Reading this is just soul-crushing. We all knew, after the announcement, what basic sort of things had to have been going on to keep the project going this long, but actually getting confirmation on a few details... and even after that, I still can't completely wrap my head around the entire thing.
I sort of sympathize with Broussard, amazingly. I'm a terrible procrastinator and perfectionist, and I've always imagined I would end up in the same sort of situation were I somehow in control of the self-funded development of a massive game like DNF. I assume after you've missed several release dates, a sort of general dread sets in that, over time, dissipates and leaves you in a comfortable and familiar--but dangerously costly--rut. "Yes, haha. We're a big industry joke. But the game will be done eventually." With no accountability to anyone else, it makes sense in a way that it went on as long as it did.
But that said, I don't think I would have been able to employ people and basically waste their talents and their lives for as long as he did. I know that at some point the entire process was so far gone that Broussard probably felt powerless to stop the slow-motion collision himself, but ultimately it's indefensible.
Thanks, George, for killing Duke.