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RTTP Bioshock & Bioshock 2 (Spoilers)

With all the hoopla and hype surrounding Bioshock Infinite, I thought it would be interesting to see what people's take's on the original Bioshock and it's much-maligned sequel are now that they have a much better idea of how where Irrational are going with Infinite.

I've just finished a complete replay through Bioshock (all achievements finally!) and Bioshock 2 and am currently about halfway through Minerva's Den, so everything about the games are very fresh in my mind.

Firstly, for me the most important thing to note is that both games are fantastic - 2 of the most enjoyable experiences I've had in gaming this generation, and probably ever.

I'd like to touch on the franchise's heritage - being the spiritual successor to System Shock in particular, and Looking Glass Studio's sensiblities in general has actually given the games a bit of a problem in that there are so many people (espcially hard-core oldschool gamers that actually played the original System Shock) that will see the newer games as being dumbed down.

Havingcome straight from a replay both games and having played SS2 only a few months back I would state that on the whole I don't see the games as being dumbed down - they are worthy succesors to most of the things that people loved about System Shock and Looking Glass Studios back in the day.

Sure, there are plenty of elements that were in SS1/SS2 that were either omitted from BS1/BS2 or changed in some way; but there were a large number of things in BS1/BS2 that weren't in SS1/SS2; I don't see these as dumbin down or streamlining, just stylistic preferences.
I'm not going to go over every point here, but I will note a few and Kieron Gillen's article here covers more or less everything:-
http://www.eurogamer.net/articles/bioshock-a-defence-article
The hacking isn't BioShock's strongest point... but in Shock 2 it was literally pressing buttons with no relation to player skill whatsoever. The photo-based research is, mechanistically, more interesting than Shock 2's system of just finding the right chemical and dragging it to the right bit of the User Interface. Hell - stuff like the invention and the weapon upgrade system has no parallel in System Shock 2.

Of course, hacking in Bioshock 2 is vastly improved, and is actually really cool - the Remote Hack Darts and Auto-Hack Darts really added to the hacking mechanics and allowed more strategies.

So, yeah, it's a lot like System Shock 2.

Fair enough. Shock 2 was one of the greatest games of its period. If only all games were crippled with that problem.

BS1 is a lot like SS2 both in terms of plot, pacing and narrative. Of course, thematically there was a large number of differences, and Rapture is a very different place to the Von Braun. Bioshock 2 on the other hand is a very different story and narrative and is quite different to either games - it told quite a different story; one which a lot of people seem to think is weaker (I don't, the more personal story in BS2 resonates more to me but it's very subjective).

The other main criticism levelled at both Bioshock games is that they are too easy / accessible. This is a perfectly valid criticism, and the thing that is directly responsible for it is the Vita-Chamber mechanism; for me it's the biggest fundamental flaw in both games; however it's easy to switch it off as an option. Disable the Vita-Chambers and both games are every bit as challenging as anything else out there, if not more so. Both Brass Ball achievements are tough, and demand the player to invest in the options available and really force thought and invention. I think that Vita-Chambers were a mistake from a gameplay point of view, and they caused some of the biggest story/setting plot-holes as well. Ken and Irrational if you anyone reads this, please nothing like Vita-Chambers in Infinite (or at least give us the option to disable it!)

Both Bioshock games give you a wide set of tools and options in how you want to play through the game (much more so in BS2), and I'd have to say more than in SS2; (I mean who really followed the PSI path in SS2? The options in SS2 were quite limited and unbalanced) - even better within Bioshock are Gene Banks which allow you to change how you want to play at any point (assuming you have the plasmid and tonics to do so) - there is nothing in SS2 like the Drill Specialist tonic in Bioshcok 2 for example; it's an option that makes the game and combat play much differently because it limits your choices but crucially not permanently; combine this with some other Drill tonics and you can really focus on a completely different play experience.

So now obviously I'm starting to touch on some of the great things in Bioshock 2, a fantastic game that is better than it's immediate precessor in nearly every objective way and also in a few subjective ways as well.

I think Bioshock 2 was initially viewed as either a cheap 2K cash-in (especially when it came out that Levine and Irrational were not in charge), or even more simply unnecessary. At least in my view it's neither of these things, and it's got a huge amount to say about both Rapture and relationships/family.

