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3D adventure game Louisiana: Mystery Cases announced for the PC, XBLA and PSP

Shard

XBLAnnoyance
Louisiana: Mystery Cases is a modern full 3D adventure game with a stylish environment and catchy storyline. Set in a 1902, a New Orleans suburb is being plagued by brutal murders, lacking any apparent motive and too complicated to have been committed by a raging insane maniac. Before long they catch the attention of the FBI who is now sending their best special agent...

Louisiana: Mystery Cases is a modern full 3D adventure game with a stylish environment and catchy storyline. The year is 1902, and you will find yourself at a New Orleans’ suburb. The lazy summer sun is slowly penetrating the gloom of the local marshes, and yet the city is being overcast by a heavy creeping cloud of doubts and anxiety. There have always been a lot of murders in this neighborhood. Now, however, the situation is different. These killings are so brutal, lacking any apparent motive and too complicated to have been committed by a raging insane maniac. Before long they catch the attention of the Federal Bureau of Investigation who is now sending their best special agent …

Key Features:

* Technology Development – When there is talk about adventure games, the technologies that make them possible to be brought to life usually take a back seat. We did our best to create a more spectacular project in a full three dimensional environment with innovative controls and a top notch quality engine supporting the most recent functionalities and effects.
* A Style with a Touch of Nostalgia – Being a truly interesting era, the early 1900s combined with the attractive environment of New Orleans, Louisiana, is an unparalleled period combined with an unparalleled city, whose unique architecture enabled us to develop a really interesting game, in terms of design.
* Conversation as a Substantial Component of the Game - In conducting the investigation, dialogues play an indispensable role, which is exactly why we offer the option of the dialogs’ real-time segmentation into branched optional subdialogs. We strive to break out of the unwelcome trend followed by so many games that pretend to have their dialogs non-linear, but, in fact, they force the player to use all of the options. The structure of our dialogs goes much deeper, and it affects numerous aspects of actual happenings of the story that the game consists in.
* Point Score in an Adventure - We do not take into account whether a player finishes the game, but how he or she gets to the end. What we intended was to motivate players to think and contemplate their steps instead of making passive mechanical attempts to try every option available. To that end, we use an evaluation system based on what we call ‘Detective Points’. The game will assess the underlying logic and elegance with which a player is taking his or her steps to make progress as well as the player’s responsiveness to various situations. In addition to this, a high score will be rewarded with access to a bonus location.
* Detailed Graphic - Unlike in action games, the traditional locations (levels) in adventures are much smaller. This approach combined with our state-of-the-art technology enabled us to develop an extraordinary diversified and nice environment. We made the textures as well as the polygons more concentrated, which has substantially increased the quality of details.

Developed by Infinion, Louisiana: Mystery Cases is currently scheduled for release on PC summer 2009, but is also being prototyped for Xbox Live Arcade and PSP.

Images:

http://www.worthplaying.com/article.php?sid=60667
 
Pictures aren't working for me (maybe blocked at work)

As a former NOLA resident I am interested

Edit: PSP seems to be picking up quite a few multiplatform releases. Sony must be pushing hard or something. I mean, PSP over PSN? Thats odd
 

Epiphyte

Member
HamPster PamPster said:
Pictures aren't working for me (maybe blocked at work)

As a former NOLA resident I am interested

Edit: PSP seems to be picking up quite a few multiplatform releases. Sony must be pushing hard or something. I mean, PSP over PSN? Thats odd
And if you're going to make it for PSP, it seems to make sense to port it to Wii, especially since the audience has been primed with other adventure games.
 

Minsc

Gold Member
Images:

LouisianaMysteryCases_01.jpg

LouisianaMysteryCases_02.jpg

LouisianaMysteryCases_03.jpg

LouisianaMysteryCases_04.jpg

LouisianaMysteryCases_05.jpg

LouisianaMysteryCases_06.jpg

LouisianaMysteryCases_07.jpg

LouisianaMysteryCases_08.jpg

LouisianaMysteryCases_09.jpg


Looks nice. Backgrounds give off a feeling of being pre-rendered, but they must be real time.
 

Oni Jazar

Member
Yay more PSP love!

Game set in 1902? Interesting... I'm also a former NOLA resident and I also approve of the setting. Reminds me, more Gabriel Knight please.
 

Fuu

Formerly Alaluef (not Aladuf)
Worthplaying should double the size of that watermark.

Game looks and sounds interesting. The more adventure games the better, it's so good to see them still being made.
 

theBishop

Banned
Artwork looks a bit generic. This could just be a cruddy CD-ROM adventure.

If it's good, i'd love to play something like this on PSP, but i'd probably go PC just for the superior graphics.
 

DDayton

(more a nerd than a geek)
Hmm... I wonder why no Wii port was announced... especially if they are working on a PSP port.
 
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