• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Myth: The Fallens Lords Appreciation Thread of CA-CA-CA-CASUALTIES

24glpuw.jpg


In a time long past, the armies of the Dark came again into the lands of men. Their leaders became known as The Fallen Lords, and their terrible sorcery was without equal in the West.

In thirty years they reduced the civilized nations to carrion and ash, until the free city of Madrigal alone defied them. An army gathered there, and a desperate battle was joined against the Fallen.

Heroes were born in the fire and bloodshed of the wars which followed, and their names and deeds will never be forgotten.

Badass Intro Movie
Badass Music

Back in the day, I owned a Macintosh. 90's, OS 7 or 8, maybe, I don't really remember. But gaming for it sucked. There were only a few saving graces, like the LucasArts games, Warcraft, Marathon, and one game I was hyped for since seeing it in some computer gaming mags: Myth: The Fallen Lords.

15gy352.jpg
2cxbwab.jpg


Made by Bungie, with animated cutscenes and pretty high presentation values, Myth was an amazing game. Myth did a lot of things, many of them different from previous RTS/tactical games:
  • You have no resource, building, or unit management (as far as creation goes). You are given a number of units at the beginning of a level and thats all you have, though you may encounter more.
  • Varied mission design: sometimes you had to assassinate a traitor, protect a journeyman, or destroy someone/something
  • Your veterans also carried over from the previous level. This, in combination with the lack of ability to create units, gave the game a great sense of mortality, and lots of screaming in anguish when your veterans got killed in an ambush (or by a dwarf whose molotov bounced off a tree)
  • The last point moves me to the early physics/tactical system. With the 3d terrain/engine, heads rolled downhill (SO fucking cool at the time), putting your units on high ground gave them a GREAT tactical advantage, both melee and ranged
  • Gore! The game was bloody and unforgiving. Explosives made bodies fly apart in 2d sprite glory, blood stained the battlefield. It created great ambience! I'll never forget how enjoyable it is to have archers and a dwarf on a hill, the archers firing on the ghols and thralls, and by the end of the fight there is a huge pile of scattered burned and bloodied body parts!
  • Great production values: smoothly animated cutscenes, good voicework, and an awesomely epic soundtrack. In addition, it presented a fantasy world in a realistic, gritty light, and none of it felt forced, copied, or used. Enemy and character design was GREAT, and the artwork was some of the best! There were tons of little details, like the lore that each character carried, how your characters all had names (and each race had differences in the makeup of their names), and the little things they said when selected or during battle.



2w2kh75.jpg


I wish I could find more screens or art to show what a beauty this game was...I would murder someone with a spoon if Bungie would update this to now-gen.

Anyone else share my love for this beaut?
 
I remember wanting to shed a tear when one of my dwarves, who had been with me from the very first level and had hundreds and hundreds of kills, blew himself up in one of the last levels.

Also, when Alric gets that lightning sword in Myth II..goddamn, that was some insane shit.
 
I'm looking at the box right now. I loved that game. I still have my 7200/120 PowerPC to play this on. Come on Bungie, do a remake.
 
Never played The Fallen Lords, but played a fuck-ton of Myth II: Soulblighter.

The game is just awesome. I'd play online multiplayer and me and my friend(s) would control the same army, each person taking their better characters.

I'd generally get the Fetch with our group of beserkers, my friend would take the soulless (he was so fucking good with them) and my other friend would get the trow and/or dwarves.

Amazing amazing game. Setting up traps with the dwarf. Using water to extend the range of your fetch. Using terrain to own people with your soulless. Watching a Trow kick a dwarf into a pile of gibs. Laughing as your beserkers hack the shit out of the opposing army... So many great memories.
 
Fantastic games, the first two at least, never played the third, lots of fond memories. I'll always remember the first cutscene with the zombies standing underwater underneath the bridge while the town toiled on, oblivious.

I also remember the awesome online play, although trying to do it on dial-up was a bit of a chore. There was one map where everyone had a small army and one titan (or giant, whatever) that got pretty freaking hectic at times. Also, that single player level where more than a hundred soulless were drifting through a valley and you had a ton of dwarves to set up the ultimate minefield then chuck in the explosives.. gave my old pc a heart attack.

