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LTTP: Legend of Zelda: Phantom Hourglass

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I bought this game on release back in 2007, and I dropped it shortly after starting. After seeing it the other day on my shelf I couldn't recall for certain what it was that made me put it down, and I thought it would be good to start playing as I was about to go on a week long trip. The only thing I could remember was something about the controls...

There are likely unmarked spoilers below!

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Controls
This is by far the thing I hated the most in this game. The stylus controls feel like they work when they want to, and it's sad that the only true difficulty I found in the game was a result of wrestling with the control method to do what I wanted it to.

I would constantly find Link performing (or not) actions I did not tell him to, and doing the boat and bow shooting gallery games were the absolute WORST. So many times I would almost pull it off, but, due to lack of comprehensive controls, the game would screw me over because it wouldn't read my input. I had to turn off my system at some points because it required more controlled movements that I couldn't give it because of my location (car). Not really good for something on a handheld, which is meant to be played on-the-go.

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Gameplay
This played like a rather typical Zelda, and far more like Windwaker, for obvious reasons.

Sailing was much better in this one, I felt, with a more adequate warp system and faster sailing (smaller map?). It became tedious at times when trying to sail to a destination and constantly be interrupted by Jolene or armored boats, but it was rather exclusive to a few later areas. The retrieving/crane portion was probably my least favorite aspect of the boat, and I ended up abandoning it after a handful of instances since I was only being rewarded with trivial boat upgrades.

The sword stuff was hit-or-miss due to the controls, but it essentially got the job done. The secondary items were annoying at times with some of them being "put away" after certain instances of use while others remained out. It would cause me to take unnecessary damage at times, but it never made me quit playing. It was ridiculous, however, that you had to have the object you were firing your arrows at on screen a certain amount for the arrow to actually register on the object.

Dungeons were okay. The first three of game were all very similar in visual design, and quite forgettable. The amount of backtracking was kept to an extreme minimum, which never bothers me in console zeldas, but it was much appreciated here. Most of the time the dungeons felt like they weren't really doing anything, so getting through them faster was welcomed.

None of the bosses were truly memorable or unique. The closest is probably the Dodongo or Giant Knight. Dodongo was interesting trying to use two characters, but the teamwork felt too forced. I enjoyed the second half of just using Link more. The Knight wasn't really a great fight, but launching in the air was... cool? I suppose.

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Presentation
The visuals still held up really well, and the Windwaker direction is still just as loveable as it was on the gamecube. Really great colors (well, when they'd use them, stupid dungeons) and some rather surprising moments of detail. The many changes to Link's "get item!" animation made me laugh. Probably one of the best parts of the game, for me.

The cinematic parts were really well handled, and I felt the game benefited from them. There were some strange parts to it like when you would get a more elaborate scene in a dungeon and see the pure, black void of a ceiling.

Audio was great, but it was disappointing to see them reuse the same couple of songs for so many situations. I understand it is a handheld and sacrifices have to be made, but it was still a little disappointing.

Oh, and the biggest treat was when you would get to see the handdrawn imagery used in the exposition and ending credit sequences. Absolutely gorgeous! I wanted to see them on a giant screen every time they were shown.

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Story
Nothing really remarkable here. Just a very uninspired Zelda story. At least Ganon wasn't the final reveal or anything. That seems to be rather consistent with the handheld games, though.

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Characters
I don't think there was a single character I really liked.

They were all terribly lacking in any kind of real personality, and it didn't help that you only interacted with most of them for a total of 3 minutes each. Maybe this was for the best?

One of the worst things was how Tetra was a princess peach the entire game. I loved her at the start of Windwaker, and she got even better when you got the the end of the game. It was really disappointing to see her just become a helpless little girl you have to help.

The penguin people were kind of neat, but I was really upset that the gorons made a return. I liked the idea that maybe they hadn't survived on in this water dominant world in Windwaker. I liked that we had a new race (Rito) that had adapted to flight. Oh, well. Speaking of flight, I HATED the new postman. What the heck? Where's my Rito postman?! Really disappointed at the lack of continuity there.

