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Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

onQ123

Member
Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)




Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars.

If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.
 
It was interesting but still looked a little early and clunky...but seeing how Sports Champions turned out I'm sure it'll feel very solid once we get our hands on it.

But the whole time I was watching it...it certainly has more charm than Sports Champions, but I wish they would have gone ahead and just used the MediEvil license.

And the on-rails is sad. That's one of Move's biggest advantages over Kinect and they're not doing anything about it.
 
Does what right? This looked really, really messy during their conference honestly. Hearing of the announcement I imagined a Legend of Zelda: Skyward Sword killer with Sir Daniel Fortesque, then what the video showed was just, Wii Sports Resort on rails slashing or something, and some of their control choices are questionable to say the least (realistic motion to draw an arrow yet just point and shoot to fire it for example). Swordfighting didn't look particularly interesting either but at the points shown he was just randomly slashing enemies that died on impact, maybe some boss fight where you actually need to parry and attack certain locations as in WSR will look better.
 
Sutton Dagger said:
Too bad the game itself looks terrible.

Pretty much. I was far more interested in what was going on in the background behind that monitor then the game it self.
 
jling84 said:
Wow looks like a laggy mess. Everything on Kinect and Move look like laggy messes.

there is no lag in any of the move games I have, & chances are the lag that you seen in this video is from the TV
 
Does it right? Lol, it looked more like a proof of concept than a game with hideous art to boot.

We've played Wii Sports, we've played Sports Champions, we know what these controllers are capable of so it would be nice if someone would create a quality, full sized game for them instead of overpriced tech demos. It seems like some people are more than willing to drop all standards just because they're so desperate for something halfway competent for their motion controller. Medieval Moves was the lowlight of the Sony conference and unless it has a complete transformation, it'll be underwhelming at best.
 
The Take Out Bandit said:
Dear D3 Publisher, please make an Onechanbara Move game for PS3.

I would be a Move for it.

You're one of the only people I met who liked Onechambara Oo

And about this, the tech looks nice but it doesn't look incredibly fun. Why not make a full fledged adventure game that uses the navcon for movements?
 
Zindagi games should have made a full blown tennis game or maybe gladiator fighting game. Oh well, they know how to make a good move game so I'll read up on reviews before I decide to buy this.
 
I look forward to hearing nothing about this at next years E3 as it dies a quiet death and RIP next to Sorcery

Unlike Sorcery though this probably deserves it
 
There was extremely noticeable lag, particularly during the swordfighting segments. Between this and the somewhat unflattering presentation in the Sony conference, the early impressions aren't all that good.

I know Zindagi Games (the developer of this game) also did Sports Champions, which turned out extremely well, so I'll keep my fingers crossed and hope that it will turn out well in the end.

It's possible that (as onQ123 mentioned) the lag we're seeing in the Engadget video is from the TV. Even so, for a game like this, the last thing they need is to demo it using a laggy TV.

I sure hope there's a playable demo of the game before release, which could reassure potential purchasers that the game plays smoothly and without perceptible lag.
 
Gryphter said:
I would buy one for it, but to BE one? damn

I'm that serious, bro. B|


Alrus said:
You're one of the only people I met who liked Onechambara Oo

It's fun.

I can see Western fans being sore as D3 tried passing off a $20 game as a $50 game when it released, but if you enjoy Musou games and general lewdness - it's all rather enjoyable! :D

Wii version is the best version due to ingenious use of the waggle wand. 360 has prettier visuals, but there's just something so damn fun about slicing up zombies with my waggle wand.

micster said:
YES. PLEASE.

Baneful Blood fist bump!
 
Welcome back TToB.

Did anyone at E3 follow up on Sorcery?

As I mentioned in another thread
- Deadmund looks remarkably like Sorcery in many ways (the particle effects in particular, but also some of the textures, immediately reminded me of Sorcery), although it is not the same game and not by the same team.

- Sorcery was announced last E3 with a tentative release date well before now.

- Sorcery has not been seen for some time, was not mentioned at E3, and will clearly not be releasing in 2011.

- It is really weird to announce a Move exclusive fantasy game built around spells in 2010, delay it out of 2011 into 2012, and then in 2011 announce a very similar looking/feeling Move exclusive fantasy game built around swords and arrows in 2011 for release in 2011. It just feels like there isn't room for both and even if there was, you wouldn't announce the one that's coming out later a year before the one that's coming out sooner.

