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Playstation Move- Patching Older Games Impressions/Updates

chubigans

y'all should be ashamed
move2.png


I thought we'd start a new thread on all older games released that are getting patched for PS Move support, since it's nigh impossible to find impressions of certain games in the official Move thread. Let me know if I need to add more games to the OP!

Note: the list are only for games that are already released, or will be patched with Move support that isn't built in already.


Games that are Patched/Live

Heavy Rain (available via patch or a new "Move Edition" retail version)
Adds Move gestures for all events. Requires a DS3 or Navcon for movement.
*Move demo available on the PS store

Resident Evil 5 (Gold Edition required for Move patch)
Adds Move controller support. Requires DS3/Navcon for movement.

Tiger Woods 11
Adds basic Move controller support. Requires DS3 to navigate menus.

Toy Story 3
Adds Move support for the creation mode.

Eyepet (EU only)
Adds a slew of new Move features and support for your Eyepet. The US edition of the game has the support already built in.
*Move demo available on the PS store

Hustle Kings (PSN)
Adds Move controller support.

High Velocity Bowling (now available via retail with built in Move support. A Move patch is available for existing owners who bought via PSN, but only for PS+ subscribers. For all others, the patch is coming out in late October, unless you live in EU, in which case the patch is available for all. Whew!)
Adds Move controller support.

Planet Minigolf (PSN)
Adds Move controller support.
*Move demo available on the PS store




Patches that are Coming Soon/Updates

MAG 2.0
Update for all MAG owners with Move controller support. DS3/Navcon required for movement.

PAIN (PSN)
Certain modes/levels will have Move support.

LittleBigPlanet 2
Originally LBP2 was going to have Move support only on certain levels, with future patches bringing Move support to the creation mode. Now that it's been delayed, the level of Move support is unknown.

Flower (PSN)
While originally slated to have Move support, thatgamecompany has stated that they have no plans to add Move support at this time and the original listing was a mistake. So this is very much up in the air at this point.

LittleBigPlanet
While demo'd using Move support at one point, the original game will not get a Move patch after all.


Let me know if I need to add any games/missing anything!
 
Nicely done. The US version of Eyepet doesn't need the patch though.

Also I'm not sure the Planet Minigolf on the US PS store has actually been patched yet. As late as a few days ago, some people said it still didn't work with Move, yet the paid version does.
 
So here's my impressions:

Hustle Kings- great implementation, and I think the way they calibrate the game is the best I've seen yet. While it's a bit tough to get that feel of hitting the ball dead-on center so far, I love the way it plays. Absolutely check it out.

High Velocity Bowling- quite honestly I don't like it. Jim said that it takes some getting used to, and I gave it some more time but I still feel the regular Sixaxis is where this game shines. It just feels bolted on.

Planet Minigolf- gosh, the bloom on this game is horrendous. Anyways, it feels pretty good but I havent soaked too much time into it yet.

edit: thanks aristotle, added!
 
Tiger Woods 11
Adds basic Move controller support. Requires DS3 to navigate menus.
First game I played with move, I felt dumb because I didnt know you still needed the DS3. Thought my move was dysfunctional for a minute. :lol

I don't think tiger woods is as bad as people say, but theres a learning curve. At least for me. It took me a few holes before I could even make par. Now I can go for birdies no problem. :P
 
Bad_Boy said:
First game I played with move, I felt dumb because I didnt know you still needed the DS3. Thought my move was dysfunctional for a minute. :lol

I don't think tiger woods is as bad as people say, but theres a learning curve. At least for me. It took me a few holes before I could even make par. Now I can go for birdies no problem. :P
Yeah, I'm sure it'll work much better in TW12.

Added some sad news about LBP/Flower in the OP. :(
 
My impressions:

HVB: I don't like it at all, I don't like the camera angle to the side when you are about to bowl, it just fucks me up. Also, the camera will lose my position when my arm is all the way down to bowl, which is strange because I have no problems in SC gladiator duel where my hand will sometimes go even lower than in bowling. So it will mess up my spin most of the time.