First of all one of the biggest criticism's levelled at BS1 was that it's combat/gun play simply wasn't very good for a shooter at the mechanical level (something also noted about SS2); some of these criticsims are valid but Bioshock 2 really addressed the combat area; it's gun play and combat are much better than Bioshock's; mostly this is due to being able to use both plasmid's and weapons simultaneously, but there is more weight as well.

The list of additions in BS2 is quite extensive and all of these have real gameplay impact to what was already a wide toolset in BS1:-
  • Mini-Turrets
  • Big Sisters - really different type of fight compared to Big Daddies.
  • Enhanced Plasmids - charging, much better upgrades (especially Cyclone Trap)
  • Adam Gathering
  • Hypnotise upgrades 2 & 3 - awesome being able to control Splicers (not just Big Daddies)
  • Remote Hacking, improved hacking minigame
  • Drill Specialist tonic

There's a lot more, especially when you look at each plasmid and weapon. Of course, there was the removal of U-Vent, which is probably the only negative critiscism I'd level at BS2 in terms of options; however it was an area of the original that was criticised and I didn't miss it that much; it's removal seemed more incongruous than anything else.

The main thing Bioshock 2 suffers from is simply the fact that it is the follower and not the leader. Rapture was familiar, and we all know familiarity breeds contempt; some people seemed to be done with Rapture and this their perogative; of course Bioshock 2 was never going to have the same impact.
That said there are moments/threads in Bioshock 2 that are some of the best in Rapture:-
  • Mark Meltzer's story
  • Through the eye's of the Little Sister
  • Alex the Great
  • Fontaine's audio log where he becomes Atlas
  • Lamb suffocating Eleanor
  • 9 Irony

Additionally, there is a real sense of impact depending on whether you Harvest or Rescue Little Sisters; not just in terms of the ending, but in terms of how your actions in the game shape Eleanor; probably the single biggest improvement in Bioshock 2 over the original. I had a much harder time in Harvesting in Bioshock than I ever did in the original.

Level design is another area where Bioshcok 2 is on the whole more cohesive and less linear than the original; Siren Alley in particular being one of my favourite levels ever.

Narrative pacing in the sequel is much better as well; most people tend to agree that Bioshock struggled to recover after Would You Kindly? and that the whole 3rd act was a bit of a let down compared to what came before. After my recent playthrough I'd have to say it's not as bad as some say, but compared to Bioshock 2 it's notably inferior.

That said, BS2 suffers in the beginning as it does feel like a bit of a retread; almost like it's trying to find it's own identity; it's not really until Pauper's Drop that it really starts to become it's own game and at that point both from a narrative sense and an overall game view, it builds and builds to a great fantastic conclusion, and never drops the ball.

BS2 doesn't really have the large scale bombast that the original has in terms of the whole overarching Andrew Ryan view, and it's undeniable that unless you are willing to invest in the narrative, the lack of Andrew Ryan / Fontaine undermines Sophia Lamb as the main protagonist to a degree. However this is unavoidable, and the audio logs do a great job of communicating Lamb's philosophy, and I feel that Lamb is actually a more cohesive and stronger protagonist than the Ryan/Fontaine combination, as there is no watering down or loss of focus; it's a really interesting counter-point to the main story in Bioshock; Ryan and Fontaine were not that far apart in terms of ideals (execution very different of course); whereas Lamb is almost the polar opposite, and the whole Greater Good view is the most frightening ideal presented in the series so far, especially during the suffocating sequence. For me that was true horror, even though I do not count either Bioshock games as horror games at all.

On the whole, both Bioshock games are amazing experiences, some of the best I've ever had; the original is a flawed masterpiece but the flaws are some of the exact ideas that Levine and his team were trying to experiment with, in terms of challenging video-game tropes.

Although I can't decide yet whether it was the better experience (it does not have the luxury of that 1st time in Rapture), Bioshock 2 is to me the better game in nearly every department, a fantastic game in it's own right; if the order of the games were reversed in terms of release I think it would be clear to everyone that the original would be a big step backwards.

Halfway through Minerva's Den and it's every bit as good - so far I'm having a blast, and am fully engaged in the story; it's a great example of DLC done right. Unlike others I love Rapture as a setting, and even after Minerva's Den I would still be interested in more Rapture stories and experiences.

