iWaggle3D/TTP asking Anthon Mikhailov really in-depth PS Move questions, large interview and pure gold:
http://www.iwaggle3d.com/2011/03/interview-anton-mikhailov-sony-r.html
http://www.iwaggle3d.com/2011/03/interview-anton-mikhailov-sony-r.html
Could you please talk about your involvement with the development of the PlayStation Move? What was your contribution exactly?
Anton Mikhailov: My particular role was to track the sphere of the Move to 0.1 pixel accuracy. That was actually my main goal for about a year through the prototyping phase. Rick Marks wrote a pretty robust sphere tracking algorithm back in the EyeToy days for PS2 and we used to that jump start Move development. He felt that we can squeeze much more accuracy out of it though so I took on that role. Eric Larsen, who wrote some core libraries for PS3, joined the project to work on the sensor fusion. His role was to combine my output with the gyros and accelerometers to get the best results. That was the high level, there was a bunch of side stuff that needed to be done as well though. I worked on the sphere calibration, for example, and also lived in UK for about 3 months working with developers. Eric worked on simulating different effects and testing and Rick wrote the PS3 driver and a lot of image processing code. Lots of late nights between the 3 of us... then of course there was the E3 demo crunch when we spread the late night disease to a bunch of others helping us. Right around then we realized we needed someone on demos full time so Kenny Hoff joined the team. That's basically our team now.