Mama Robotnik
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... because 2D fans want 2D games and 3D fans want 3D games. Nothing to do with the quality of the product, if you take their word for it.
Eurogamer has an interview with Sonic Team head Takashi Iizuka, whose arrogance blames any negative perception of recent games on the fans entirely for being impossible to please.
Some bits:
and try not to laugh:
Considering the PlaySEGA Sonic editor is the only Sega-developed Sonic project for the last decade that isn't a shining beacon of shit, its amazing they don't see the potential of such a direction.
These people are in their own little world.
Eurogamer has an interview with Sonic Team head Takashi Iizuka, whose arrogance blames any negative perception of recent games on the fans entirely for being impossible to please.
Some bits:
Eurogamer: How do you feel when you read old-school Sonic fans slagging off the Sonic franchise and what it's become?
Takashi Iizuka: The fundamentals of both games, the 3D Sonic or the 2D side-scrolling games, are the same. Sonic is all about the speed and the platforming. It just comes down to how the gameplay differs when you're playing in 3D and 2D side-scrolling.
I understand there are differences in the ways users interpret the 3D side than the fans who particularly like the 2D classic side of the game.
This is why we're releasing two different types of Sonic games this year - to please the 2D classic fans who have been playing from the Genesis [Mega Drive]. Sonic 4 is more for those fans.
There are also fans who like the 3D Sonic games which have been released in the past couple of years. Sonic Colours is probably more for the users who appreciate the 3D side of Sonic.
Eurogamer: But how do the negative comments make you feel? Do you ignore them?
Takashi Iizuka: It's more that those fans are not positive towards the recent 3D Sonic games because we've been releasing only 3D Sonic games in the past couple of years.
It's hard to please both 2D and 3D fans at the same time, in the same title for instance.
This is why the team decided to release two different types of Sonic games. It's always hard to dodge every negative perception or make everybody happy with just one title. So we're giving two options to the users.
So, either way, you'll be pleased.
and try not to laugh:
Eurogamer: LittleBigPlanet is a platformer that allows players to create levels and customise characters. Any plans for similar features in future Sonic games?
Takashi Iizuka: It's something the team is not looking into at the moment. Sonic games, it's pretty clear that how good the level design is directly affects the quality of the game.
The team believes the speed and the tempo is crucial. Sonic Team are the professionals at doing it. It's hard to leave it up to the users because it's quite difficult.
We have, however, allowed this feature through PlaySEGA, which allows our users to create their own levels. But in terms of future Sonic games, this is not in the plan.
Considering the PlaySEGA Sonic editor is the only Sega-developed Sonic project for the last decade that isn't a shining beacon of shit, its amazing they don't see the potential of such a direction.
These people are in their own little world.