However, I'm obviously hugely interested to see where Levine and Irrational take things with Infinite; Columbia seems like a great setting, totally different to Rapture and totally fresh. Booker and Elizabeth seem interesting (though I do have reservations about Elizabeth) and Song Bird looks awesome. Will it be a large epic bombastic story like Bioshock, or something more personal like Bioshock 2? It looks to me like it has lofty ambitions to try and do BOTH, and I'm just happy there are people like Irrational and 2K Marin making these kind of games with depth and player choice, and ambition.

As Kieron Gillen summed up perfectly, Bioshock for me is all about what you put in to the game:-

Because BioShock gives back for everything you're willing to put back into it. On every level. It only was really hammered home when I watched a friend playing - I talked them into having a crack on the demo, despite primarily being into Nintendo stuff. And they cheerily arrive in Rapture and walk along, not glancing left or right or down at those banners or... anything. It felt a little like I'd just tossed someone The Wire on DVD, and they were watching it with in x32 fast-forward or something.

This is equally true for Bioshock 2 and I fully expect it to apply to Infinite too. I think that many of the people who disliked either Bioshock or Bioshock 2 simply weren't willing to invest in the game; their loss, but the existence of these games is certainly this gamers gain.
 
D

Deleted member 81567

Unconfirmed Member
I actually found to enjoy Bioshock 2 more than its predecessor. Storywise it wasn't as strong but as you noted, all those additions and updates in every category made it the better game. I mean, maybe it shouldn't exist so as we appreciate Bioshock on its own but qualitywise I found it better. And the multiplayer was good.
 

Number45

Member
I never felt 2 hit the heights of the original personally, although I can understand the argument that it's overall a more consistent experience and certainly improves on the first from the gameplay side.

Nothing comes close to the opening level or Sander Cohen's section for me, and nothing in the sequel had the same impact as the "would you kindly" moment.
 
Never played the second one, but I felt the first one left a really bad taste in mouth mainly because I HATED the final boss as well as the ending
and looking at the other possible endings didn't please me either

Bioshock 1 is good, but it's pretty overrated IMO
 

Massa

Member
Really great analysis, I agree with most of what you said. Keep playing though, you still have the best of the series to complete!
 

kirblar

Member
lazybones18 said:
Never played the second one, but I felt the first one left a really bad taste in mouth mainly because I HATED the final boss as well as the ending
and looking at the other possible endings didn't please me either

Bioshock 1 is good, but it's pretty overrated IMO
Don't worry, everyone hates the final boss.
 
Keep playing though, you still have the best of the series to complete!
Awesome! And high praise indeed! I've been meaning to get around to Minerva's Den for a while, but it's only recently I've had the time - I wanted to play it after a back-to-back playthrough of both games.

I should probably qualify, both my recent playthroughs were on 360, both on the hardest difficulty with the Vita-Chambers disabled. Disabling the Vita-Chambers makes a world of difference in terms of difficulty. I *really* had to work had for my both first Big Daddy kill and Big Sister kill. The Masterer Protector achievement was tough as well, really had to plan my strategy well to get that one!
 

edbrat

Member
Bioshock 2 has been on my "must replay" list for some time now, enjoyed it a lot and agree that there is much that is better than its predecessor in the game. Obviously the impact of playing Bioshock 1 for the first time could never be matched by any sequel and its a bit unfair to be down on 2 because of that.
 

Rolf NB

Member
I thought Bioshock 2 was a sloppy imitation of the first and reminding me of a great game was all that it ever achieved. It's so contrived, too.

One sticking point is how bad the combat felt in 2. Bioshock 1 has this great, impactful feel to its melee combat, and you get to use that a lot, especially early on. Before you ever encounter your first enemy in Bioshock 2 OTOH, it throws you a projectile weapon that handles like shit.

When 2 pulled that shit about moving me through a door in a cutscene, and locking that door behind me for the third time, I had lost all patience and turned it off and sold it and never looked back.
 
Rolf NB said:
One sticking point is how bad the combat felt in 2. Bioshock 1 has this great, impactful feel to its melee combat, and you get to use that a lot, especially early on. Before you ever encounter your first enemy in Bioshock 2 OTOH, it throws you a projectile weapon that handles like shit.

