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Late to the Espionage Badassery: Alpha Protocol

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Alpha Brotocol is a game that interested me from the start, I love RPG's packed with choice, but when the reviews hit, it seemed that it missed the mark. The all-mighty metacritic deemed AP a , which according to the universal scale, is a total shit game. Because of this tepid reception, I brushed the game off and moved on.

BUT...the internet community told me that it wasn't so bad. In fact, it was much better than the gaming expertz said. Last winter, I purchased it for cheap on a Steam sale and several months later, I finally gave it a shot. Oh shit this game rocks. Once I finally wrapped my mind around the headache inducing hacking minigame, it was all gravy. It surprised me as not only an RPG with choices that have real, impactful consequences, but a pretty damn good stealth/action game as well.






The best thing about Alpha Protocol is the CHOICE and your IMPACT on the narrative.

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- These CHARACTERS, which are just a few among many, are pretty fucking awesome. You will come across middle-eastern arm dealers, 80's obsessed russian gangsters, sadistic chiefs of security, unpredictable rogues, saucy reporters and many more. Not only are the characters interesting and well defined, but you can have an actual impact on all of them. Using the conversation system, which lets you choose between approaches like suave, professional and violent, can mold relationships with NPC's which can have an impact on how the story plays out. Plus, it's very fun just to give Thorton a beard and make him a suave smart ass. Some of the lines are hilarious.

There will be many situations where you can choose to side with or kill an NPC, and in the end it will actually matter!

- There are NO red/blue or BINARY CHOICES. There are many shades of grey, though. Some of your choices have you guessing on the fly, since the convo system is timed, and you won't always know if you're on the right side or not. Either way, it makes a difference. In this playthrough, I choose to spare NPC's instead of executing them (which can be done very often). There were a few that I regretting saving, but those I did helped me out a lot. It ended with me and my bro
Heck
chilling on a boat.

- It has that SPY MOVIE feel. At first site, it's real world setting may seem plain, but I can't think of any other true RPG's this gen that are set in current times. AP has you moving across the globe, from Shanghai to Rome to Moscow, among others, and there is a a lot of diversity between the settings. It's unlikely that you will spend enough time in one place to get bored, once shit hits the fan you are moved to the next location.






Beyond choice and narrative, it's a very satisfying RPG and STEALTH/ACTION game.

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The CUSTOMIZATION is comprehensive

- My build, which seems to be the best build, revolved around stealth, pistols and martial arts. Surprisingly, it was tons of fun to clear a mission without a single kill. Melee takedowns are Bourne-esque and completely badass. However, with my next playthrough I can focus on shotties, SMG's and whatever else I need to just totally wreck shit instead of being sneaky. In addition to the builds, you can buy and equip many different accessories like laser sights, scopes, camo, and such.

It's a damn good STEALTH game

- You avoid security, follow enemy paths, and take them down one by one. Stealth KO'ing an entire area of enemies, like in the
Yacht
mission, is extremely satisfying. Not only are the take downs awesome, as mentioned above, buy you have silencers and tranq darts as your disposal. At times, the stealth build can make the game easy but trying to beat missions without sounding alarms adds a whole new level of challenge.

The MULTIPLE PATHS in missions were much appreciated

- The missions could be described as Deus Ex Lite. There are multiple paths, there are doors to be busted and computers to be hacked. You could play through the whole games with guns a blazing, you could ghost it using stealth and hacking, or you could use your sneaking skills to KO every enemy on the map. There are only a few sections that force you to fight. Sometimes learning intel by purchasing it or interrogating an NPC can give you an advantage in the mission.






Of course, there are a few SHITTY things.

- PC is the way to go, but you'll need to use a pad. The one downside to the pad is the lockpicking minigame, which requires you to press/depress the triggers. On a PS3 pad this is damn near impossible and mucking it up will set off alarms, so I had to switch it to KB/M everytime I wanted to bypass a lock. Also, the hacking minigame is very confusing at first.

- Sometimes your big moments of choice aren't laid out properly, and you will accidentally make the wrong choice. This happened to me in the final chapter
when I went thru the wrong door, which lead to my girl Mina dying since it saved right away
.

- The game's combat systems kind of fall apart under stress. This is especially apparent in the final mission, which goes from poorly balanced frustration
(helicopter fight)
to easily cheesed boss fights
(final fight, I stood behind the first pillar and shot him without him even reacting)

- The fact that we will never get a sequel, even though it could be incredible






In SUMMARY....
AP was a surprise for me. I was expecting a turd with a heart of gold, a bad game with a few great qualities, but it was much more than that. It was a great fucking game, not the mediocre product that the metascore had me believe. It's by no means perfect, but the choices and the writing downright shame many of the RPG's I have played this gen, and any fan of the genre NEEDS to play this game. Note that I played the superior PC version, but I'm sure the console ports are worth playing despite the technical shortcomings. So good!


