Developer: CING / Nintendo
European Release: June 26th [Japan: February 5th / North America: - ]
Another Code: R - A Journey into Lost Memories is the sequel to DS title Another Code: Two Memories. In this game you need to reveal the truth about the death of Ashley's mother and get information about her project "Another".
Story:
At the end of Ashley's summer holidays her father Richard who resumed work on "Another" after his wife's death. "Another" could be used for controlling memories. When Richard returned from his work, he wants to go on a camping trip to Lake Juliet with his daugther. However, Ashley notices that she had been there before - 13 years before, shortly before her mother died.
The game is comparable to a mystery-thriller. Ashley gets into contact with people who pretend to know less about her mother than they do.
Boxart:
Trailer:
http://www.youtube.com/watch?v=k5psQjWMFzE
Official website
http://www.anothercode.co.uk
Screenshots:
Reviews:
Cubed3: 9 / 10Cubed3 said:Nintendo was wise to enlist CING once more for this second edition of Another Code as the developer has taken the best elements of both its previous DS titles, Two Memories and Hotel Dusk, poured them onto the Wii and mixed in a whole host of clever extras that make this by far the most enjoyable adventure for Nintendo's home console so far.
Telegraph: 8 / 10Telegraph said:Like its predecessors, Another Code: R might occasionally wallow in sentimentality, but thats easy to excuse given how unafraid it is to tackle topics like loss and regret head-on, its distinctly untraditional subject matter making it feel like a breath of fresh air in an industry dominated by physical rather than emotional conflict. Its reams of text and often mournful tone might make it a difficult sell perhaps Nintendo should have renamed it Conversational Therapy Training? but given the chance, this wistful and curiously uplifting tale could just steal a few hearts this summer.
IGN: 8.0 / 10IGN UK said:Certainly, Another Code: R isnt a game for everyone; its sometimes obtuse puzzle design and languid pace will likely prove too much for many to stomach. And yes, its wordy too, but that gives the game breathing space to develop a story thats slight on the surface yet resonates with ambition underneath. While its frequently breathtaking in its ingenuity elsewhere from impressively reductionist point-and-click design to intelligent, inventive puzzling ultimately, its the melancholy atmosphere that lingers when its all over. Another Code: R might occasionally test your patience, but it's rare to find a game with this much heart.
Famitsu: 28 / 40
ONM: 84 / 100
ThatGamingSite: 7.0 /10
NGamer UK: 70 / 100
NintendoLife: 7 / 10
Eurogamer: 6 / 10
User Impressions:
jesusraz said:I've had my review copy since yesterday and am really enjoying it. Far lighter on puzzles than the DS edition, but I like the pace of the story, the control set-up is really simple and the soundtrack/visuals are very impressive (nice 3D models mixed with lush 2D imagery, peaceful, melodic music). [...] Puzzle stuff: twist Wii Remote, pick things up and move around using IR, press different button combinations, take photos of key things and use as evidence later...it's all pretty rudimentary after my first three hours. Thankfully it's not boring, though, as the story keeps pulling you along. [...]
For those that don't know too much about how the game controls, you take control of a 16-year-old Ashley by either pointing at the left and right arrows on the screen, or simply holding left/right on the Wii Remote's D-pad. Hold it down and she keeps running until she hits a junction, at which point there is the option to hit/point at either up or down to keep on going or enter a building. Sometimes a magnifying glass appears at the top of the screen to indicate something can be looked at in more detail (done by pointing and clicking).
Hero of Canton said:I finished this yesterday. Took me just over 14 hours.
There's nothing quite on the same level of the genius stamp and reflection puzzles in the first game, but a number of them make brilliant use of the remote, including a couple of door unlocking puzzles that really put a smile on my face, and another one that's probably just behind those two aforementioned riddles. I'll be amazed if a few people don't get stuck at least once. I totally fluked the solution to one puzzle.
My main niggle with the game is that one of the two main plotlines just falls away a bit at the end. That, and there's a long stretch in the middle where the puzzle/chat ratio is weighted heavily towards the yakking and not much of dramatic significance occurs. It's entirely intentional, though, as it really gives the characters a bit of space to develop. Some will think it a bit soapy and sentimental, but I really don't mind that at all. Few games really try and engage the heart as much as the mind, and there's one scene in particular that's just beautifully done - and if you're a fan of the original you'll almost certainly get a bit choked up.
While it has a few longueurs, the drip-feed of character revelations, new events and info is almost perfectly pitched. Like the first game, I didn't really want it to end, even though it was probably the right time to do so. It's just a pity it blots its copybook very slightly with one of the plot threads being unsatisfactorily resolved. But it's beautifully presented, with a really smart interface.
I'm a real sucker for this kind of thing, and so it's definitely in my personal top 5 of the year so far. Obviously, it's not for everyone, though - it's very talky, even more so than the first, though it has a lot more puzzles than this and Hotel Dusk, probably put together. And you can speed up the text here, too.
Special thanks to Buttonbasher for this great banner as well as to jesusraz and Hero of Canton for providing impressions.