Regardless of all the other criticisms I've heard, you are the 1st person I've heard to complain about the combat in 2 which is markedly superior.

Aslo, what you are saying is totally wrong - I'm not sure what game you were playing but it can't have been Bioshock 2 - the 1st weapon you get in Bioshock 2 is the Drill, which is a melee weapon, and additionally every other weapon in the game has the ability to perform a melee attack at any point. The combat and the weapons in 2 have much more oomph and weight.

I can only assume the projectile weapon you are talking about is the Rivet Gun, which is the 2nd weapon you find after killing quite a few splicers with the Drill. The Rivet Gun does come early but no earlier than the pistol in Bioshock, and it's a better weapon in every respect.

As for the last part regarding a door and cutscene (for the 3rd time no less), I really can't think of what you are referring to at all, and I've played through the game twice, most recently only a week ago! Certainly there was very little scripted cutscenes in Bioshock 2 that I can remember, and what little there were were great moments - like the homage to the 1st moment you are trapped by splicers in the original but they can't get in - I freaked out when the Splicers actually broke through, and the floor caved in.

Most of the criticisms I've heard of Bioshock 2 are like this - either patently inaccurate leading me to question whether the person has actually played the same game I have, or following some kind of confirmation bias that it was simply going to be a retread of the 1st one.
 

Maxrunner

Member
Never finished bioshock1, got far but eventually got bored of it... Is there any relation between the first 2 and this new one???
 
Maxrunner said:
Never finished bioshock1, got far but eventually got bored of it... Is there any relation between the first 2 and this new one???

Not any relationship we are aware of in terms of storyline or setting; Levine refers to the 'Bioshock' idea as more of a conceptual thing regarding giving players a set of options and choices and exploring the videogame tropes and concepts at the same time through the narrative.

That said, regardless of how people are hyping up the 15 miniute Infinite trailer, I can't see how someone who didn't like Bioshock is suddenly going to fall in love with Infinite, unless Irrational really go down a different direction than I expect - which is possible though!

Maybe the change of setting is enough to change people's minds, but I expect it to still be a Bioshock game at it's core.
 

Reuenthal

Banned
I can see how 2 could be better on gameplay elements as there were some issues with Bioshock. But my main draw was the narrative, story, and experiencing Rapture itself and its story for the first time. Bioshock two just doesn't seem to interest me enough. I enjoyed the first one but I would like a new setting.

I am seriously anticipating Bioshock Infinite though.
 

theDeeDubs

Member
I was primarily a PC gamer when Bioshock 1 came out and I was disappointed with it at first. Due to my love of System Shock games and other games Ken was involved in like Thief, I decided to give it another shot when it was released on PS3. I fell in love. I even enjoyed the second despite the dev team change. I plat'd both games. I sunk more time than I thought I would into the multiplayer of the 2nd, although mainly for trophies.

I actually just ordered the 360 version of Bioshock last night after reading through the Infinite thread in anticipation. I have no desire to replay Bioshock 2 though. Something about 1 just really clicked with me. About halfway through my Survivalist runthrough, I got that 'the one' feeling. Everything felt like one large playground. I never got that feeling while playing 2 for some reason.
 
The first one was so much atmospheric and had great level design.... and the 2nd one which I just finished replaying for the 2nd time had the better gameplay, and the big sister were an amazing addition I mean every time I hear her scream before the fight I get the chills :p

Both were great games... can't wait for the 3nd one.
 

Stat Flow

He gonna cry in the car
Played 1. Liked it a lot. Never played 2, don't plan to. I do need a "Let's Play" to watch, I think I might watch a Let's Play of Bioshock 2.
 
Great OP. I don't agree with everything, but a well constructed post with lots of effort put into it.


I thought the first game was decent, and the second was rather forgettable.

BS1 was a newish kind of game for me, and I really liked the setting. It fell into tedium more often than not, but the lead character/antagonist of each area helped keep me interested in seeing what was coming next. The final parts definitely started to drag, and I was very glad when I finally finished. I didn't mind the hacking too much, outside of pacing issues, since I'm actually into puzzles like that. The atmosphere was far more successful in this one, personally, but that might have been due to it being a more new thing than when I played 2.