Ceila was probably the closest I got to liking any character. It was freaking awesome when I got the hammer and realized she was the one swinging it. SO COOL! Maybe the guy impersonating Link too. He seemed likeable, but I only ever visited his ship once since you could 100% him in a single effort. The characters were all just very underdeveloped, and too little time spent with them to let them grow on me at all.

And time to dive into my more "rant" side...

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Linebeck
Why? Why was this character in the game?
Completely 100% inconsequential to the plot in every way. The only roles he ever played could have either been replaced with some other, random character or removed entirely. I really didn't find him funny as he came across as more of a bland attempt at comic relief that only had one joke: "I'm brave, but not really!" Didn't hate him, didn't like him, just wanted him gone or to actually have a purpose.

Temple of the Sea King
Actually, I might have to retract my previous statement about the controls being my least favorite part of this game...
THIS TEMPLE. Man, what a waste of time. I swear it felt like I spent half of the game retreading this place. It didn't get better allowing me to take shortcuts with the more items I got, it just got annoying having to remember which paths I needed to change since I had new items.
This place just became a huge grind and made me almost want to quit playing.

The Ending
What a complete load of crap.
When they pulled the whole "it must have been a dream" card I was about to throw my DS at the wall. Then they have Link find the hourglass and see what appears to be Linebeck's ship sailing away. Wait, so was it not a dream then? If it wasn't why on earth would you even suggest something like that?! Are we supposed to decide for ourselves if it was all really a shared dream-state or if it was for real? FINE! It was real! At least this way it won't feel like I left the game accomplishing absolutely nothing! Seriously, what the heck? Easily the worst Zelda ending, and the only one I have ever not liked.

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In Summary
Overall, it was a decent handheld game. I hated that the game went all stylus, because most of the time it would have really benefited from the option of normal button mapped controls. Visuals were still strong, and kept the game enjoyable. The story was paper thin, and the characters didn't really do anything to help it. A good way to pass some time, but I doubt I will ever revisit this game.

Was Spirit Tracks any better at all? I had considered getting it back when it released, but I'm really not sure I care now. Me and handheld Zelda game haven't gotten along since the Ages/Seasons days.
 
This game was garbage for a Zelda game, and not all that great overall. Spirit tracks fixed the repeat dungeon sort of, and then made a lot of other things worse.

Zelda had a very poor showing on DS.
 
What? How did you not like Linebeck? He was amazing. Everything about him was fantastic, theme included. He was my favorite part of the game by a wide margin.
 
Fuck the Phantom Hourglass and Spirit Tracks haters.

I thought the controls worked excellently and actually gave me more control over what Link was doing than with a traditional pad. The puzzles and adventuring in PH, while easier than normal, felt really smart in how they made you think using the DS's control interface. The only thing about PH I think that was legitimately bullshit was the Ocean dungeon.

ST was like the hardcore update to PH, and the story was more interesting too, not to mention the cut scenes and that game's unique portrayal of Princess Zelda. The only thing I didn't care for was the train exploration which made it for me, a game focused mostly on towns and dungeons.
 
Yes, I liked Spirit Tracks a lot better.

The characters and settings are better and more varied. The music's much better, with a variety of instruments. IIRC, samples weren't re-used as much in ST. You can double-tap to roll (instead of drawing a circle). There is one of those "central temples" like in Phantom Hourglass, but instead of one path with shortcuts, it has completely different paths (i.e. no going through the same rooms over and over) and no time limit. There are also better (and more) secrets.

Personally, I like the train better than the boat. 1, I like trains, and 2, the land the train rides on isn't just... water. It's forest, snow, etc.

Even though it's probably my least favorite Zelda, I did like PH. I'm one of the crazy people that liked the Ocean King temple... But I like ST a lot more, if only for the music and variety.
 
I like this game. And I also like Spirit Tracks even more.

I could go without Linebeck, though. He is absolutely inconsequential.

Also, the online multiplayer was awesome. I never lost a single match.
 
It's the only Zelda game that I've played and never bothered to finish. I at least intend to finish Ocarina one of these days, probably when I buy a 3DS.
 