So are they going to release both? Was Sorcery canned and that niche will now be filled by Deadmund, which was a separate project? Was Sorcery canned and some of the project directly carried forward here? What's on the go?
 
Scrow said:
1:1... lol.

people are still banging on about that?

move on.
Since it makes all the difference in physics based games that require skill and precision and improvisation, you're incorrect, sir.
 
Stumpokapow said:
Welcome back TToB.

Did anyone at E3 follow up on Sorcery?

As I mentioned in another thread
- Deadmund looks remarkably like Sorcery in many ways (the particle effects in particular, but also some of the textures, immediately reminded me of Sorcery), although it is not the same game and not by the same team.

- Sorcery was announced last E3 with a tentative release date well before now.

- Sorcery has not been seen for some time, was not mentioned at E3, and will clearly not be releasing in 2011.

- It is really weird to announce a Move exclusive fantasy game built around spells in 2010, delay it out of 2011 into 2012, and then in 2011 announce a very similar looking/feeling Move exclusive fantasy game built around swords and arrows in 2011 for release in 2011. It just feels like there isn't room for both and even if there was, you wouldn't announce the one that's coming out later a year before the one that's coming out sooner.

So are they going to release both? Was Sorcery canned and that niche will now be filled by Deadmund, which was a separate project? Was Sorcery canned and some of the project directly carried forward here? What's on the go?


I'm thinking that Sorcery wasn't meant to be a big game but when they showed it & it became the talk of E3 they knew that they had to go back to the drawing board to make it a bigger & better game than they planned from the start.
 
Stumpokapow said:
Welcome back TToB.

Did anyone at E3 follow up on Sorcery?

As I mentioned in another thread
- Deadmund looks remarkably like Sorcery in many ways (the particle effects in particular, but also some of the textures, immediately reminded me of Sorcery), although it is not the same game and not by the same team.

- Sorcery was announced last E3 with a tentative release date well before now.

- Sorcery has not been seen for some time, was not mentioned at E3, and will clearly not be releasing in 2011.

- It is really weird to announce a Move exclusive fantasy game built around spells in 2010, delay it out of 2011 into 2012, and then in 2011 announce a very similar looking/feeling Move exclusive fantasy game built around swords and arrows in 2011 for release in 2011. It just feels like there isn't room for both and even if there was, you wouldn't announce the one that's coming out later a year before the one that's coming out sooner.

So are they going to release both? Was Sorcery canned and that niche will now be filled by Deadmund, which was a separate project? Was Sorcery canned and some of the project directly carried forward here? What's on the go?

Yoshida said it's still coming

Angelcurio said:
I asked Shuei Yoshida via twitter if the game still exist and he gave a positive answer. It's not a lot, but a least it seems that the game hasn't been canceled.

1z2qhc9.png

http://www.neogaf.com/forum/showpost.php?p=28442989&postcount=232
 
Totobeni said:
Medieval =/= MediEvil, so not the same IP.

Noticed that now, but earlier this week it seemed like this was a new game based on the Medievil franchise, but without any connection to the old games. So then I'll just ignore this game and hope for a Medievil 3 someday.
 
OT: My tight-ass Christian parents discarded my MediEvil demo disc from PS Underground the day I got it. I was like 14 or 15 years old for Pete's sake.
 
Engadget said:
Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive.
Good lord Engadget editorials are so freakin' inconsistent. Guess what ... you should have been bitching about it to begin with since table tennis had the same responsive controls :\




Scrow said:
1:1... lol.

people are still banging on about that?

move on.
For this type of game? They should be.
 
JWong said:
Isn't Sorcery made by euro devs? Therefore Gamescom would be more appropriate?

Nah, they're in Cali. Someone local - Ravidrath, maybe? - mentioned a while ago that they've staffed up and are in full swing, so I guess Sony's just keeping its cards close to its chest until they're ready to show that it's a full action-RPG, not just a tech demo.

For the 3 or 4 Folklore fans on GAF - the game world's based on Irish mythology! I'm hyped.
 
Stumpokapow said:
- It is really weird to announce a Move exclusive fantasy game built around spells in 2010, delay it out of 2011 into 2012, and then in 2011 announce a very similar looking/feeling Move exclusive fantasy game built around swords and arrows in 2011 for release in 2011. It just feels like there isn't room for both and even if there was, you wouldn't announce the one that's coming out later a year before the one that's coming out sooner.