BS2 felt like the way BS1 should have played, but I didn't get the sense that there was really anything worthwhile being offered to me. Had I paid $60 at release, I probably would have been extremely upset, but at $20 I can't complain too much. The things I was really looking forward to, like the underwater walking, were really implemented in a rather boring way. It felt like cheap ways to mask load times more than it did like I was really traversing the bottom of the sea. I thought controls and gameplay felt much better, but nothing had changed enough to keep me interested in the same way it played. The game just really felt recycled in too many ways to keep my attention like the first did.

Also, BS1 had Sander Cohen... So, I have to go with it by default.
Both are solid games, though, but I would have liked to seen more done in BS2. I'm not sure what that would necessarily entail, but I just hated the sense of "I've already done this before" that permeated my entire time playing the game.

gollumslovslave said:
Through the eye's of the Little Sister
This was actually my least favorite part of BS2. It felt incredibly pretentious, even if it was the only part that seemed significantly different from the original to me.
 

Irish

Member
As someone who thought the original Bioshock offered nothing of value outside of the setting and atmosphere, I actually enjoyed 2 quite a bit. The gameplay was better, story was a tad better than the first (still sucked), enemy variety was much better, but the atmosphere suffered a tad.
 
I'd consider Bioshock 2 to be the superior game from a mechanics and playability standpoint. I don't think there's much to argue there. I also really enjoyed the story for what it was. The main problem with it is that you can only discover something once. Rapture was something unique in the first game but in the second it's a known quantity. Granted, you discover new and interesting areas like pauper's drop but there's no way that they could of rivaled Bioshock's intro which was probably the strongest part of the original.
 
WTF at the dumb ending.
What was so dumb about the ending of Bioshock 2?

The conclusion was perfect, especially if you take the rescueing of the Little Sister's as the canonical ending. The whole Eleanor / Lamb sequence was great, and the Mark Meltzer thread running through it was a very sad counterpoint to the main relationship between Eleanor and Subject Delta.

Lamb suffocating her own daughter 'for the greater good' resonates more with me than anything else in the series so far, and has meaning for both endings depending on the choices made regarding Harvesting. The only aspect that Bioshock 2 got wrong here IMO is that to get the good ending and Saviour, you had to rescue ALL the Little Sisters AND spare all the NPC's you had a choice to kill. I'd have preferred it a little more grey than that, with maybe a middle ending, but I think it is minor nitpicking.

The whole narrative really works IMO, and raises far more fundamental questions for me than the original:-

What is a soul?
Can memories be captured and transferred?
How do our actions as adults guide our children?
How are the needs of the self balanced against the needs of the many (the greater good)?
What lengths will a father go to save his child?
What depths will a mother stoop to to uphold her own ideals?
 

Red UFO

Member
Love love love bioshock, and love love bioshock 2. I think one of the problems was that people were expecting a 'would you kindly' moment and it never came, although what we got instead was a selection of great mini-stories in each area. I thought looking through the eyes of the little sister was one of the coolest things I've done in a video game.
 
Typographenia said:
The things I was really looking forward to, like the underwater walking, were really implemented in a rather boring way. It felt like cheap ways to mask load times more than it did like I was really traversing the bottom of the sea. I thought controls and gameplay felt much better, but nothing had changed enough to keep me interested in the same way it played. The game just really felt recycled in too many ways to keep my attention like the first did.

Also, BS1 had Sander Cohen... So, I have to go with it by default.
Both are solid games, though, but I would have liked to seen more done in BS2. I'm not sure what that would necessarily entail, but I just hated the sense of "I've already done this before" that permeated my entire time playing the game.

This was actually my least favorite part of BS2. It felt incredibly pretentious, even if it was the only part that seemed significantly different from the original to me.

Some good points - I agree with regards to walking on the ocean bed - it was OK, but could have been much more.

Interesting in thinking that the Little Sister sequence was pretentious; I think there was a lot to that sequence, maybe more than you might think on the surface. I liked the way that it echoed that Jack in Bioshock finds out that everything he has done is a lie and a con; it's exactly the same for the Little Sister's; they really see 'angels', and it's something that makes you think as to the morality of tearting children in this way. The way it actually changes to show the real Rapture when harvesting was fantastic IMO.
 
