toythatkills
Member
Thats the developers description of BioHack. If I was the developer, Id have written so, you think youre good at puzzle games? BioHack is here to fuck your shit up.We've all played physics-based games before. But have you ever tried one based on biochemical kinetics?
First of all, CLICK HERE TO DOWNLOAD BIOHACK ON XBOX 360 (80 Microsoft Points)
At this point you should go have a play. Just get a feel for what it looks like and then come back in eight minutes and read the rest of the thread, because itll make more sense if youve got a tiny bit of experience. You could also watch the trailer instead, to get a rough idea of what its all about.
A year ago, I said this about BioHack:
I've played BioHacks trial three times and still don't get it. My gut is telling me that there's an awesome puzzle game here but it's so confusing and complex, I need to play all the tutorial levels at least twice more I think, just so that I can really work out what's having an effect on what. At the moment, I have no idea why the things I do affect the game in the way they do. Its here because Ive seen enough to know that theres a pretty good chance it's excellent. The scoring system certainly has potential for beating your scores by a few points each time and getting better and better. Just be prepared to trial it in excess of five times!
Me, being me, I was right of course. Ive been playing it for the last few days and having finally worked it out, its become a completely awesome experience. Its the hardest puzzle game Ive ever played, and the reason for that is that the levels are constantly evolving, but theres no way for the player to react to it. You have to plan for it. Im getting ahead of myself, though, so lets back up.
At the start of the thread, I revealed that the game was about biochemical kinetics. That should really have been enough to scare you off and if it didnt, well done! Youve passed the first test. I mean, it is bloody scary but I dont have a clue what biochemical kinetics is, and Im still able to play the game fine. It will probably help you a lot if you do know what biochemical kinetics is, but the only advantage youll get is that you might pick it up faster.
I picked it up in about two hours. This was funny, because the trial for Xbox LIVE Indie Games lasts precisely eight minutes. I played the thing three times and still couldnt work it out so I gave up and bought it anyway. Id have had to play it another ten before it actually clicked with me, and oh my, what a glorious click it was.
The point of this thread is mainly to try and explain the basics behind it, and go over a few of the things that the tutorial doesnt make quite clear enough or speeds past which are actually essential to the understanding of the game.
This is what a level in BioHack looks like. Its the first level in the game, and so its really easy, but it includes enough stuff to get an understanding of the basic mechanics.
The game is about transporting metabolites to metabolite pools. Dont worry about the terminology, it could just as easily be about transporting zombies to malls or something. The small white dots on the line above are metabolites. At either end of the line and in the middle, the collections of small dots are metabolite pools. All they are is somewhere where metabolites gather. The orange one is your destination, and you have a certain amount of time to lead enough metabolites there to raise that percentage to 100. If you dont do it in time, you lose the level.
Each of the white lines between metabolite pools is a pathway. Pathways flow in only one direction, independent of other pathways. In the example above, the left pathway flows to the left, and the right pathway flows to the right, from the pool at the centre. Your metabolites all start in the centre pool (notice how its the largest one) and if you run the level as it is, half of them will flow left, half of them will flow right, and youll fail the level because you wont meet your target.
The blue things are enzymes. Enzymes modify a pathway, either speeding it up or slowing it down. This is done with the two tools you have at your disposal. You have a limited number of induders, which are used to speed up a pathway, and a limited number of repressors, used to slow down a pathway. Theyre both used in the same manner, see the shot here.
The green line is your inducer, the red line is your repressor. Theyre used by connecting them to the enzyme on the pathway you wish to affect, and connecting them to a metabolite pool. In the example above, you can see that weve slowed the left path down with a repressor, and sped the right path up with an inducer. This means that now if you run the level, most of your metabolites will go to the right very quickly, and only a few will go the other way, getting you to 100% and winning you the level.
Thats basically it, but theres one important concept that I didnt really get for ages, and its probably the most important concept in understanding the game that there is. Remember earlier I mentioned that levels evolve? Lets look at the example above again, and its solution.
As the metabolites leave the centre pool, that pool gets smaller and smaller and smaller. As it gets smaller, its effect on the enzymes diminishes. So a sped up pathway will slow down, and a slowed down pathway will speed up and eventually normalise. This works the other way, too. If you link an enzyme to a metabolite pool that gets larger as the level progresses (the orange one, for example), its effect on that enzyme will become more powerful. A pathway hooked up with a green inducer would get faster and faster and faster as the level progressed.
This means that a solution that starts off really efficiently can suddenly slow right down as the concentration of metabolites has shifted from one pool to another, and a solution that was going really well can fail. This means that you constantly have to know where the metabolites are going to be, and plan ahead for it. Theres no limitations on where you can place your inducers or repressors, you can stretch them across the entire level if you want, so every level has hundreds or thousands or even more combinations.
A few of them will work. Working isnt enough, though, because the game has a three star rating system. If you find a working solution, youll usually get one star. If you want three stars, youll have to not just solve the level, but solve it really, really efficiently. Your final score is based on the amount of time you have remaining when you finish a level, so one second gets you 100 points. The most efficient solution, the highest scoring solution is the one that finishes quickest. Theres also bonuses for having some inducers or repressors left over which can be the difference between two stars and three. This quest for efficiency is something that should really appeal to fans of SpaceChem.
Here are the scores Ive set so far, or at least the three star ones. If people start playing the game and setting higher, or new scores, post them in this thread and Ill update the OP with them. Its nice to have targets to aim for and its nice to know that your solution could be better.
1) 1,136
2) 641
3) 756
4) 993
5) 1,693
6) 1,351
7) 1,045
8) 2,516
9) 1,268
10) 2,831
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Think you can beat me?
If you manage to beat all 25 levels, too, the game doesnt stop. Mutant Levels are randomly generated, super-hard levels. Fun!
Levels get a fair bit more complex than the straight line example above. Heres a few screenshots to show you what youre in for
BioHack |OT| of SpaceChem fans, youre needed here
BioHack |OT| of fucking your shit up
BioHack |OT| OH MY GOD IT HURTS MY BRAIN
- Read the in-game help, more than once. Play the first few levels and read the help again, and again, and again. It makes more sense the more you get used to the games mechanics.
- UNDERSTAND whats going on. Its tempting to rush through the tutorial with the solutions it gives you, but its very difficult to understand the game that way. Its important that you realise why things are affecting other things in the ways that they are.
- If you thought this thread was about Biohazard, you cant read, and nobody needs to hear about it.
- DONT GIVE UP! It seems impenetrable at first, but if you stick with it and learn the mechanics, youll soon be enjoying one of the best puzzle games Ive ever played, and Im a total freak for puzzle games.
- Enjoy yourself. If you have any questions or need anything clearing up, just post in this thread and Ill do my best to help you out. Discuss solutions, post scores, have fun.
- This thread is not about what game you think is the most difficult ever.
- Xbox LIVE Indie Games ARE available in your country. You just have to set up a GamerTag for the United Kingdom. If youre in Europe, points you buy in your country will work on this UK GamerTag.