Codeblue said:
What? How did you not like Linebeck? He was amazing. Everything about him was fantastic, theme included. He was my favorite part of the game by a wide margin.
I don't know, he just didn't feel like he added anything to the game at all. The closest I got to smiling at something he did was when he knocked over Tetra, picked her up, and dusted her off. He just didn't do anything for me. : \


RedSwirl, how did you feel using stylus controls in the ice area? I couldn't stand how frustrating it was to run around with stylus, and was dying to use dpad, haha.

Pre, definitely finish Ocarina. That or Majora are probably my favorite, and they're both miles better than this.
 
Oh damn! I am just in time for this shit.

I just got this game last week so I could play it on my 3DS before the OoT3D came out (which I have now). So far I'm not really having any problems with it but I'm barely an hour in. I've already played spirit tracks about a year ago and had absolutely no issues with it; so I should be enjoying this one no doubt.
 
Phantom Hourglass is okay I suppose. I found the touch controls to be extremely responsive actually (maybe your touch screen is broken somehow?) and never had a problem with them in both PH and ST.

Linebeck is awesome but yeah he didn't really need to be in the game. Ciela is worse than Navi though to be honest.

Also how in the world exactly is boat riding in this game better than the boat in TWW? At least you felt like you were controlling a sail boat in Wind Waker, aside from the completely superior overworld and movement mechanics than featured in Phantom Hourglass.
 
Terrible, terrible games. The absolute nadir for the Zelda franchise and some of the worst flagship games Nintendo has ever made.
 
Don't care how "lame" people think the villain was it was pretty awesome when you finally fought it. Such a grand scale
 
Eh, I only remember ever having issues with... rolling I think, control-wise. Not something that came up often, at least. I remember having enough fun with the game, and I definitely think the central dungeon complaints are generally overblown (particularly with complaints about the timer. Seriously, people managed to run out of time?) It wasn't a good idea, sure, but it's hardly as atrocious as people make it out to be, IMO.
Still, hopefully we'll see actual overworlds make a comeback whenever we get the next original handheld Zelda, as that's my biggest issue with the DS games.
Edit: People didn't like the ending part? I smiled at the general throwback to
Link's Awakening
but I guess that wasn't for everyone?
 
RedSwirl said:
Fuck the Phantom Hourglass and Spirit Tracks haters.

I thought the controls worked excellently and actually gave me more control over what Link was doing than with a traditional pad. The puzzles and adventuring in PH, while easier than normal, felt really smart in how they made you think using the DS's control interface. The only thing about PH I think that was legitimately bullshit was the Ocean dungeon.

ST was like the hardcore update to PH, and the story was more interesting too, not to mention the cut scenes and that game's unique portrayal of Princess Zelda. The only thing I didn't care for was the train exploration which made it for me, a game focused mostly on towns and dungeons.
Fuck the supporters!!!! These games were garbage outside of the graphics and some aspects of the gameplay. The music, most of the dungeons and the plot of both games sucked ass.
 
Big One said:
Phantom Hourglass is okay I suppose. I found the touch controls to be extremely responsive actually (maybe your touch screen is broken somehow?) and never had a problem with them in both PH and ST.


Responsive, yes, but I got really tired of using the stylus to play. Tiring on the arm, really.

A neat experiment, Nintendo, please don't do it again.

And yes, I did finish both of these games.
 
This game was so bad that I've somehow erased it from my memory. I remember almost nothing about it, except that it was fucking abysmal.
 
Synless said:
Fuck the supporters!!!! These games were garbage outside of the graphics and some aspects of the gameplay. The music, most of the dungeons and the plot of both games sucked ass.

I think both games sucked, but the music in ST was good.
 
Loved the game. Played it to completion. It felt short as fuck. Could've used about 15 more unique little islands, a whole extra quadrant of ocean space, 5 more boat sets and 2 more dungeons...
 