Massa
Keep playing though, you still have the best of the series to complete!
Just completed Minerva's Den.

What a fantastic piece of DLC, and it ends the whole Rapture story on such a pitch-perfect note.

It takes all the themes in the series and really works in a new and poignant story.

Highly recommended!
 

Rubixcuba

Banned
I pre-ordered the special edition of Bioshock 2 as soon as I heard about it, it looked like a great package and it was, but I kinda regret it. In simple terms I can say this:

Bioshock 2 > Bioshock 1 Gameplay wise. Dual wielding is awesome. However, I felt so dam weak as a Big Daddy at first.
Bioshock 1 > Bioshock 2 Story wise. Who the hell is Sophia Lamb, why is she such a huge part of the story and why wasn't she ever mentioned in the first game?
 

Aon

Member
Although both great games, I feel one of the reasons 2 struggles to make the same impact on people is the replacement of the intense voice acting of Atlas/Fontaine, Cohen and Ryan with the softer tones of Lamb. Alexander and Poole are really great Rapture characters, but both are fairly softly spoken. The exaggereated voice work of the first game kind of nailed down the idea that the characters really cared about what they preached and did a lot to sell me on Rapture.

http://www.youtube.com/watch?v=vys7bCQHKTI

"You can kill me, but you can never take my city! My strength is not in steel and fire, that's what the parasites will never understand..."
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
I wish they would drop the fucking DLC prices, it would be such a welcoming site

I mean the trials for BS1 are still $9.99 and the DLC for BS2 combined = $30+...when BS2 retail = $9.99........
 
I loved both games, but when I think about BS2, I think about Minerva's Den. I thought it superior to the main game, and a brilliant story in its own right. Plus, Carl Lumbly's performance throughout is just wonderful.
 

Roto13

Member
Bioshock 2 had that hilarious level where your main objectives were to find the Little Sisters, like they couldn't be assed to stick real objectives in there.

It was good, but not as good as 1. I missed my wrench. :(
 

Grisby

Member
I loved it. Great game that I've replayed as well along with the DLC. Combat felt so much better and Lamb is a cruelly unappreciated antagonist.

And the Big Sister is one of my favorite enemie designs of this generation.
IGPik.jpg

qI3Wo.jpg


Oh, and it had a hell of a CG launch trailer too. Good stuff.
http://www.youtube.com/watch?v=Q8lngIFXRi4
 

Bumhead

Banned
Loved BioShock. Pound for pound it's probably my favourite game of this generation. Infact from previous generations I think I've only ever re-played Metal Gear Solid and Silent Hill 2 more than I have BioShock. The same parts of the story and the same areas of the gameplay never fail to grab me no matter how many times I see them.

BioShock 2 was an OK game but for me didn't come near the highs of the first one. I thought they improved the combat at the expense of atmosphere or story, which for me was a poor trade off and missed the point of what made BioShock so special, in my opinion. Absolutely worth a play through but it never grabbed me in the same way.
 

ezekial45

Banned
Bioshock 2 was safe sequel. They knew they couldn't get anywhere near the first one, so they just went the safer route and just repeated the best parts of the first while peppering in a few new ideas. The best one being
playing as a little sister and seeing rapture through her eyes.
Which was very clever i thought.

On the whole, the gameplay itself was way better than the first. Hacking was a lot more dangerous, researching was more intuitive, and dual-wielding plasmids and weapons was a lot of fun. I just wished they could've been more creative with the narrative, and even with the setting.

I really should try the game again. I think one of the reasons why i didn't like it was because i had my own theory of the identity of Subject Delta, which didn't match up at all. I actually went in hoping you'd be playing as a 'reincarnated' Andrew Ryan within the suit of the original Big Daddy; which i thought would've explained the use of vita chambers. But obviously that wasn't the case, and you were just playing as some con man, iirc. But then again, it didn't really matter anyway who Delta was before.

