• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Another Code: R - A Journey into Lost Memories

Shiggy

Member
3656718674_a005143308_o.jpg


Developer: CING / Nintendo
European Release: June 26th [Japan: February 5th / North America: - ]

Another Code: R - A Journey into Lost Memories is the sequel to DS title Another Code: Two Memories. In this game you need to reveal the truth about the death of Ashley's mother and get information about her project "Another".


Story:
At the end of Ashley's summer holidays her father Richard who resumed work on "Another" after his wife's death. "Another" could be used for controlling memories. When Richard returned from his work, he wants to go on a camping trip to Lake Juliet with his daugther. However, Ashley notices that she had been there before - 13 years before, shortly before her mother died.

The game is comparable to a mystery-thriller. Ashley gets into contact with people who pretend to know less about her mother than they do.


Boxart:



Trailer:
http://www.youtube.com/watch?v=k5psQjWMFzE


Official website
http://www.anothercode.co.uk


Screenshots:





Reviews:
Cubed3 said:
Nintendo was wise to enlist CING once more for this second edition of Another Code as the developer has taken the best elements of both its previous DS titles, Two Memories and Hotel Dusk, poured them onto the Wii and mixed in a whole host of clever extras that make this by far the most enjoyable adventure for Nintendo's home console so far.
Cubed3: 9 / 10

Telegraph said:
Like its predecessors, Another Code: R might occasionally wallow in sentimentality, but that’s easy to excuse given how unafraid it is to tackle topics like loss and regret head-on, its distinctly untraditional subject matter making it feel like a breath of fresh air in an industry dominated by physical rather than emotional conflict. Its reams of text and often mournful tone might make it a difficult sell – perhaps Nintendo should have renamed it Conversational Therapy Training? – but given the chance, this wistful and curiously uplifting tale could just steal a few hearts this summer.
Telegraph: 8 / 10

IGN UK said:
Certainly, Another Code: R isn’t a game for everyone; its sometimes obtuse puzzle design and languid pace will likely prove too much for many to stomach. And yes, it’s wordy too, but that gives the game breathing space to develop a story that’s slight on the surface yet resonates with ambition underneath. While it’s frequently breathtaking in its ingenuity elsewhere – from impressively reductionist point-and-click design to intelligent, inventive puzzling – ultimately, it’s the melancholy atmosphere that lingers when it’s all over. Another Code: R might occasionally test your patience, but it's rare to find a game with this much heart.
IGN: 8.0 / 10

Famitsu: 28 / 40
ONM: 84 / 100
ThatGamingSite: 7.0 /10
NGamer UK: 70 / 100
NintendoLife: 7 / 10
Eurogamer: 6 / 10

User Impressions:
jesusraz said:
I've had my review copy since yesterday and am really enjoying it. Far lighter on puzzles than the DS edition, but I like the pace of the story, the control set-up is really simple and the soundtrack/visuals are very impressive (nice 3D models mixed with lush 2D imagery, peaceful, melodic music). [...] Puzzle stuff: twist Wii Remote, pick things up and move around using IR, press different button combinations, take photos of key things and use as evidence later...it's all pretty rudimentary after my first three hours. Thankfully it's not boring, though, as the story keeps pulling you along. [...]

For those that don't know too much about how the game controls, you take control of a 16-year-old Ashley by either pointing at the left and right arrows on the screen, or simply holding left/right on the Wii Remote's D-pad. Hold it down and she keeps running until she hits a junction, at which point there is the option to hit/point at either up or down to keep on going or enter a building. Sometimes a magnifying glass appears at the top of the screen to indicate something can be looked at in more detail (done by pointing and clicking).

Hero of Canton said:
I finished this yesterday. Took me just over 14 hours.

There's nothing quite on the same level of the genius stamp and reflection puzzles in the first game, but a number of them make brilliant use of the remote, including a couple of door unlocking puzzles that really put a smile on my face, and another one that's probably just behind those two aforementioned riddles. I'll be amazed if a few people don't get stuck at least once. I totally fluked the solution to one puzzle.

