Sometimes you just want to quit playing, but don't want to lose your progress. However, the game still rocks. I have to play some more to know how this ñacl of save feature hurts the game in the more advanced levels.
 
Quite honestly, the game seems more about score attacking - seeing how high you can get. Often I would be painting so ferociously at the beginning of the level that I would have unlocked all the pathways to the exit portal long before I ever reached it. So you could pretty much just rush to the end and jump in the pool if you have to quit, unlock the next level. Then when you have time, retry that level and do all the challenges and such to get 100% + high score.

But I see how it might get on someone's nerves. I think the first level for me I spent a little over half an hour, the next was 45 minutes, then the next few were over an hour a piece. So it's not a short play session that's true if you want to do as much in a level as you can.

I think I would rather have a huge level where I can groove in, than have short levels that end too soon. Similarly, in the Katamari games, my favorite were the end levels where you could roll around for half an hour. Not that I didn't enjoy the shorter levels, but for me it was all over too soon.
 
Scrubking said:
That's retarded.

Those are my co-workers words, but as a Wii owner since launch, I can pretty much agree with her statement. One of the top named Wii games I can think of that doesn't allow itself dip into the child/adult market at the same time is ... hmm... Resident Evil 4.. maybe (were sales even good for the Wii version? I mean, i know people who bought it love it, but really sales-wise I don't know if it is considered a "top Wii game")
 
fresquito said:
This is my biggest complaint so far, really. Sometimes you just want to quit playing, but don't want to lose your progress. However, the game still rocks. I have to play some more to know how this ñacl of save feature hurts the game in the more advanced levels.
Yeah, it's definitely annoying. The levels can take a really long time to go through and sometimes I just want to save. :(
 
I love this game. It is a joy to play, and very satisfying to see the bleak grey cityscape come alive with color. It's as challenging as you want it to be, with lots of optional challenges, goals and unlockable missions. And freepaint is great for the wife.

And while the dynamic soundtrack is awsome, I have to mention the voicework. The burbling sounds the characters make when they talk is hysterical. It is a solid argument against voice-acting, and one of my favorite parts of this gem.
 
rdaneel72 said:
I love this game. It is a joy to play, and very satisfying to see the bleak grey cityscape come alive with color. It's as challenging as you want it to be, with lots of optional challenges, goals and unlockable missions. And freepaint is great for the wife.

And while the dynamic soundtrack is awsome, I have to mention the voicework. The burbling sounds the characters make when they talk is hysterical. It is a solid argument against voice-acting, and one of my favorite parts of this gem.
This is so true. I just watched a news report cutscene and it was so funny! The gray dudes don't really have faces, but you can tell the facial expressions they are making in that scene. :lol
 
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