Synless said:
Fuck the supporters!!!! These games were garbage outside of the graphics and some aspects of the gameplay. The music, most of the dungeons and the plot of both games sucked ass.
You're joking right? Dungeons and music in Spirit Tracks is fantastic
 
bummyhead said:
I think both games sucked, but the music in ST was good.
The overworld music was great, the rest of the music really wasn't.

Big One said:
You're joking right? Dungeons and music in Spirit Tracks is fantastic
No, I'm not joking, the DS Zelda games were a joke.
 
Both Phantom Hourglass and Spirit Tracks almost turned me off completely from the Zelda franchise. With every future handheld Zelda I'm waiting for reviews; they were that bad.
 
Synless said:
No, I'm not joking, the DS Zelda games were a joke.
Yeah okay, whatever. I don't necessarily disagree with you but to say the dungeons in ST were bad is a whole joke in itself. ST has some of the best dungeon/puzzle design in the series

There's tons of great ST tracks too
 
The graphics for the DS games were disgusting. At least Link. He got mutated when he transitioned from GC to DS.
Synless said:
The overworld music was great, the rest of the music really wasn't.
Shut your mouth! It had better music than Twilight Princess.
 
That stupid central dungeon. Terrible.

Spirit Tracks is a million gabillion times better, even though it has a mini-game for an overworld.
 
Big One said:
Yeah okay, whatever. I don't necessarily disagree with you but to say the dungeons in ST were bad is a whole joke in itself. ST has some of the best dungeon/puzzle design in the series

There's tons of great ST tracks too

Spirit Tracks had those dungeons where they turned the lights off didn't it? And to make matters worse, they combined it with stealth, didn't they? So they made you navigate around a maze blind, while being stealthy.

Yeah, ST dungeons sucked.
 
bummyhead said:
Spirit Tracks had those dungeons where they turned the lights off didn't it? And to make matters worse, they combined it with stealth, didn't they? So they made you navigate around a maze blind, while being stealthy.

Yeah, ST dungeons sucked.
Sorry the game being challenging is what considered being bad nowadays.
 
bummyhead said:
Spirit Tracks had those dungeons where they turned the lights off didn't it? And to make matters worse, they combined it with stealth, didn't they? So they made you navigate around a maze blind, while being stealthy.

Yeah, ST dungeons sucked.
ST dungeons were sweet, including the central one.
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PH's were pretty okay in general I guess, but I don't have any lasting memory apart from that awful Temple of the Ocean King or whatever it's called... god. damn.
 
bummyhead said:
Spirit Tracks had those dungeons where they turned the lights off didn't it? And to make matters worse, they combined it with stealth, didn't they? So they made you navigate around a maze blind, while being stealthy.

Yeah, ST dungeons sucked.
Thanks for making sure I never waste my money on that game.

Stealth in Zelda is the worst.
 
I actually didn't mind using the touch screen to move, but I never finished the game because holy fuck the Temple of the Ocean King was bad.

Every once in a while I wonder if I should finish the game and then I remember that dungeon. Good lord.
 
I played a few hours of Phantom Hourglass thinking I'd be having more fun if I could use buttons, but then realized there wasn't anything mechanical they could do to that game to make it fun. Against my best judgment I bought Spirit Tracks and sold it as soon as I hit the first stealth section, which was like an hour in. The DS Zelda games are easily the worst in the series, excluding the CDI games.
 
Big One said:
Sorry the game being challenging is what considered being bad nowadays.
Bad dungeon design should never be confused with "challenging". Also, as I said, "most" of the dungeons are bad, not all.
 
Synless said:
Bad dungeon design should never be confused with "challenge".
If we're talking about Spirit Tracks, "bad dungeon design" is not in the conversation.

Spirit Tracks defense force assemble! Don't let the stupid train mini-game make you waver!
 
Spirit Tracks >>>>>>>>>> Phantom Hourglass. I didn't really like the audio, the central dungeon was ugh... I didn't like it very much. I was a little disappointed with the game, overall. I would have preferred a button control method, though. But the visuals were really nice, as was the sailing.