RE 5 Gold: The move works very well for RE 5 Gold, I've had no issues at all and it auto calibrates during boot up. The one problem though is the game sucks.

I'll download the patch later for Heavy Rain and post impressions then.
 
I have Heavy Rain but i borrowed to a friend and he's supossed to return it later today, can't wait to try it tho, i looooove heavy rain and i hope the controls add enough novelty to beat it again:D
 
I really like Hustle Kings. I put my off hand on the a table to give me a real world feel and then I shoot accordingly. The physics makes this game and those beautiful balls. Speaking of balls, I wish they would have used the colored sphere as a indicator for what colored ball you're aiming at, that would have been a creative and immersive.
 
chubigans said:
So here's my impressions:

Hustle Kings- great implementation, and I think the way they calibrate the game is the best I've seen yet. While it's a bit tough to get that feel of hitting the ball dead-on center so far, I love the way it plays. Absolutely check it out.

I'd really like some sort of tutorial added in game about Move support. Had to play A LOT to get the suble points.

Only gripe I have is that it's REALLY difficult getting the right power on difficult shots. Pad players consistently perform jump shots, while on a Move, it's almost impossible. Well, I guess it's more realistic this way :\
 
Is Hustle Kings worth it? I kind liked the pool game in Wii Play, now that it gets Move support, I think I'll bite. How good are the controls with Move?
 
My impressions:

Hustle Kings - Suuuuuuuuuuuuuucks. I love the game with the DS3, but with Move it's horrible. It takes 10x longer to setup a shot since you don't have two analog sticks. You have to press a button to switch to various adjustments such as aim, height of the cue, and english. Then, when it finally comes to taking a shot, I tried hitting the ball as hard as I could, and I couldn't even get over 43% power. Something is just weird about the whole thing, DS3 for me on this game.

Planet Minigolf - Overall, not too bad. It does the job, but playing with the DS3 mean's you can be 100% accurate. So, why put yourself at a disadvantage, and the inevitable frustration?
 
In here just to add my love for Hustle Kings with MOve. The game is a bit sterile, but the quality and depth you get in this PSN title is pretty insane even before the Move patch (save and share replays, upload to youtube, etc.). The Move patch made this game just about perfect for me. It took a little while to get used to (getting used to the sensitivity when aiming, where to start pressing the T button so you can make a good hit, etc.), but now I'm so used to the Move's accuracy that I no longer even need the fine tune button (circle).

I also really like Snooker in this game, and that's available as a really cheap add-on I think, which I also recommend. There's not much depth in the challenges provided (just a tournament), but if you like snooker enough then just being able to play that on your computer should be more than worth the few bucks the add-on costs.

In short, if you like your digital pool/snooker and you like it realistic and clean but pretty, then this game is a no-brainer and the Move controls are awesome.
 
I like the Hustle Kings Move controls as well, though I can understand how a much better pool player could be put off by them. It works well for my low-skills. :D
 
UFRA said:
My impressions:

Hustle Kings - Suuuuuuuuuuuuuucks. I love the game with the DS3, but with Move it's horrible. It takes 10x longer to setup a shot since you don't have two analog sticks. You have to press a button to switch to various adjustments such as aim, height of the cue, and english. Then, when it finally comes to taking a shot, I tried hitting the ball as hard as I could, and I couldn't even get over 43% power. Something is just weird about the whole thing, DS3 for me on this game.

It's just a matter of practice. I always look at the "time at table" statistics, and mine are consistently lower than DS3 players, both winning or losing. But I can understand the power rant. I'd really like someone to explain how to use maximum power on a shot.
 
I like the Move controls for High Velocity Bowling, primarily since it now enables you to use your wrist rotation to apply spin, as opposed to the Sixaxis/DS3 method of pressing the L2/R2 triggers to apply spin.
 
