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Outland (PSN/XBLA, Housemarque) - Metroidvania meets Ikaruga's bullet polarity

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
http://blog.us.playstation.com/2011...sn-this-spring-with-two-co-op-modes-and-more/

Do note that there are story spoilers in the link, so I excluded them out.

Overall, Outland’s single-player experience will be familiar to fans of action-platform games such as Castlevania: Symphony of the Night. You start out with a limited skill set and gradually gain abilities and more powerful swords as you conquer enemies, uncover ancient artifacts and traverse previously inaccessible locations. But in addition to the sword-swinging combat, Outland’s gameplay features a twist. A quick tap of the L2 trigger shifts you between blue and red (light and dark) energy alignments. If you shift to the blue form, you’ll harmlessly absorb blue projectiles but remain vulnerable to red projectiles, and vice-versa. Outland’s most challenging moments tend to pack the screen with a dizzying number of red-and-blue projectile patterns, forcing you to rapidly shift alignments to survive. This is easier said than done, as many platforms are color-coded as well and require tricky timing to land.

We also learned new details about Outland’s massive boss battles, particularly one encounter against the High Priestess. Armed with telekinetic abilities, the High Priestess attacks by hurling pieces of the surrounding environment at you. “After a while,” Sarasohn teased, “the entire room breaks apart and starts falling, and you’re jumping up pieces of rubble while you continue to fight her in mid-air.” Then there’s the final boss fight again the Sisters, hinted at in the beginning of the game, which will be “particularly challenging” according to Sarasohn.

In addition to the single-player campaign, Outland includes an Arcade mode that will challenge expert players to speed-run through scenarios with the highest score possible. But at PAX East, Sarasohn also revealed that Outland includes robust two-player co-op play in two distinct flavors: Story Co-op and Co-op Challenge rooms. When playing the Story mode with a co-op partner, you’ll occasionally uncover portals that unlock Co-Op Challenges. These challenges aren’t for the faint of heart. “In the Co-op Challenge rooms, we mess with the existing gameplay rules of Outland,” Sarasohn revealed. “In normal co-op Story play, it doesn’t matter what your partner does — either player can switch between light and dark alignment as needed.” That rule is turned on its head in one Co-op Challenge in which one player controls alignment switching of both players — a tall order when the air is thick with red-and-blue projectiles and you’re forced to watch your partner’s back. Then, in a sadistic twist halfway through this particular Co-op Challenge, the other player assumes control of alignment swapping. Like I said: it’s not for the faint of heart!

Though Outland’s co-op modes are limited to online play, Sarasohn says it’s for a good reason. “The reason we did online-only is because we wanted each player to have a full screen so they can see all the puzzles and not have to make blind jumps.” Sarasohn explained that Housemarque experimented with a couch co-op mode that constrained both players to one screen, but that players found it frustrating because their movements were limited by the edges of the screen.

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Oh man, this is that game that I remember seeing screenshots for and being like, whoa, silhouettes with glowing tribal patterns, and then I promptly forgot what it was called and it wasn't mentioned again for months. UNTIL NOW.

EDIT: holy fuck it's a metroidvania. game boner achieved.

when do we get to see video?
 
ICallItFutile said:
Played this at PAX East. It seems like a relatively simple game with a great art style.
Sometimes thats all a game needs. I'll judge it when I get my hands on the game
 
When I played this at PAX I wasn't only faintly aware of the game so it surprised me when a relatively simple platformer with decent controls became an Ikaruga-esq bullet hell platformer. The use of parallax and some lighting effects really makes the backgrounds pleasing to look at. As I said the controls are decent. Switching between jumping, sliding and running at full speed is very smooth but smaller motions feel a bit off.

I enjoyed the game and will most likely be getting it when it is released.
 
After SSHD and Dead Nation, these guys have my credit card on file!

JaseC said:
Metroidvania = auto-get.

I don't really get a Metroidvania feel, actually I would say that it is more Prince of Persia + Ikaruga

Canova said:

LOVE IT!

Hopefully the fact that XBLA has big ass logo on the middle doesn't mean that it has some exclusive features :C
 
Noshino said:
After SSHD and Dead Nation, these guys have my credit card on file!



I don't really get a Metroidvania feel, actually I would say that it is more Prince of Persia + Ikaruga



LOVE IT!

Hopefully the fact that XBLA has big ass logo on the middle doesn't mean that it has some exclusive features :C

The description on the ps blog say's it's Metroid-y in terms of how you progress through the game.
 
hey_it's_that_dog said:
The description on the ps blog say's it's Metroid-y in terms of how you progress through the game.

While it could be like that, from the video it seems more like a Prince of Persia sidescroller in the way the character is animated (such as the running, jumping, and combat mechanics)
 
The art looks amazing. Silhouetted boning is, also, always appreciated. Still you know, I like Metroid-Vania style exploratory side scrolling action/platformer games as much as the next guy. But just the mere mention of the genre and some screens isn't insta-hyping me. Maybe I'm still too burned off the premature unwarranted hype I felt for Lost In Shadow to get automatically hyped for another 2D platformer with a cool art style. (although, this art does look way better than LIS).
 
Wow, looks very interesting. I've had $40 in PSN money sitting in my wallet since Christmas, nothing has really caught my eye yet this year. Definitely be looking forward to this.
 
Art is absolutely stunning and the gameplay looks like it could be a huge amount of fun and add a challenging twist to the platformer genre.

All over this once it comes out (Summer of Arcade maybe, or is that usually reserved to exclusives?)
 
Brazil said:
Looks interesting... But after Dead Nation, I'll wait for a demo.
The only problem with Dead Nation was that it took 4 months to release a patch. Other than that, it's one of the best twin-stick shooters out there.
 
Can't wait for this game. Reminds me of Out of This World on the Amiga. That's good enough to me.
 
Isn't this supposed to be released today or did i miss something? Haven't seen any reviews yet. Definately interested in buying this so it's a pity PSN is down at the moment of its release.
 
NateDrake said:
This game is going to own so hard. 360 will probly be the best choice for co-op play though since PSN is usually dead

Unfortunately apt choice of words. I guess I can just pretend it's another of Ubi's timed 360 exclusives. "The PSN version will be due some time in the summer, along with PSN."
 
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