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Tactics Ogre: Classes And Narratives Walkthrough Video

Wow even the non human units like skeletons and birdmen have variations of classes they can become? That's pretty neat.

The Warren Report looks pretty well laid out too.
 
Looks awesome. The amount of content will drive the completionist in me insane though. Doesn't look as bad as Disgaea though in that sense. I'll pre-order it tomorrow.
 
Wow, that branching timeline of missions looks crazy.

You make some choice at the beginning and depending what you pick you get an entirely different game? Two separate paths (with their own branching paths) of 40+ unique battles points each, looks awesome.
 
Minsc said:
Wow, that branching timeline of missions looks crazy.

You make some choice at the beginning and depending what you pick you get an entirely different game? Two separate paths (with their own branching paths) of 40+ unique battles points each, looks awesome.
The the top path also splits a second time.

There are also a bunch of mini-splits that completely change small groups of missions.
 
If only I wasn't asking for a desk for my birthday because this comes out a few days after it...

Looks fantastic and hopefully there's a PSN release because my new 8GB memory stick needs to be filled.
 


Branching. That's what I'm talking about. Interesting the bottom path for the main story line is all one main path, while the top path branches in to a significant section a second time.
It looks like there's a bunch of mini-branches throughout the main branches too.
 
Does anybody know from the Japanese version what happens with level progress/weapons/equipment/etc when you go back to a previous checkpoint? Does it just go back to what you had when you originally passed it or does stuff from later progress carry over in some way?
 
Die Squirrel Die said:
Does anybody know from the Japanese version what happens with level progress/weapons/equipment/etc when you go back to a previous checkpoint? Does it just go back to what you had when you originally passed it or does stuff from later progress carry over in some way?

You keep your party/stuff, but levels scale with you. Also, story related characters don't remain in your party, some go back to Guest status and others just disappear.
 
Peff said:
You keep your party/stuff, but levels scale with you. Also, story related characters don't remain in your party, some go back to Guest status and others just disappear.
Does the scaling work both ways? if I go back and unlock a new route then decide to return to my original point, and where I was originally heading, does my level scale up to the exact level I was at, increase, decrease? I haven't tried the game or tested how battles are laid out but I hope any grinding (if the game requires/allows it) I made doesn't go to waste.
 
Jinfash said:
Does the scaling work both ways? if I go back and unlock a new route then decide to return to my original point, and where I was originally heading, does my level scale up to the exact level I was at, increase, decrease? I haven't tried the game or tested how battles are laid out but I hope any grinding (if the game requires/allows it) I made doesn't go to waste.

I'm not *completely* sure it that this is exactly how it works, but as far as I know:

- In order to go back in time you need to use the World card items you get through the game.
- In order to being able to use these items, you first need to complete the game once. Then you're free to replay any anchor points.
- When you go back to, say, Chapter 1, you keep everything including levels and party members except for the ones that shouldn't be there because of the storyline (you do keep secondary recruitable characters, though). Enemies will also be a similar level to you, and they will have stronger equipment.
- If you decide to go back to Chapter 4 of the route you first took, again, everything is kept

Grinding has also been somewhat streamlined in this version, so it's usually not a very big deal, but in any case you do keep any progress. Hopefully Bebpo, KTallguy or any of the people who finished the JP game can confirm it works this way.
 
How is the class system compared to the job system in FF Tactics? Do each class have its own unique abilities, such as the Dark Sword and Holy Sword in FFT?
 
Peff said:
I'm not *completely* sure it that this is exactly how it works, but as far as I know:

- In order to go back in time you need to use the World card items you get through the game.
- In order to being able to use these items, you first need to complete the game once. Then you're free to replay any anchor points.
- When you go back to, say, Chapter 1, you keep everything including levels and party members except for the ones that shouldn't be there because of the storyline (you do keep secondary recruitable characters, though). Enemies will also be a similar level to you, and they will have stronger equipment.
- If you decide to go back to Chapter 4 of the route you first took, again, everything is kept

Grinding has also been somewhat streamlined in this version, so it's usually not a very big deal, but in any case you do keep any progress. Hopefully Bebpo, KTallguy or any of the people who finished the JP game can confirm it works this way.

Oh, well that clears a lot of questions I had about that particular system and it sounds good to me. Thanks.
 
MoxManiac said:
SRPG of the forever. I will play the shit out of this game.

to-butcher-merge.jpg


It really will be, I don't know how one could watch the video in this thread and not think this is perhaps the most full-featured SRPG ever (re)made.

It's incredible how much stat tracking / challenges / unlockables / encyclopedia stuff they packed in to this game.
 
ElyrionX said:
How is the class system compared to the job system in FF Tactics? Do each class have its own unique abilities, such as the Dark Sword and Holy Sword in FFT?

Yes, but unlike FFT not all skills can be carried over to other classes.
 
Wow. I don't even want to know how many hours I put into this on the Playstation. I'm fairly confident, though, that I'll put even more time into this one.

For someone without a PSP what would people recommend getting? Just the most recent normal PSP? Or try to stick it out for PSP2?
 
Minsc said:


Branching. That's what I'm talking about. Interesting the bottom path for the main story line is all one main path, while the top path branches in to a significant section a second time.
It looks like there's a bunch of mini-branches throughout the main branches too.

It's because there are three main story paths: Lawful, Neutral, and Chaotic. The end portion is similar regardless of which path you are on.

The mini-branches are likely:
- The slight non-linearities
- Order dependence
- Slightly different scenes depending on questions you answer or who you still have living.


I'm so, so glad they added different classes for story NPCs and monsters.
 
Yaweee said:
It's because there are three main story paths: Lawful, Neutral, and Chaotic. The end portion is similar regardless of which path you are on.

The mini-branches are likely:
- The slight non-linearities
- Order dependence
- Slightly different scenes depending on questions you answer or who you still have living.

That sounds great to me!

Anno said:
For someone with a PSP what would people recommend getting? Just the most recent normal PSP? Or try to stick it out for PSP2?

I figure you mean someone without a PSP, but as for the PSP2 filling the gap, that would be highly dependent on whether it has a UMD drive and/or when this hits PSN, right? If it takes a year to hit the US PSN store and there's no UMD drive, a PSP2 wouldn't be the best choice, but i haven't been following the PSP2 specs...
 
It looks like the titles are received after certain points in the story. Does anybody know if there will also be a medal system like in Knights of Lodis?
 
Tactics Ogre has an excellent branching system imo. It doesn't have like major branches for every single choice you make, but aside from the the law/neutral/chaos paths in general, the game also has a bunch of minor stuff which really makes it feel like your actions "matter" to your followers. Various decisions you make throughout the game will determine which characters join you, and there's a sort of pseudo-loyalty system for each member in your party based on your actions in the story and/or your actions on the battlefield (what races you favor using, what races you kill, etc).

I dunno how much of it they improved, expanded, or removed in the remake, but it's definitely a much "deeper" game than FFT in terms of gameplay mechanics and frills.
 
kevm3 said:
They got rid of the permanent deaths? Nice. Will definitely have to grab this.

Well, from what I understand, your characters can still die permanently, but there's measures to give you multiple chances to save them (rewind steps, the "3 life" system).
 
Lyonaz said:
Does anyone know if the EU version has a Tarot cards edition too?
Nope, you get the artbook. I'm actually tempted to import the EU version, since the tarot cards are good, but that art...
 
Are the monsters worth using in this game?
Or are the human based classes much better due to the volume of skills they can have?
 
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