Anton Sugar
Member
In a time long past, the armies of the Dark came again into the lands of men. Their leaders became known as The Fallen Lords, and their terrible sorcery was without equal in the West.
In thirty years they reduced the civilized nations to carrion and ash, until the free city of Madrigal alone defied them. An army gathered there, and a desperate battle was joined against the Fallen.
Heroes were born in the fire and bloodshed of the wars which followed, and their names and deeds will never be forgotten.
Badass Intro Movie
Badass Music
Back in the day, I owned a Macintosh. 90's, OS 7 or 8, maybe, I don't really remember. But gaming for it sucked. There were only a few saving graces, like the LucasArts games, Warcraft, Marathon, and one game I was hyped for since seeing it in some computer gaming mags: Myth: The Fallen Lords.
Made by Bungie, with animated cutscenes and pretty high presentation values, Myth was an amazing game. Myth did a lot of things, many of them different from previous RTS/tactical games:
- You have no resource, building, or unit management (as far as creation goes). You are given a number of units at the beginning of a level and thats all you have, though you may encounter more.
- Varied mission design: sometimes you had to assassinate a traitor, protect a journeyman, or destroy someone/something
- Your veterans also carried over from the previous level. This, in combination with the lack of ability to create units, gave the game a great sense of mortality, and lots of screaming in anguish when your veterans got killed in an ambush (or by a dwarf whose molotov bounced off a tree)
- The last point moves me to the early physics/tactical system. With the 3d terrain/engine, heads rolled downhill (SO fucking cool at the time), putting your units on high ground gave them a GREAT tactical advantage, both melee and ranged
- Gore! The game was bloody and unforgiving. Explosives made bodies fly apart in 2d sprite glory, blood stained the battlefield. It created great ambience! I'll never forget how enjoyable it is to have archers and a dwarf on a hill, the archers firing on the ghols and thralls, and by the end of the fight there is a huge pile of scattered burned and bloodied body parts!
- Great production values: smoothly animated cutscenes, good voicework, and an awesomely epic soundtrack. In addition, it presented a fantasy world in a realistic, gritty light, and none of it felt forced, copied, or used. Enemy and character design was GREAT, and the artwork was some of the best! There were tons of little details, like the lore that each character carried, how your characters all had names (and each race had differences in the makeup of their names), and the little things they said when selected or during battle.
I wish I could find more screens or art to show what a beauty this game was...I would murder someone with a spoon if Bungie would update this to now-gen.
Anyone else share my love for this beaut?