I can't get HVB to detect the Move. US version fwiw. I'm going through the entire boot process with just the Move turned on, but the menu and gameplay won't respond to any inputs and the Calibration screen is greyed out. The only thing that works is turning the DS3 on, but I still can't gain access to the Move menu to calibrate it or recognize it.
 
cakefoo said:
I can't get HVB to detect the Move. US version fwiw. I'm going through the entire boot process with just the Move turned on, but the menu and gameplay won't respond to any inputs and the Calibration screen is greyed out. The only thing that works is turning the DS3 on, but I still can't gain access to the Move menu to calibrate it or recognize it.

Do you have access to the Move update? In the US, it's currently only available to PlayStation Plus members. If you do have PS+, then you need to download the update from the PlayStation Store.
 
UFRA said:
My impressions:

Hustle Kings - Suuuuuuuuuuuuuucks. I love the game with the DS3, but with Move it's horrible. It takes 10x longer to setup a shot since you don't have two analog sticks. You have to press a button to switch to various adjustments such as aim, height of the cue, and english. Then, when it finally comes to taking a shot, I tried hitting the ball as hard as I could, and I couldn't even get over 43% power. Something is just weird about the whole thing, DS3 for me on this game.

Planet Minigolf - Overall, not too bad. It does the job, but playing with the DS3 mean's you can be 100% accurate. So, why put yourself at a disadvantage, and the inevitable frustration?

I kinda disagree that HK sucks. They just don't explain a lot of things very well. The reason you're getting little power is because of your path. You have to move past your starting point to measure power, so if you start your hit with your arm extended, you'll be hard pressed to get any "umph" out of it. Try starting near your Torso and then moving forward with your arm completely extended.

Still, I think it's a fun experience either way.
 
CaptYamato said:
I need to hear more about RE5G. Want to pick it up after I get my move set.

Here you go:

The pointer controls work really well, but an important subject of note is how the pointer works. It is not visible at all times, and will only appear when you pull up your weapon to fire. When you pull up your weapon, the reticle always appears in the center of the screen no matter where you point. This helps for muscle memory, as you can quickly adjust to how much you need to move to aim. It works really well.

There is no bounding box, so you can only aim within your POV, and you need to use the left stick while aiming to change your POV.

Melee is considerably more useful now because it just requires a quick waggle to swipe, w/out the need to first pull out the weapon and then use it. It's fast and easy.

That's it in a nutshell!
 
marc^o^ said:
On the other hand how could they improve the sixaxis controls? It was already close to perfect, wasn't it?

I think there's still noticeable amount of lag when I played it, of course it didn't take away my favorite thing to do which is free-roaming beautiful flower fields.
 
So... anybody have any Heavy Rain impressions? I patched it to see if I could, as I'm on 3.41 firmware still. Over 1gb download - would it kill them to put up some sort of a changelog? I mean, I find it really hard to believe substituting some icons and incorporating some motion control libraries requires that much data. Then again there was that day one patch that was like half a gig, so maybe they're just super incompetent coders.
 
Agent X said:
Do you have access to the Move update? In the US, it's currently only available to PlayStation Plus members. If you do have PS+, then you need to download the update from the PlayStation Store.
Oh that's right :( I don't have PS+
 
marc^o^ said:
On the other hand how could they improve the sixaxis controls? It was already close to perfect, wasn't it?

Yes, it already works incredibly well with Sixaxis. It's probably not worth it to implement Move controls at this point, as I don't think it would add significantly to the game, and would divert time and resources away from other projects such as Journey.
 
Varth said:
It's just a matter of practice. I always look at the "time at table" statistics, and mine are consistently lower than DS3 players, both winning or losing. But I can understand the power rant. I'd really like someone to explain how to use maximum power on a shot.

Like MrPliskin says, the point at which you start pressing the T button is the point at which the cue will hit the ball. So you need to start pressing it at a point where your move forward can be at its maximum speed (if you want it to). That way you can consistently hit 100% shots if you want to, or anything inbetween 0 and 100%. I get pretty much a one to one result here in terms of how much power I want to use versus what happens in real life.

As for aiming, since you also use the T button here you can 'swipe' to the correct position really easy and fast but also get really tiny adjustments depening on how you swing your Move left right. Give it a little practice and you'll find you don't even need the circle button anymore for fine adjustments.