Thoughts?
 
I agree with everything you said. After I beat the campaign I became a huge supporter of the game and posted in the official thread repeatedly. It really is awesome and a forgotten gem of last year.
 
Yeah, my favorite Obsidian game to date and one of the best rpgs I've played in a while. Sure if you play as any other class than stealth/pistols the game is broken; but I played as Stealth/Pistols and it was the perfect combination of GREAT story/character roleplaying + MGS gameplay.

Shame it didn't sell. I would have loved to have a sequel or even DLC expansions. Still, it's a game I'm going to replay every few years just because it's that good. The non-stop wit in the writing is amazing.
 
I really liked it, though I have to play it again. So yeah.

I don't really know what else to say. It definitely had it's issues but it had the perfect feel and atmosphere for sure.
 
Does it end on some sort of cliffhanger or is it a good self-contained package?

Might pick it up if the story's good... but don't wanna get invested if it cuts out early and we never get a continuation.
 
DiddyBop said:
I agree with everything you said. After I beat the campaign I became a huge supporter of the game and posted in the official thread repeatedly. It really is awesome and a forgotten gem of last year.

Oh yeah, and I'm probably gonna do a new playthrough ASAP. I thought I'd just get this over with in my backlog, but I can't wait to try a new build and play as harass, ruthless Thorton instead of merciful, bearded Thorton.


NotTheGuyYouKill said:
Does it end on some sort of cliffhanger or is it a good self-contained package?

It has a definite ending, but it's kinda hard to gauge since there are probably at least a dozen endings. Aside from the choices I regret, my ending was complete.
 
NotTheGuyYouKill said:
Does it end on some sort of cliffhanger or is it a good self-contained package?

Might pick it up if the story's good... but don't wanna get invested if it cuts out early and we never get a continuation.

It's self-contained, but there is a character arc that goes nowhere and feels unfinished as to that side-character.
 
I'm shocked that this game looks better than the new Deus Ex. It was quite fun too, especially if you avoid gunplay.
 
This game was truly ahead of it's time in terms of narrative choices. The poor sales and unjust critical thrashing the game received will set back anything close to the way choice is handled in this game for years. Both in tact and quantity of branches. Why try to be ambitious with how you handle player choice when you can throw up some Be evil trigger prompts that have zero consequences to anything that follows and win multiple game of the year awards that will cite player choice as a strength.

AP may not be perfect, but it was a damn ambitious game and I am sad they they will not have the chance to take it even further.
 
This game was such a mess. I wanted to snap the disc in half when I realized I had to fight a very hard boss gung-ho style after spending the entire game until that point ignoring all my combat-related stats and having no problem at all. That shit's unforgivable. I had a ton of fun anyway, though, makes me smile just thinking about Nolan North in his best role. And the hilarity of having an ability that makes me completely invisible for like 10 freakin' seconds. This game is so broken! I loved it.
 
Hrm. I was never really interested in it when it came out, but stealth + pistols and a witty script sound like something I'd go for. I'll probably check it out.
 
Sethos said:
Dat beard!

I'm planning on doing the 5 o' clock or a clean shave in my next playthrough, to make it different, but it's gonna be damn hard to play without the beard.

also favorite line:

Chatting with Heck, he mentions setting some dudes on fire because they asked about me. I told Thorton to joke about it, and he said he should have stabbed them to "get the point across" lol. So many great glib lines, JC Denton would be proud.
 
AP was my GOTY last year. Quite possibly the most ambitious narrative structure in a game. The writing was good, with some genuinely funny dialog, but the star was its choice and consequence system, which is already mentioned in the OP.

It felt more like a Deus Ex game to me than a by-the-numbers corridor shooter like Mass Effect 2. Its conversation system was also better than the one in the Mass Effects, owing to full-blown multi-minute interactions playing out after choosing a stance, rather than a terse line or two of conversation. The fact that there was no set "win" button (Paragon option) made the conversations require much more thought, and the writing quality helps the game pull it off wonderfully. Doing research on a character to uncover dirt on them, and then using the said dirt to manipulate them was a great touch.

Thorton was not an empty shell, but was fundamentally a jerk, personality-wise. So it was funny to hear the various dialog exchanges, which felt a lot more natural than the Mass Effects.
 
This was my favorite game last year, so very very awesome.

Gameplay wise, this is the sequel to Deus Ex that we never got.
 
This game is a gem, but a deeply, deeply flawed gem that I cannot recommend without some big caveats.

If you're inspired by this LTTP to play the game, go into it knowing that the boss fights are terrible and generally unfun.

