Il-2 Birds of Prey
Genre: Flight Sim, Developer: Gaijin Entertainment
Xbox 360, PS3
Europe release date: 04/09/09 | US release date: 08/09/09
Official site: http://www.il2game.com/
360 Demo: http://marketplace.xbox.com/en-GB/games/offers/0ddf0001-0000-4000-8000-0000464f87d5?cid=SLink
Ps3 Demo: http://www.us.playstation.com/PSN/Store/40218#{%22__s%22%3A{%22id%22%3A%2240207%22}}
Trailers: http://www.gametrailers.com/game/il-2-sturmovik-birds-of-prey/9548
Next-gen flight simming lands on consoles for the first time. Choose between Arcade, Realistic and Simulator modes. Ultra-detailed damage model. Fully realised terrain. Over 50 planes on screen at one. Six theatres of war: The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun. Four different multiplayer modes for up to 16 players.
Edge Review 8/10
From the patchwork fields of the Dover coastline to the forgettable sight of Berlin burning in the pouring rain, the carefully characterised locations are as integral to the experience as its encyclopedic line-up of planes. Missions are spread evenly between ground and air targets, some require white-knuckle flying, others the escorting of giant bombers.
While the spectacle of missions is restrained by it's historical setting - there's none of Ace Combat 6's flying into giant cannon muzzles, for example - the range and creativity of tasks is more than enough to sustain interest over the 20 core campaign missions. After that, there's a huge assortment of one-off single missions, not to mention the generous number of online modes for players of all skills. It's here that the game's true longevity will be found - providing it manages to attract a large enough dedicated community of ace pilots. In this regard, Birds of Prey should have no problems, and only partly thanks to of the dearth of competition.
PSM3:
The Killzone 2 of WWII flight sims.
http://www.computerandvideogames.com/article.php?id=220245
360 joystick: http://www.saitek.com/uk/prod/av8rxboxv2.htm
PS3 joystick: http://www.amazon.co.uk/dp/B001DMUCAC/
Flight school:
Hammerhead
This maneuver was known as Immelmann in WW-I, named so after a famous German ace Max Immelmann. Whether he was really the first pilot to carry out this maneuver is open to question, but what is beyond doubt is that he could perform it to perfection. However, since then the terms changed and Immelman in WW-II is something completely different.
Immelmann
These days the term Immelmann is generally used to refer to a maneuver also known as a half-loop. This also involves trying to change the planes direction by 180 degrees in as little time as possible, but the pilot achieves this in a different way, flying an upwards half loop instead of the maneuver described above.
Loop
This well-known maneuver is perhaps the least useful of all in combat at least thats probably the answer you would get if you could still ask Manfred von Richthofen, the famous Red Baron, for his esteemed opinion of looping. Some pilots, however, just cannot get enough of this tactic. There are indeed good reasons not to carry out this maneuver during an air battle, particularly because it takes a good deal of time and also requires sufficient speed and altitude to complete a loop fully. However, you should certainly be acquainted with this particular trick, if only so that you know how to react should an opponent in front of you decide to try it out himself.
High and Low Yo-Yos
A high yo-yo should be used when pursuing a plane slower than yours. You bleed speed by gaining altitude and are able to swoop down on your target.
A low yo-yo is a suitable option if the opponent flying in front of you is quicker than you are, as it may enable you to catch up with him and attack him. Gain speed by allowing your plane to descend. This also takes you underneath your adversary, whose view of you will then be impaired or even obscured completely. Once you have been able to get close enough and the enemy is almost directly above you, pull your aircraft right up. You should have enough surplus speed to be able to get into a firing position before your plane slows down too much and perhaps even stalls.
High and Low Yo-yos: Banking
A yo-yo maneuver can also be deployed during banking in order to stay behind an adversary whose plane is more maneuverable than yours. Again, the trick here lies in using space as efficiently as you can in order to make up for any comparative disadvantages which your plane may have. Pursue an adversary flying ahead of you and turn at the same time as he does. But instead of trying to follow him directly, pull back on the stick, thus lifting you above your target for a moment. Watch out though: you will probably lose sight of him temporarily. Now roll your plane into a slightly tighter turn, thus moving yourself more sharply into the radius of your opponents turn. When he has turned a bit further, you will be able to use your height advantage to pounce on him from above and should land right behind him.
Follow the opponent ahead of you into the turn, and push forward on the stick to make your plane descend. Cut back on the throttle so as not to gain too much speed. Then fly a longer distance before cutting into your enemys tighter turn radius. Pull back on the stick as you are doing this, lifting your plane straight up. With a little practice you should land right behind your enemy and thus in a good firing position.
Finally, a film that really got me in the mood for a WW2 flight sim was the movie "Sky Crawlers". Its atmosphere was second to none and it conveyed the speed, fragility and force of prop planes perfectly. However on reading reviews the film seems to be pretty polarising, so here are the action scenes for those who don't want to watch the whole 2 hours. Be warned, the last (and by far the best) scene in the second link gives away the ending to the movie.
Part 1: http://www.youtube.com/watch?v=TFnnivSgH0Q
Part 2: http://www.youtube.com/watch?v=llqoqei-k1Y