Class and Narrative Walkthrough on Gametrailers.
AleeN634 said:Class and Narrative Walkthrough on Gametrailers.
Fimbulvetr said:Man, how low is the marketing budget for this amazing, amazing game?
When you go to download and click it does it just load up the video in a new screen? That's what I do.duckroll said:Gametrailer's video player sucks. Is there a youtube?
The the top path also splits a second time.Minsc said:Wow, that branching timeline of missions looks crazy.
You make some choice at the beginning and depending what you pick you get an entirely different game? Two separate paths (with their own branching paths) of 40+ unique battles points each, looks awesome.
Die Squirrel Die said:Does anybody know from the Japanese version what happens with level progress/weapons/equipment/etc when you go back to a previous checkpoint? Does it just go back to what you had when you originally passed it or does stuff from later progress carry over in some way?
MoxManiac said:SRPG of the forever. I will play the shit out of this game.
Does the scaling work both ways? if I go back and unlock a new route then decide to return to my original point, and where I was originally heading, does my level scale up to the exact level I was at, increase, decrease? I haven't tried the game or tested how battles are laid out but I hope any grinding (if the game requires/allows it) I made doesn't go to waste.Peff said:You keep your party/stuff, but levels scale with you. Also, story related characters don't remain in your party, some go back to Guest status and others just disappear.
Jinfash said:Does the scaling work both ways? if I go back and unlock a new route then decide to return to my original point, and where I was originally heading, does my level scale up to the exact level I was at, increase, decrease? I haven't tried the game or tested how battles are laid out but I hope any grinding (if the game requires/allows it) I made doesn't go to waste.
Peff said:I'm not *completely* sure it that this is exactly how it works, but as far as I know:
- In order to go back in time you need to use the World card items you get through the game.
- In order to being able to use these items, you first need to complete the game once. Then you're free to replay any anchor points.
- When you go back to, say, Chapter 1, you keep everything including levels and party members except for the ones that shouldn't be there because of the storyline (you do keep secondary recruitable characters, though). Enemies will also be a similar level to you, and they will have stronger equipment.
- If you decide to go back to Chapter 4 of the route you first took, again, everything is kept
Grinding has also been somewhat streamlined in this version, so it's usually not a very big deal, but in any case you do keep any progress. Hopefully Bebpo, KTallguy or any of the people who finished the JP game can confirm it works this way.
MoxManiac said:SRPG of the forever. I will play the shit out of this game.
ElyrionX said:How is the class system compared to the job system in FF Tactics? Do each class have its own unique abilities, such as the Dark Sword and Holy Sword in FFT?
Minsc said:I don't know how one could watch the video in this thread and not think this is perhaps the most full-featured SRPG ever (re)made.
Minsc said:
Yaweee said:It's because there are three main story paths: Lawful, Neutral, and Chaotic. The end portion is similar regardless of which path you are on.
The mini-branches are likely:
- The slight non-linearities
- Order dependence
- Slightly different scenes depending on questions you answer or who you still have living.
Anno said:For someone with a PSP what would people recommend getting? Just the most recent normal PSP? Or try to stick it out for PSP2?
kevm3 said:They got rid of the permanent deaths? Nice. Will definitely have to grab this.
Nope, you get the artbook. I'm actually tempted to import the EU version, since the tarot cards are good, but that art...Lyonaz said:Does anyone know if the EU version has a Tarot cards edition too?