My main niggle with the game is that one of the two main plotlines just falls away a bit at the end. That, and there's a long stretch in the middle where the puzzle/chat ratio is weighted heavily towards the yakking and not much of dramatic significance occurs. It's entirely intentional, though, as it really gives the characters a bit of space to develop. Some will think it a bit soapy and sentimental, but I really don't mind that at all. Few games really try and engage the heart as much as the mind, and there's one scene in particular that's just beautifully done - and if you're a fan of the original you'll almost certainly get a bit choked up.

While it has a few longueurs, the drip-feed of character revelations, new events and info is almost perfectly pitched. Like the first game, I didn't really want it to end, even though it was probably the right time to do so. It's just a pity it blots its copybook very slightly with one of the plot threads being unsatisfactorily resolved. But it's beautifully presented, with a really smart interface.

I'm a real sucker for this kind of thing, and so it's definitely in my personal top 5 of the year so far. Obviously, it's not for everyone, though - it's very talky, even more so than the first, though it has a lot more puzzles than this and Hotel Dusk, probably put together. And you can speed up the text here, too.


Special thanks to Buttonbasher for this great banner as well as to jesusraz and Hero of Canton for providing impressions.
 
DefectiveReject said:
That's wrong on so many fronts!
Wow . . . she likes em big!

When you can get any footlong sandwich for just five dollars, why would you settle for anything less?
 
Little King Story is going to rock so hard.

So I'm going to take a big stab here and guess that this game still isn't announced of North America and probably won't ever be announced? I loved the DS game and, uh, really want to play this.

Seriously, if this game isn't localized I will have lost all faith in NoA and declare them to be the worst subsidiary of any company ever. Like. FUCK.
 
Pyrokai said:
Little King Story is going to rock so hard.

So I'm going to take a big stab here and guess that this game still isn't announced of North America and probably won't ever be announced? I loved the DS game and, uh, really want to play this.

Seriously, if this game isn't localized I will have lost all faith in NoA and declare them to be the worst subsidiary of any company ever. Like. FUCK.

This game is not officially announced - just as any other game NoA game coming after May (besides Wii Sports: Resort). Please wait for further announcements at E3 2009.
 
Shiggy said:
This game is not officially announced - just as any other game NoA game coming after May (besides Wii Sports: Resort). Please wait for further announcements at E3 2009.
Cammie Dunaway, is that you?
 
Shiggy said:
This game is not officially announced - just as any other game NoA game coming after May (besides Wii Sports: Resort). Please wait for further announcements at E3 2009.
Damn you, Miyamoto!
 
NoE wins again. Great boxart (and even better here in the UK without the hideous USK sticker) and another game to add to the growing library.
 
holy shit.. kudos to NoE.. not only is this an excellent game to localize, but that boxart is amazing... If/when I ever get the chance back to mod my Wii for region-free I might actually just pick up this version. Gorgeous box art.
 
Good thing NoE went with the original box art. I quess they figured out it'd be impossible to make a better one.
 
oh my god @ boxart. Totally blown away. i will actually buy this game instead of renting to reward NOE on the localization and box art.

I find it amazing that having worked with Ningtendo since 1992 NOE has always sucked, and now that I finally got a US Wii NOE rocks like nobody's business and NOA is a joke.

kind requesst to any NOE lurker, could you pls forward this thread to your marketing mgmt as an example of win in the core gamer community. i would have
 
The box art would fit right at home in the GAF collection thread. Very nice (once you take the obnoxious German rating off it) :D
 
The should make the cover reversible and have the other side be a version without any text or logos.

Then they should also release it in North America for fuck's sake.
 
How much voice acting was in the Japanese version? This better get announced at E3 for the US, or else I'm going to lose all hope with NoA.
 
Shiggy said:
I hope that some websites will pick the other screenshots and an English press release up. Interestingly, the European trailer itself features voices in all the main languages. So let's hope that we'll get in-game voices.
The English Press Release went live this morning. There were no screens sent with it, though. Maybe they're up on the Nintendo Assets site...
 
In terms of atmosphere and design, this is the most attractive game released on Wii~

GAF! Pick up Trace Memory/Another Code for DS if you haven't played it yet!!
It is about the most underrated DS game on the market~
 
I love the spanish voice they chose for her. Not too childish or high pitched, but clearly recognisable as a teen.
 
The japanese version didn't have any voice dubbing, iirc? I'm wondering if only the trailer got voice-over or the the game too.
 
Top Bottom