If you watch the Sorcery demo again, you might be surprised how very different that game is from Medieval Moves. Deadmund is all about the techniques and swordfights and other 1:1 melee movements; Sorcery is all about distant shot aiming and dialing in spells and combo'ing techniques with tactile gestures but less physical movement. Deadmund is clearly a casual adventure game with or without the rails (and even after I saw the trailer, I didn't know it was on rails, but I knew it was lighter fair;) Sorcery is more traditional action with motion to increase accuracy and complicate technique but not necessarily disguise the gameplay as "you are the hero."

That said, there is crossover, and even if they play differently, many will see them as the same when they go to the register. I'm not sure why they made Medieval Moves and not a pirate game or maybe not a MediEvil spin-off like some have proposed.

D2M15 said:
Nah, they're in Cali. Someone local - Ravidrath, maybe? - mentioned a while ago that they've staffed up and are in full swing, so I guess Sony's just keeping its cards close to its chest until they're ready to show that it's a full action-RPG, not just a tech demo.

http://www.theworkshop.us.com/

Marina Del Ray, CA, USA. The founders are all old Treyarch guys. And as of Febuary 2011, they're in full swing of development.

BTW, there's a picture on their Games page that I shared in another thread, I'm not sure but it might be unique concept art or even a jacked screenshot (the resolution and magnafying glass filter kind of messes it up and I can't tell) for what might be new of Sorcery?
 
Scrow said:
1:1... lol.

people are still banging on about that?

1:1 as this paradigm of the perfect game where gamers count the lag frames and trajectory differences and weigh different games' mathematical superiority against each other like they did HD resolutions and fps and x-bit color and parallax layers, that's stupid.

1:1 as a concept of play where the game pretty well matches your movement, encourages you to do movements that are natural and enjoyable, and that balances the gameplay so that proper motion action/reaction is rewarded rather than just cheap "waggle", that is not at all stupid. Deadmund shows that it can be fun, much like Wii Sports Resort and Sports Champions and maybe Dance Central (never played it, I assume it's accurate?) showed good things when this technique was utillized, even if it is never perfected.
 
I was pretty impressed with this at the Sony conference, which I wasn't expecting when I first seen it. Maybe it's the fact that my Move controller has been gathering dust for a while and I'm desperate for a game, but I really want to play this.
 
Sorry for the bump but I'm not sure where else I should post it.

I played quite a bit of Medieval Moves at GamesCom 2011 and I'm in the process of editing a full hands-on vid with commentary and all.

For the time being tho, here is my video interview with Medieval Moves producer Jeremy Ray. There is some off-screen me-playing-the-game snippets in there.

Enjoy! (It's just 7 minutes long :))

http://www.youtube.com/watch?v=IogtkrgMpoc

Next up: Move Fitness - Interview with designer Martin "The Fight" Sahlin. Impressive body tracking tech there which is made even more impressive by the simplicity of the calibration process compared to The Fight. Just stretch your arms vs stretch > bring to neck etc... Tracks ducking and lateral motions without the need for any face tracking either.
 
TTP said:
Sorry for the bump but I'm not sure where else I should post it.

I played quite a bit of Medieval Moves at GamesCom 2011 and I'm in the process of editing a full hands-on vid with commentary and all.

For the time being tho, here is my video interview with Medieval Moves producer Jeremy Ray. There is some off-screen me-playing-the-game snippets in there.

Enjoy! (It's just 7 minutes long :))

http://www.youtube.com/watch?v=IogtkrgMpoc

Next up: Move Fitness - Interview with designer Martin "The Fight" Sahlin. Impressive body tracking tech there which is made even more impressive by the simplicity of the calibration process compared to The Fight. Just stretch your arms vs stretch > bring to neck etc... Tracks ducking and lateral motions without the need for any face tracking either.
Thanks looking good, I like how balancing looks.Also I did not know the game had online :0

Edit:Co-op mode? Nice!
 
Loudninja said:
Thanks looking good, I like how balancing looks.Also I did not know the game had online :0

Edit:Co-op mode? Nice!

It also has the Sorcery-potion-drinking thing (check the end of the vid) which I guess makes the waiting for Sorcery a little bit more bearable :D
 
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