Anyway, that's my thoughts on Bioshock 2. I can't wait to see what they do with Infinite. I've also never played System Shock 2. Maybe i should give that a shot. Is there anywhere i can get it for download, or is this still only a CD.
 

xandaca

Member
I'm going to be lazy and self-promotional by linking to two articles I wrote whilst playing through BioShock 2 for the first time. First article contains my reactions after the first few hours, the second after completing the game a week later. I was never a big fan of the original BioShock in terms of its gameplay, which always felt fairly basic to me, but found Rapture a very exciting location. The second game obviously loses that novelty value and improves the combat and 'morality' (ho ho) system, though felt a bit rote for the vast majority of the game, despite hugely improving near the end.

BioShock 2: Initial reactions

BioShock 2: Final thoughts
 
I was extremely hyped going into Bioshock and left a little disappointed. I was hesitant going into Bioshock 2 and found myself in one my favorite experiences of the generation. They're both good games, but I think the only thing Bioshock has on the sequel is the incredible novelty of the world, and that legendary plot twist. I like everything else more in Bioshock 2: The characters, the level design, the difficulty curve, the combat, the weapon variety, the tactical options, the pacing, etc.. Really, there's no reason that Bioshock 2 should be as good as it is, and it was a thankless job in some ways as the gaming public was sort of against them from the start.
 
xandaca said:
I'm going to be lazy and self-promotional by linking to two articles I wrote whilst playing through BioShock 2 for the first time. First article contains my reactions after the first few hours, the second after completing the game a week later. I was never a big fan of the original BioShock in terms of its gameplay, which always felt fairly basic to me, but found Rapture a very exciting location. The second game obviously loses that novelty value and improves the combat and 'morality' (ho ho) system, though felt a bit rote for the vast majority of the game, despite hugely improving near the end.

BioShock 2: Initial reactions

BioShock 2: Final thoughts

Some well-considered points there; especially regarding the parenting theme.

Of course I can appereciate how some people could see the narrative of 2 being weaker and less interesting, I think that is simply that the lack of bombast, and the fact that most of the audio logs in two were a lot more subtle didn't seem to resonate with as many people.
 

KAL2006

Banned
Sorry to bump this thread, but I am playing Bioshock 1 for the first time (PC version), liking it so far but the hacking is getting to me, is there a trainer/cheat/mod for instant hacking (I don't think I am going to lose out much of the experience by cheating here), if anybody knows please post a link.
 

KAL2006

Banned
KAL2006 said:
Sorry to bump this thread, but I am playing Bioshock 1 for the first time (PC version), liking it so far but the hacking is getting to me, is there a trainer/cheat/mod for instant hacking (I don't think I am going to lose out much of the experience by cheating here), if anybody knows please post a link.

anyone :(
 

StuBurns

Banned
Just don't hack shit. Simple.

I just finished my fourth or fifth play thru last night (first time on PC for me too). I did Pipe Dream once, then autohacked everything else.
 

chemicals

Member
Finished BOTH Minerva's Den and Bioshock 2 yesterday. I loved them both... of course, Minerva's Den was better (LOVE the new weapons). Bioshock 2 had too many places that had no meaning. Empty rooms. but yeah, overall I loved both games. Still not as good as the first (I played through Bioshock 1 THREE times I love it so much.)
 

Jigsaw

Banned
just bought the dlc bundle on psn last friday,minervas den was so freaking good but felt so short :( 1 or 2 more levels to explore and it would be the perfect expansion

the story and ending was fantastic even though i saw it coming from the beginning,it's your typical bioshock twist

got back into the multiplayer too,it's completely dead but you can still have a lot of fun with the 10 people that are online,too bad team deathmatch is the only mode that is played
 

Grisby

Member
I replied to this thread originally but I didn't say what a great write-up the OP did. I agree that the list of improvements in BS2 is extensive and more then welcome.

While I wouldn't want a full sequel again in Rapture I wouldn't have minded little spin-off stories ala Minerva. Maybe a 3 hour game set before the war? I really think that could have worked out.
 

chemicals

Member
Minerva's Den is tops in my book, if just for the GRAVITY WELL plasmid. When I went back to finish Bioshock 2, I really missed Gravity Well. It's probably my favorite plasmid of all.
 
Bumpin'


I just finished BioShock 2 last night and absolutely loved it. I found the final few levels were fantastic and the ending was more satisfying to me than the originals (rescuing all the Littles and sparing Gils, Stanleys and Graces lives).

Starting Minervas Den tonight and Im massively excited.
 
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