• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

In this thread we learn about BioHack (Xbox 360) - the most difficult game ever

We've all played physics-based games before. But have you ever tried one based on biochemical kinetics?
That’s the developer’s description of BioHack. If I was the developer, I’d have written “so, you think you’re good at puzzle games? BioHack is here to fuck your shit up.”


wzR9s.png


First of all, CLICK HERE TO DOWNLOAD BIOHACK ON XBOX 360 (80 Microsoft Points)

At this point you should go have a play. Just get a feel for what it looks like and then come back in eight minutes and read the rest of the thread, because it’ll make more sense if you’ve got a tiny bit of experience. You could also watch the trailer instead, to get a rough idea of what it’s all about.

08wWG.png


A year ago, I said this about BioHack:

I've played BioHack’s trial three times and still don't get it. My gut is telling me that there's an awesome puzzle game here but it's so confusing and complex, I need to play all the tutorial levels at least twice more I think, just so that I can really work out what's having an effect on what. At the moment, I have no idea why the things I do affect the game in the way they do. It’s here because I’ve seen enough to know that there’s a pretty good chance it's excellent. The scoring system certainly has potential for beating your scores by a few points each time and getting better and better. Just be prepared to trial it in excess of five times!
gxeRj.png


Me, being me, I was right of course. I’ve been playing it for the last few days and having finally worked it out, it’s become a completely awesome experience. It’s the hardest puzzle game I’ve ever played, and the reason for that is that the levels are constantly evolving, but there’s no way for the player to react to it. You have to plan for it. I’m getting ahead of myself, though, so let’s back up.

yj56i.png


At the start of the thread, I revealed that the game was about “biochemical kinetics.” That should really have been enough to scare you off and if it didn’t, well done! You’ve passed the first test. I mean, it is bloody scary but I don’t have a clue what biochemical kinetics is, and I’m still able to play the game fine. It will probably help you a lot if you do know what biochemical kinetics is, but the only advantage you’ll get is that you might pick it up faster.

I picked it up in about two hours. This was funny, because the trial for Xbox LIVE Indie Games lasts precisely eight minutes. I played the thing three times and still couldn’t work it out so I gave up and bought it anyway. I’d have had to play it another ten before it actually clicked with me, and oh my, what a glorious click it was.

The point of this thread is mainly to try and explain the basics behind it, and go over a few of the things that the tutorial doesn’t make quite clear enough or speeds past which are actually essential to the understanding of the game.

J8EtC.png


This is what a level in BioHack looks like. It’s the first level in the game, and so it’s really easy, but it includes enough stuff to get an understanding of the basic mechanics.

1PlUX.jpg


The game is about transporting metabolites to metabolite pools. Don’t worry about the terminology, it could just as easily be about transporting zombies to malls or something. The small white dots on the line above are metabolites. At either end of the line and in the middle, the collections of small dots are metabolite pools. All they are is somewhere where metabolites gather. The orange one is your destination, and you have a certain amount of time to lead enough metabolites there to raise that percentage to 100. If you don’t do it in time, you lose the level.

Each of the white lines between metabolite pools is a pathway. Pathways flow in only one direction, independent of other pathways. In the example above, the left pathway flows to the left, and the right pathway flows to the right, from the pool at the centre. Your metabolites all start in the centre pool (notice how it’s the largest one) and if you run the level as it is, half of them will flow left, half of them will flow right, and you’ll fail the level because you won’t meet your target.

The blue things are enzymes. Enzymes modify a pathway, either speeding it up or slowing it down. This is done with the two tools you have at your disposal. You have a limited number of induders, which are used to speed up a pathway, and a limited number of repressors, used to slow down a pathway. They’re both used in the same manner, see the shot here.

yWpvB.jpg


The green line is your inducer, the red line is your repressor. They’re used by connecting them to the enzyme on the pathway you wish to affect, and connecting them to a metabolite pool. In the example above, you can see that we’ve slowed the left path down with a repressor, and sped the right path up with an inducer. This means that now if you run the level, most of your metabolites will go to the right very quickly, and only a few will go the other way, getting you to 100% and winning you the level.