I don't mind Spirit Tracks at all. I thought it was cute, and that title theme was fantastic. I didn't really like how you went through the overworld after a while of playing through it, but I guess the mechanic was an interesting change of pace. The story was nice, I think. Zelda plays more of a role this time around.

But I note that the DS Zelda games are probably my least favourite of the handheld offerings in the series.
 
Synless said:
Bad dungeon design should never be confused with "challenging".
So what exactly is the complaint here?

Why is stealth supposed to be bad?

Hell it doesn't even make up the majority of the game's puzzles unless you're talking about the Spirit Tower shit.

But that stuff is done so easily that stealth shouldn't even be an issue there. You still solve puzzles...except this time you don't have to redo old puzzles and just go to each part of the tower directly without any timer shit.

The problem with stealth in Phantom Hourglass is that the timer was intrusive in the Temple of the Ocean King. Like let's say you want to sit for a second and think on how you solve a certain puzzle if you're stuck. The timer completely strips you of this and forces you to go extremely fast and sometimes avoid treasures you won't be able to get till the next time you go through the dungeon.

Which will be many many times so it isn't too much of a problem I guess.

Spirit Tracks doesn't have this problem, the stealth is merely an afterthought to the dungeon design, not a requirement.
 
The hate in here is justified. This is easily the worst Zelda game by Nintendo. Everything about it was just so average and really forgettable. As a stand alone game it was decent enough....not even great.

As a Zelda game it was pretty terrible. I didn’t even bother finishing it and didn’t touch Spirit Tracks. I'm sorry - but I expect so much more from Zelda and this bland forgettable abortion just didn't cut it.
 
I can tell you that because of this game, I was unable to finish ST. Do you guys see this? Unable to finish a Zelda game...
 
The dungeon and boss design in Spirit Tracks is some of the best in the series. The "stealth" sections are nearly nonexistent. If you had an issue with these, then I don't see how you could have played the absolute shit that was the stealth in Ocarina and Wind Waker.

Phantom Hourglass doesn't have much in the way of defense, though. It isn't a bad game. Its better than the majority of games in the genre. It's not a very good Zelda title, though.
 
Tricky I Shadow said:
The hate in here is justified. This is easily the worst Zelda game by Nintendo. Everything about it was just so average and really forgettable. As a stand alone game it was decent enough....not even great.

As a Zelda game it was pretty terrible. I didn’t even bother finishing it and didn’t touch Spirit Tracks. I'm sorry - but I expect so much more from Zelda and this bland forgettable abortion just didn't cut it.
I wish I were as lucky as you. I thought "Hey, maybe Spirit Tracks would be better!" so I bought the damn thing. I barely rage over games but god damn did this game irritate the hell out of me. Damn trains.

As for the Temple of the Ocean King in PH, I didn't find it quite as annoying as some people have expressed. That's not to say I didn't find it tedious and stupid, but I guess I'm just more tolerant of it. I found the sailing to be more enjoyable than the trains. Overall, it was a pretty average game that never really hit the sweet spot with me.

I know this is a pretty large jump, but it's pretty much these two games that made me decide to never touch a Zelda game again. I did buy Link's Awakening on the eShop and it's pretty great :3 I sorta miss stuff like Minish Cap for GBA (please please please add GBA support for the 3DS eShop!) Loved it, mostly for its charm. I read the manga for it and it made me love the game even more.
 
Chatin said:
The dungeon and boss design in Spirit Tracks is some of the best in the series. The "stealth" sections are nearly nonexistent. If you had an issue with these, then I don't see how you could have played the absolute shit that was the stealth in Ocarina and Wind Waker.

Phantom Hourglass doesn't have much in the way of defense, though. It isn't a bad game. Its better than the majority of games in the genre. It's not a very good Zelda title, though.
MTE. Although I will say the train was an awful idea and the Flute mechanic in ST was near broken. If there was anyway to just teleport to each town instead this game would be 100x better.

I agree with everything else you said. It's a fairly good game but the worst Zelda game. The amount of hate it gets is ridiculous.

The touchscreen controls were the only thing that saved it. I don't understand how people were saying it didn't work or was broken it worked perfect for me.
 
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