Dialogue system is great, characters are generally fun, and most normal combat is fine (fuck turrets though). I have an issue with one choice you are pretty much forced into, but otherwise I enjoyed the story.

I recommend the PC version just because it's tweakable, though you do get a couple of "bonus" bugs that way.
 
Van Buren said:
AP was my GOTY last year. Quite possibly the most ambitious narrative structure in a game. The writing was good, with some genuinely funny dialog, but the star was its choice and consequence system, which is already mentioned in the OP.

It felt more like a Deus Ex game to me than a by-the-numbers corridor shooter like Mass Effect 2. Its conversation system was also better than the one in the Mass Effects, owing to full-blown multi-minute interactions playing out after choosing a stance, rather than a terse line or two of conversation. The fact that there was no set "win" button (Paragon option) made the conversations require much more thought, and the writing quality helps the game pull it off wonderfully. Doing research on a character to uncover dirt on them, and then using the said dirt to manipulate them was a great touch.

Thorton was not an empty shell, but was fundamentally a jerk, personality-wise. So it was funny to hear the various dialog exchanges, which felt a lot more natural than the Mass Effects.
It was not just dirt in the various dossiers either. They usually gave you clues as to how to talk to the person so you could manipulate them as you saw fit, much like an actual spy would.
 
Van Buren said:
AP was my GOTY last year. Quite possibly the most ambitious narrative structure in a game. The writing was good, with some genuinely funny dialog, but the star was its choice and consequence system, which is already mentioned in the OP.

It felt more like a Deus Ex game to me than a by-the-numbers corridor shooter like Mass Effect 2. Its conversation system was also better than the one in the Mass Effects, owing to full-blown multi-minute interactions playing out after choosing a stance, rather than a terse line or two of conversation. The fact that there was no set "win" button (Paragon option) made the conversations require much more thought, and the writing quality helps the game pull it off wonderfully. Doing research on a character to uncover dirt on them, and then using the said dirt to manipulate them was a great touch.

Thorton was not an empty shell, but was fundamentally a jerk, personality-wise. So it was funny to hear the various dialog exchanges, which felt a lot more natural than the Mass Effects.

I absolutely loved this and want to see it implemented in more RPG's and taken even further.
 
I bought it on a steam sale, and I thoroughly enjoyed it.I wished I had known about it when it was released, I would have bought it then.The story is one of best I've seen in a game in long time.While the game wasn't the best playing, it was no where as bad as people made it out to be.I plan to play through it again when I finish TW2.The romance with Sie is worth playing the game for, one of the weirdest experiences I've had in a game.
 
PsychoSoldier said:
This game is a gem, but a deeply, deeply flawed gem that I cannot recommend without some big caveats.

If you're inspired by this LTTP to play the game, go into it knowing that the boss fights are terrible and generally unfun.

Dialogue system is great, characters are generally fun, and most normal combat is fine (fuck turrets though). I have an issue with one choice you are pretty much forced into, but otherwise I enjoyed the story.

I recommend the PC version just because it's tweakable, though you do get a couple of "bonus" bugs that way.

Please do elaborate as I hate surprises, especially when they're bugs.
 
PsychoSoldier said:
This game is a gem, but a deeply, deeply flawed gem that I cannot recommend without some big caveats.

If you're inspired by this LTTP to play the game, go into it knowing that the boss fights are terrible and generally unfun.

Chain pistol = bosses die in 5 seconds :P

But yeah, if you don't use pistols, some of the bosses can be a headache. And don't get me started on the rocket launcher chopper.
 
Fimbulvetr said:
That settles it, buying this tomorrow.

I have denied Obsidian for too long.

Same here.

If anyone wants this and has a Family Video around, check there. Any Family Video that has more than one copy of this left is selling their spare copies for ten bucks (PS3 version, not sure about 360).
 
PC version ran great for me, no major bugs and no crashes and native pad support. It did have limited customization options, though, I ran it max @ 60fps but it could have used some more AA.





Fimbulvetr said:
That settles it, buying this tomorrow.

I have denied Obsidian for too long.

can't believe you of all people haven't played this yet!
 
1stStrike said:
Please do elaborate as I hate surprises, especially when they're bugs.

The next to last boss of the game sometimes doesn't appear after a reload.

What's especially great about this is that this boss instagibs you and thus unless you know exactly what you're doing you're pretty likely to run into this bug.

The other one escapes at the moment, though I do remember hearing about save files occasionally acting funny.
 
Now that I think more about AP, the game had a fantastic meaningful achievement system built into it, which rewarded the player with perks. I remember getting a boost to my pistols ability after I had accumulated a fair number of headshots in my game.

Oh, and Steven Heck was the best game character in any game featured last year, and Nolan North's best performance.

