http://www.gamasutra.com/view/feature/4077/lighting_the_ignition_jumping_.php
all about ignition, starring gaf's favorite love/hate ex-ziff editor.
big promises in this one.
and
all about ignition, starring gaf's favorite love/hate ex-ziff editor.
big promises in this one.
Gamasutra: What I'm interested in is the roadmap for Ignition. The company has been a little bit under the radar, but obviously with the UTV acquisition it gained some notice, because that's a huge infusion of capital and resources that weren't previously there. Also the company is starting to make some moves -- games like Muramasa and the SNK partnership started to bring forth some cachet. What's the roadmap for the future?
Ronnie Screwvala: Well, the trajectory of the last 18 months, I think, started off with more publishing. Much more European Union-based. I think in the last six months we've invested heavily in the U.S. We're really creating a marketing, development, distribution base... So I think that's one side.
When we [UTV] came into the business, our interest was to a certain extent on the publishing, but finally to look at IP creation. And I think the ability for is us to be able to do both, and the team [at Ignition] has the expertise. So we're building up our distribution prowess, and with that we have a very strong ability to source games from worldwide.
And that's the core team. That's one of the core competencies that were there. And to straddle the IP space. So I think the end vision is for us to be scalable in publishing, but actually create and own our own IPs.
and
Gamasutra: Right now, in terms of where Ignition's at, at least in North America, I see the peers of the company being companies like Atlus and XSEED -- in that range. But I get the impression that the aspirations are larger. Can you talk about that sort of motivation?
SB: Right now we are definitely competing for some of the same types of games that those two publishers are, just because their philosophies are in line with us. You know: action RPGs, Japanese-style games. But I think when you see, a year from now, the kind of games we're announcing, it's not on the level of those publishers. It's something they could never do.
RS: I think we've run past the aspiration part, because we wouldn't be at the aspiration stage if we were going to release what we are supposed to be releasing in 2010, you know? So I think we're about already a year and a half past the aspiration, from that perspective.
AC: And you can see that. I don't think they're making the type of IP or content that we're making. We are jumping to triple-A status.
RS: Yeah. It is the triple-A status, and a repertoire of not one, but more than one game. That's going to arouse the curiosity from that point. The combination of the passion of the team, the different geographies, and UTV coming together, is really the USP.