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Official Rabbids Go Home Thread, because it deserves better than a thread from April

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
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Release Dates : US - November 1st : EU - November 6th : AU - November 5th

What is it?

The latest Rabbids franchise game for the Wii, of the adventure/zanny/lolwut variety.


What isn't it?

A minigame collection. What? Hur? No, really. No more minigames. After endless streams of urine, I mean party games, the Rabbids are finally getting their own special game.


What's in it for me?

Also known as "What does it feature?" and "How to use bullet points and get away with looking informative and sexy".

  • The loveable Rabbids in their own action adventure game, complete with 'classic' Rabbids humour.
  • Control a shopping cart, a mixture of Mario and Mario Kart style controls, as you hoon around the environment collecting all kinds of junk.
  • Collect-a-thon speed based gameplay. Objective is to collect items and build a tower to the moon...
  • ...cos that's where the Rabbids think they come from.
  • Escape and fight humans as they run, fight, and cower in fear.
  • 'Special' junk items that transform the way the game is played; collect a jet engine and you'll move quite a bit faster.
  • Customise your Rabbid using the Rabbid editor to deform, abuse, and mutilate the poor little creature, then take him into the game and watch him go mad.
  • Installable Wii Channel to rate, compare, and share various Rabbid creations.
  • 8+ hours of 'standard' gameplay for those who want to rush through, with plenty more for completionists who want to find everything.
  • A soundtrack composed of energetic jazz and licensed music (eg: John Denver).
  • Stylised 'minimalistic' art style that renders humans as stereotypes and the world as sterile, yet brings it to life with crisp colours, beautiful animations, and a host of rendering effects such as reflects, heat hazes, dynamic lighting, cel-shading, and more.


Moving footage and still captures! What an age!*
*May include bullshots.

E3 2009 Trailer
Rabbid Editor Demo
Supermarket Gameplay

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So I heard you like reviews...

IGN - 8.5 / 10

IGN - 8.5 / 10

If you haven't already realized, please take note: Rabbids Go Home is not a Raving Rabbids sequel, but an altogether different experience -- one far more inspired and ambitious. This title at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing. The presentation is generally polished (minus some stupidly long load times between areas) and the grocery cart-based controls are fluid and satisfying. What the game lacks in narrative arch and difficulty progression it makes up for with some hilarious Rabbid antics. Meanwhile, I found all the collecting engaging, not annoying -- but be warned that there's a lot of it.

Games Radar - 8 / 10

You'll love

* Great art style and bright, colourful environments
* Varied, fun and pleasantly ridiculous gameplay
* Witty dialogue

You'll hate

* Many of its ideas are only skin-deep
* Some will find Rabbids annoying
* Occasional camera problems

Game Informer - 7.5 / 10

Rabbids Go Home, though at times repetitive, is a fun game with laugh-out-loud animations. Any game with Rabbids in fisticuffs over a pouch of Capri Sun is okay in my book.

CVG - 8.6 / 10


The most obvious touchstone is Katamari, but Go Home never feels like a rip-off or a cynical attempt to ape its 'wackiness'. (Which is to the game's credit when you consider that a straight clone of Katamari would no doubt be a big seller.) It's a genuinely funny game, the Rabbids in particular having the sort of unrelenting manic energy we'd need a thousand cups of coffee to replicate. Every stage begins with a charming short cartoon, and ends with a joyous parp of big band music; in between you'll battle robots, wreck a supermarket and explore a radioactive government facility, to name just a few of the game's varied activities.

ONM - 83 / 100

It's an absolute hoot but if you're after a meaty challenge, you definitely won't find it here.

+ The funniest game on the Wii
+ Controls are tight
+ Plenty to do
+ Fantastic soundtrack
- Really easy at first

NGamer Magazine - 86 / 100
Consol.AT Magazine 72 / 100
 
HUELEN10 said:
As far as advertising goes, all I've seen is the random banner ad.
Sigh, I smell another Spyborgs . . . But maybe this game will be more loved then Spyborgs and still fails sells wise because of lack of advertising.
 
Black-Wind said:
Sigh, I smell another Spyborgs . . . But maybe this game will be more loved then Spyborgs and still fails sells wise because of lack of advertising.

Considering this is a somewhat well-known brand by now, I think it has a better chance than Spyborgs.
 
AniHawk said:
Considering this is a somewhat well-known brand by now, I think it has a better chance than Spyborgs.


I would agree with you if it seemed like Ubi was actually trying to let their brand's fanbase know about the game.

I mean FUCK, I love plateformers and I knew about this game since it's reveal and even I didn't know it's release date until this thread popped up.
 
I should also add this is the first time the new engine will be shown on the Wii. I believe Red Steel 2 also uses it.
 
oh, wow, this is already out? it had completely fallen off my radar. it looked (looks) super fun!
 
This should do well.

I bet third parties are glad Nintendo *only* has Wii Fit and NSMBW , should let titles like this do pretty well.
 
Added two new reviews; CVG and ONM.
 