What I wouldn't give to send Bioware a copy of AP and Witcher 2, and have them study how great properly implemented choices and consequences can be. I'd have them study(read as copy) the conversation wheel too.
 
Bebpo said:
Chain pistol = bosses die in 5 seconds :P

But yeah, if you don't use pistols, some of the bosses can be a headache. And don't get me started on the rocket launcher chopper.
I built a tough shotgun spy. Didn't have problems with any of the bosses.

Nothing more satisfying than playing an aggressive, impatient, womanizing spy. It was the most fun I had with a game for awhile.
 
Sinatar said:
This was my favorite game last year, so very very awesome.

Gameplay wise, this is the sequel to Deus Ex that we never got.

But we did get it. It was called Vampire the Masquerade: Bloodlines.
 
I believe that the "spy movie feel" came from the fact that many characters were drawn from spy movie archtypes and played in the typical over-the-top spy movie style. You could practically feel Dr. No every time Marburg spoke.

As for the gameplay, what is there to say? I love player agency, and AP delivered that in spades, from character creation to the conversation system. The conversation system gets special merit, as there are many styles to play there: you can go with one type of response a lot to give Thorton a concrete personality, or you can play spy and mix it up to try to manipulate your asset, or you could just try to be a genuinely good (or bad) guy. There is far more to it than aggressive/suave/professional.
 
Bebpo said:
Chain pistol = bosses die in 5 seconds :P

But yeah, if you don't use pistols, some of the bosses can be a headache. And don't get me started on the rocket launcher chopper.

Even this being the case, if you don't understand the mechanics of the bosses because the game doesn't make it obvious to you (Moscow comes to mind) it can still be frustrating.

And not taking pistol skills, or doing the bosses in the "wrong" order, can make things unnecessarily difficult. I cheat like a bitch on the PC version and I have no regrets about doing so---the boss fights literally ruined the game for me when I bought the 360 version at launch.

Oh, and also, the lack of tech slots is a pain in the ass. I mostly used them for EMP's since I'm all about avoiding the minigames and thus never had space for grenades.
 
I really liked it

fwiw, I played it as undetected stealth first time through and full on assault mode for a replay. Both were very simplistic, but no problems. It was kinda cathartic to play as assault, actually. Nobody can stop the BRATATATATATATATATATATATATATATATATATATATAT
 
Game was really good. As soon as I finished it I looked at a couple more endings online and was amazed how different they were then the ending I got.

The combat was broken, but if you cheesed it, it was fun. You are able to get to a point where you can pretty much walk in a room and take out all enemies without being seen in less than a minute. If the game would have been developed such that the 'best' build of the game was a little more forced, it might have reviewed a little better, since it is really fun.

The conversation system was also really awesome. It was nice to play a game where you really did have an impact on all the characters. If you want to be someone's friend, read all about them, listen to all the dialog that is said about them and then talk to them that way. The stat bonuses for conversations was also pretty nice. Plus one of the achievements/trophies is for sleeping with all the main female characters.

I think the worst time I had with the game was the beginning handful of missions, mainly because I really didn't understand 'how' to play the game. I was trying to play as a sniper even though you are not really able to. Once I realized I would have to change my tactics and started paying attention to all of the stats and the weapons/items I had, my time playing the game became much better.

Edit:

Red Blaster said:
I don't get how, by any standard, one can say the gameplay in Alpha Protocol is even decent. MGS1 has better stealth mechanics.

But MGS1 is a stealth game, Alpha Protocol is your game, you need to concentrate on one archetype and train you character for that, they didn't give you a seasoned spy. The game really did seem to ambitious, but what they accomplished is great.
 
Can't be arsed to trawl through old reviews but why did they bag it in the first place?
Hoping for a Steam sale soon!
 
There's a disturbing lack of Steven Heck praise in this thread.

But yeah, it's a spectacular game. Favorite RPG of last year, easily.
Although I still have yet to play New Vegas, admittedly.
 
bigjimmystyle said:
Can't be arsed to trawl through old reviews but why did they bag it in the first place?
Hoping for a Steam sale soon!

I remember a lot of the American press comparing it to ME2, and lamenting that fact that it played more like ME1, where the RPG elements play a greater prominence.

The European press was a lot more appreciative of the game, though, frequently praising the multiple ways to get through levels and the insane reactivity of the game's events to your actions.
 
If this game were still full price I wouldn't recommend it so freely, but it's pretty cheap now. I think it's worth the price of admission just for how they handle dialogue options, and the writing's pretty good. The actual gameplay part is kind of ass, but if you run pistols it's at least serviceable as a vehicle to get to the parts Obsidian is actually good at.
 
Forgot to mention that it features the best boss battle this generation.

I laughed my ass off and prolonged the battle just to sing along to "turn up the radio" by Autograph
.
 
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