That’s basically it, but there’s one important concept that I didn’t really get for ages, and it’s probably the most important concept in understanding the game that there is. Remember earlier I mentioned that levels evolve? Let’s look at the example above again, and its solution.

Y7me3.png


As the metabolites leave the centre pool, that pool gets smaller and smaller and smaller. As it gets smaller, its effect on the enzymes diminishes. So a sped up pathway will slow down, and a slowed down pathway will speed up and eventually normalise. This works the other way, too. If you link an enzyme to a metabolite pool that gets larger as the level progresses (the orange one, for example), its effect on that enzyme will become more powerful. A pathway hooked up with a green inducer would get faster and faster and faster as the level progressed.

This means that a solution that starts off really efficiently can suddenly slow right down as the concentration of metabolites has shifted from one pool to another, and a solution that was going really well can fail. This means that you constantly have to know where the metabolites are going to be, and plan ahead for it. There’s no limitations on where you can place your inducers or repressors, you can stretch them across the entire level if you want, so every level has hundreds or thousands or even more combinations.

A few of them will work. Working isn’t enough, though, because the game has a three star rating system. If you find a working solution, you’ll usually get one star. If you want three stars, you’ll have to not just solve the level, but solve it really, really efficiently. Your final score is based on the amount of time you have remaining when you finish a level, so one second gets you 100 points. The most efficient solution, the highest scoring solution is the one that finishes quickest. There’s also bonuses for having some inducers or repressors left over which can be the difference between two stars and three. This quest for efficiency is something that should really appeal to fans of SpaceChem.

PEvFT.png


Here are the scores I’ve set so far, or at least the three star ones. If people start playing the game and setting higher, or new scores, post them in this thread and I’ll update the OP with them. It’s nice to have targets to aim for and it’s nice to know that your solution could be better.

1) 1,136
2) 641
3) 756
4) 993
5) 1,693
6) 1,351
7) 1,045
8) 2,516
9) 1,268
10) 2,831
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)

Think you can beat me?

If you manage to beat all 25 levels, too, the game doesn’t stop. “Mutant Levels” are randomly generated, super-hard levels. Fun!

CoBzM.png


Levels get a fair bit more complex than the straight line example above. Here’s a few screenshots to show you what you’re in for…

tIkNO.jpg


qK8W5.jpg


spSSJ.jpg


NOxab.jpg


lFdc8.png


BioHack |OT| of SpaceChem fans, you’re needed here
BioHack |OT| of fucking your shit up
BioHack |OT| OH MY GOD IT HURTS MY BRAIN

0uGDU.png


- Read the in-game help, more than once. Play the first few levels and read the help again, and again, and again. It makes more sense the more you get used to the game’s mechanics.

- UNDERSTAND what’s going on. It’s tempting to rush through the tutorial with the solutions it gives you, but it’s very difficult to understand the game that way. It’s important that you realise why things are affecting other things in the ways that they are.

- If you thought this thread was about Biohazard, you can’t read, and nobody needs to hear about it.

- DON’T GIVE UP! It seems impenetrable at first, but if you stick with it and learn the mechanics, you’ll soon be enjoying one of the best puzzle games I’ve ever played, and I’m a total freak for puzzle games.

- Enjoy yourself. If you have any questions or need anything clearing up, just post in this thread and I’ll do my best to help you out. Discuss solutions, post scores, have fun.

- This thread is not about what game you think is the most difficult ever.

- Xbox LIVE Indie Games ARE available in your country. You just have to set up a GamerTag for the United Kingdom. If you’re in Europe, points you buy in your country will work on this UK GamerTag.
 

Feep

Banned
Downloaded the free PC version, and...yeah, this is crazy. I have to go now, but I'll mess around with it more later, to see if I can wrap my head around it.
 
Top Bottom