Also, I still remember the music. Awesome stuff.
 
theinfinityissue said:
Also, that single player level where more than a hundred soulless were drifting through a valley and you had a ton of dwarves to set up the ultimate minefield then chuck in the explosives.. gave my old pc a heart attack.

Also, I still remember the music. Awesome stuff.

YES! The satchel charges! That's the one level that was just pure bloody wanton destruction. Beautiful!
 
Awesome series. I concur its my favorite bungie games too (1 & 2)

Does anyone know if Glen Cook did the story? Because the narrative not only the style, villian names, but also how its presented is SUCH an homage to The Black Company books
 
I still remember the tutorial to this game-"Follow the instructions, or die horribly". So true.

TFL is for me Bungie's finest game. Smart, challenging, and for its day it had terrific use of both visuals (the 3D is now very dated, but the 2D stuff is still ace) and sound. The sound work for the game is, in my opinion, some of the finest in the medium.

Tremendous game. I couldn't believe it when Soulblighter came out and that game was in some ways even better.
 
Myth was the first online game I played seriously, so for that it holds a special place in my gaming life. More RTS games should follow the no resource management of Myth. I would play more.

VR! BC TROOOOOOOOOOOW!!!!!
 
Myth is one of the many reasons why Bungie is in a class of their own.

would the first two games be worth going back to today? i love me some RTS action, and i've got both of them sitting here on my shelf. might be worth it just to finally play them at a half-decent framerate.
 
CiSTM said:
Still my favorite Bungie game.

Probably my favorite all-time PC game. The hours on multi-player... anybody remember the guys who would finally rank Emp and then not play anybody? I loved this game. Nobody has been able to replicate the tactics in this game... So good.
 
I have this and both sequels, but have only gotten through the first two levels in M:TFL. I squeaked by both levels, and somehow got it in my head that I needed a Microsoft Strategic Commander controller to have any hope in the later levels. Not sure how I got that idea, since I had never used one before. By the time I finally did get the controller, I had moved on to other games. I do keep meaning to go back to it. Just like every other game in my stupidly huge backlog.
 
wow...random...

Some friends and I sunk a lot of hours into these games...specifically Myth 2.

Online system was an absolute blast. And this is coming from someone who likes traditional RTS with base-building and resource gathering.


That being said, these games are the primary reason I've been dying to see Bungie do something outside of the Halo universe.
 
Myth is one of the reasons I even play RTS games. World in Conflict is a great game for real time tactics fans and I've been meaning to try Total War one of these days.
 
I remember playing the demo for Soulblighter more than any other game. Definitively one of my favorite games, and the reason why I prefer tactical games over strategic ones. I wish Bungie would return to this kind of game since they (hopefully) have a bit more or creative space now.

I fully endorse this thread! :)
 
I still have and <3 my myth total codex. Bungie's finest hour indeed. Games like this and WiC are my favorite kind of RTS that focus on pure tactics- unit formations, movement, and controlling key terrain instead of maximizing tech trees and micromanaging factories.

Myth 2 also had one of the best bugs ever. :lol
 
Seriously, I remember playing this and thinking, unless an RTS/strategy game has terrain, formation, and unit advantages, I don't want to play it.

Really narrows down the games you can play :(
 
Mr. Snrub said:
Seriously, I remember playing this and thinking, unless an RTS/strategy game has terrain, formation, and unit advantages, I don't want to play it.

Really narrows down the games you can play :(
Its sad when a real revolution goes unnoticed. :(
 
I'm playing Myth II now, and it is still as awesome as ever.
Brings back so many memories of multiplayer carnage. It was probably my biggest gaming addiction ever apart from Street Fighter II.
 
Didn't like the MP of Myth 2 all that much, but the epic storyline (voice-overs before and after every missions reminded me of Warcraft 2) made it such an awesome experience.
 
I so wish Bungie would make another game like this. I understand they don't own the Myth IP anymore, but they could make another game in the same vein as a new IP if they wanted.
 
I played so much multiplayer Myth, ridiculous amounts.

Such a good game. I used to use those Ghoul guys to pick up someone's severed head and then toss it around to write things on the ground in blood.

Yea I was a sad sad man back then... ok still am.
 
Top Bottom