EDIT: as for High Velocity, check here:

http://iwaggle.blogspot.com/2010/09/video-iwatch-high-velocity-bowling.html#more
 
dwebo said:
So... anybody have any Heavy Rain impressions? I patched it to see if I could, as I'm on 3.41 firmware still. Over 1gb download - would it kill them to put up some sort of a changelog? I mean, I find it really hard to believe substituting some icons and incorporating some motion control libraries requires that much data. Then again there was that day one patch that was like half a gig, so maybe they're just super incompetent coders.

I'm not really impressed. I mean, it does what it's supposed to, but a few things bother me.

1. You have to pull the trigger every time you want to perform an action. I understand the reason, but it's still unintuitive.
2. The orientation requirements are annoying. A lot of actions require the controller to be pointed directly at the screen, which really isn't a comfortable position, especially when you need to move the controller at the same time.
3. I think some movements could have been better mapped. For example, when I open a closet door, I should be holding it upright and pulling back. They require you to point the controller forward instead.
Likewise, if the door has a handle, why can't I use the handle movement? That seems to be something simple to do right, but it's not.

I don't know, other people might like it, but I think the above reasons make me want to go back to the original controller scheme. It's not the fault of the Move though, just the implementation.
 
ianp622 said:
I'm not really impressed. I mean, it does what it's supposed to, but a few things bother me.

1. You have to pull the trigger every time you want to perform an action. I understand the reason, but it's still unintuitive.
2. The orientation requirements are annoying. A lot of actions require the controller to be pointed directly at the screen, which really isn't a comfortable position, especially when you need to move the controller at the same time.
3. I think some movements could have been better mapped. For example, when I open a closet door, I should be holding it upright and pulling back. They require you to point the controller forward instead.
Likewise, if the door has a handle, why can't I use the handle movement? That seems to be something simple to do right, but it's not.

I don't know, other people might like it, but I think the above reasons make me want to go back to the original controller scheme. It's not the fault of the Move though, just the implementation.

I actually felt that it was a considerably better game just because the movements made sense when you did them. Much more so than doing silly thing like holding 6 buttons at a time, or arbitrarily rotating an analog stick to try and simulate something.
 
UFRA said:
My impressions:

Planet Minigolf - Overall, not too bad. It does the job, but playing with the DS3 mean's you can be 100% accurate. So, why put yourself at a disadvantage, and the inevitable frustration?

Move gives you a 3X points multiplier.
 
I really wonder why Capcom can't even sell a Move patch for the old version of RE5. I really don't wanna rebuy the game just for the sake of motion controls, plus I already bought all the DLC. Is there something fundamentally changed in the Gold edition's code or something?
But anyway, does it feel pretty much the same as RE4 Wii?
 
DonMigs85 said:
I really wonder why Capcom can't even sell a Move patch for the old version of RE5. I really don't wanna rebuy the game just for the sake of motion controls, plus I already bought all the DLC. Is there something fundamentally changed in the Gold edition's code or something?
But anyway, does it feel pretty much the same as RE4 Wii?
I'll tell you next week: I couldn't resist and ordered RE5 Gold Edition for less than 30€ on ebay :)
 
marc^o^ said:
I'll tell you next week: I couldn't resist and ordered RE5 Gold Edition for less than 30€ on ebay :)
I'll be waiting!
I'd also like to know if our old saves will still work on the Gold Edition.
 
I thought Heavy Rain was really neat to play. Everything just seemed more "fluid" with the new controls. Had a little trouble with the QTEs though 'cause the Move icons didn't really make any sense. But everything is all good. The patch is freaking huge. They also revamped the whole entire menu.
 
Did anyone find the Heavy Rain Move controls a little unintuitive? I had trouble getting the downwards/semi-circle movement to work (ie. placing a bill down for the receptionist at the start of the"Sleazy Place" section). Maybe my technique was off, but I took both the subtle and exaggerated approaches for my gesturing and had no luck either way. In the end, I spent a good 2-3 minutes experimenting with it before I lucked past it with some awkward waggling.
 
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