Spike said:
Does Ancel have anything to do with this game?
It was developed by his studio (Ubisoft Montpellier), directed by his long time partner Jacques Exertier (co-writer of BG&E). He also created the characters, and I'm certain he had at least some input, as some of the ideas remind me of what Raving Rabbids was supposed to be before it became a minigame collection due to time restraints. Someone once told me he was actually quite involved in the development, but there's no official confirmation I'm aware of...


EatChildren said:
I should also add this is the first time the new engine will be shown on the Wii. I believe Red Steel 2 also uses it.
LyN. The same engine that powered the BG&E2 trailer. It's only used for Wii games now it seems (Rabbids Go Home, Red Steel 2 and at least one more unannounced title if I remember correctly - if BG&E2 is indeed on hold/ canceled).
 
Sitting at 82 on metacritic after 4 reviews.


I've been playing it for about two hours and I'll have more detailed impressions later but so far the humor has been great, the customization is fantastic, and controls responsive. The gameplay isn't particularly compelling, but it's sort of addicting (it helps that it's genuinely hilarious and there's a photo mode). Also, two-player seems really lame at first but when you get a few levels in, it becomes pretty cool. Both people do entirely different things but each is surprisingly addictive when combined with the other.

All in all, I'm impressed and it's the best grocery cart pushing game I've ever played.
 
wsippel said:
Someone once told me he was actually quite involved in the development
I found it to be quite obvious that his paws were all over this.
 
Wait.. it's out? Or out really soon?

That doesn't bode well. I was following this game and I didn't even know.

Will likely buy. The Rabbids games are the only party games I own. The mini-games kind of suck but I keep playing just to see what the Rabbids do.
 
I had thought about preordering this at Amazon when they had it for $40 for a week or so but figured I'd better wait for reviews/impressions. Looks pretty good, though my plate is rather full. Might have to throw it on my Christmas list, as I do love me some Rabbids.
 
Just got this today and have to say it is really awesome. The music is great and the rabbids are hilarious as usual.
 
Looks like fun. I think the Rabbids are great new characters, but after the first mini-game fest I was done for a while. So definetly interested in this one, this is the game I want to see the Rabbids in.
 
Black-Wind said:
Sigh, I smell another Spyborgs . . . But maybe this game will be more loved then Spyborgs and still fails sells wise because of lack of advertising.

Do the Rabbids need advertising at this point? The IP is very well known on the Wii and the last edition (TV Party) sold easily in the 1.2m worldwide range according to Ubisofts last financials.

Its coming out right before Christmas and will most likely benefit from the usual boost to Wii titles.

Spyborgs was a brand new IP with no recognition, a brawler, and not very well received even among the core audience who knows everything about everything.
 
Also, am I the only guy who keeps getting a big grin whenever he sees the exterminator guys because of how much they look like the Pyro from TF2?
 
markatisu said:
Do the Rabbids need advertising at this point? The IP is very well known on the Wii and the last edition (TV Party) sold easily in the 1.2m worldwide range according to Ubisofts last financials.

Its coming out right before Christmas and will most likely benefit from the usual boost to Wii titles.

Spyborgs was a brand new IP with no recognition, a brawler, and not very well received even among the core audience who knows everything about everything.
Halo 3 needed advertising, Wii Fit+ needed advertising, Modern Warfare needed advertising, Wii Sports Resort needed advertising, Rabbids TV Party needed advertising - all games need advertising.
 
Picked this and the DS version up on Nov. 1st from the Nintendo World Store.
The older thread has my early impressions of the DS game.

I've just moved to a new home, so my PC and consoles are not yet set up.
 
markatisu said:
Do the Rabbids need advertising at this point? The IP is very well known on the Wii and the last edition (TV Party) sold easily in the 1.2m worldwide range according to Ubisofts last financials.

All games need advertising.

Expecting Internet word-of-mouth and a box sitting in a store to equal sales is just dumb.
 
Someone do me a favor and keep this thread alive until I get around to buying this... I completely forgot it was coming and picked up Dragon Age instead (which I'd probably have done anyway, but still).

Looks like it's turned out real good, especially if you do the usual and add 1 to the aggregate review score to make up for the "hardcore don't like Wii" factor. :lol
 
Spike said:
Does Ancel have anything to do with this game?
On a related note: what has Ancel done this generation anyway? He created the Rabbids, developed a probably canned sequel to BG&E and ... that's it? It is like Ubisoft pays him for doing nothing.



Wait. This game got already released? Shit.
 
wrowa said:
On a related note: what has Ancel done this generation anyway? He created the Rabbids, developed a probably canned sequel to BG&E and ... that's it? It is like Ubisoft pays him for doing nothing.

Ancel's studio is currently working on BG&E2, Tintin and an online project with Frederick Raynal. They're nowhere near the size of Ubi Montreal, so...
 
wrowa said:
On a related note: what has Ancel done this generation anyway? He created the Rabbids, developed a probably canned sequel to BG&E and ... that's it? It is like Ubisoft pays him for doing nothing.
Of course the development of Beyond Good and Evil 2 hasn't been for nought as it led to the development of the Lyn engine, just like the development of the original BG&E created the Jade engine.
 
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