Developed by: RedLynx (Trails Evolution, Trials HD, Warhammer 40,000: Squad Command)
Release Date: September 15, 2011 (US) | September 16, 2011 (PAL)
Price: 1500 Nintendo Points ($15.00)
Official website
Videos:
General info:
The RedLynx racing game with platformer charm is coming to WiiWare on September 15!
MotoHeroz takes the fun, fast gameplay of a Trials style game, adds it to a frantic rally race, and delivers a fresh new kind of side-scrolling, platform racing game.
Players race, chase, and rally their way through a brightly colored world, competing against their friends for the fastest times, entering daily races, and hunting for secrets and coins.
The game has three main modes: a surprising and fun single player adventure, a two to four player local party mode, and a new type of daily online competition, in which a new online track opens up daily to give you constant new opportunities for the top of the Leader Boards.
Features:
Screenshots:
Wallpapers:
(1920 x 1200)
NintendoGal Interview: (<-Full interview)
Quick bit:
Reviews:
- *NEW* IGN gameplay-videos (more to the right under 'Related Videos')
- September 7, 2011 Trailer
- Debut trailer (January 11, 2011)
- Off-screen footage
- Misc. gameplay footage
General info:
The RedLynx racing game with platformer charm is coming to WiiWare on September 15!
MotoHeroz takes the fun, fast gameplay of a Trials style game, adds it to a frantic rally race, and delivers a fresh new kind of side-scrolling, platform racing game.
Players race, chase, and rally their way through a brightly colored world, competing against their friends for the fastest times, entering daily races, and hunting for secrets and coins.
The game has three main modes: a surprising and fun single player adventure, a two to four player local party mode, and a new type of daily online competition, in which a new online track opens up daily to give you constant new opportunities for the top of the Leader Boards.
Features:
- Physics-based fun: Simple but effective physics deliver an addictive gaming experience.
- Fun for one: Single player story mode with memorable characters and rich visuals.
- Fun for many: Four player party mode that is easy for anyone to pick up and play.
- Take on the world: Ghost race against any time from any track in the game.
- Claim the top spot: Global and Friend-based Leader Boards let gamers compete against each other.
- New type of daily competition: New tracks and Leader Boards opening each day.
- Fully optimized: Steady 60 FPS, widescreen support, and blazing fast load times.
- A complete package: 100+ tracks, four cars, and many game modes equals tons of fun!
- And more...: Possibilities of expansions and additional features; through (paid) Downloadable Content.
Screenshots:
Wallpapers:
(1920 x 1200)
NintendoGal Interview: (<-Full interview)
Quick bit:
NintendoGal.com: How does MotoHeroz differentiate itself from Trials HD?
Antti Ilvessuo: Good question. They are both similar in that they are physics-based and time-based racing games. But where Trials HD really focuses on challenging obstacle courses in dark warehouses, where you struggle over and over to shave off a few seconds to get a Platinum medal, MotoHeroz has a much more wide-open, colorful, and friendly feel to it and different game modes.
The most Trials-like element is probably the Online Runs, where every day you can go online and compete in a daily challenge, either against your friends in a Buddy League or on the global Leaderboards. But thats only one part of the game. MotoHeroz has a local multiplayer Party Rally and a deep, rich single player Story Adventure that ties the wacky single player experience together.
NG: Are the physics in the game based on your experiences from Trials HD?
AI: Definitely, we take everything we have learned about physics-based gameplay and apply it to all our projects where appropriate. That said, MotoHeroz doesnt use the Trials engine its a completely original game.
But the key principle is the same by having realistic physics interactions with everything on a 2D driving line, you end up with a lot of unpredictable, fun results, which means no matter how many times you go through the same level, things arent likely to turn out exactly the same. This is especially true in Party Rally, when you have up to four cars and four players bounding around like cats in a pillowcase!
At the same time, you are forced to learn how to drive, it is a skill you develop. Theres no luck, no randomness, no pre-scripted okay, were going to let you pass this track now stuff. Its not an easy game; it respects the player and doesnt treat him or her like a hopeless, casual amateur who can barely manage a virtual cabbage farm.
Antti Ilvessuo: Good question. They are both similar in that they are physics-based and time-based racing games. But where Trials HD really focuses on challenging obstacle courses in dark warehouses, where you struggle over and over to shave off a few seconds to get a Platinum medal, MotoHeroz has a much more wide-open, colorful, and friendly feel to it and different game modes.
The most Trials-like element is probably the Online Runs, where every day you can go online and compete in a daily challenge, either against your friends in a Buddy League or on the global Leaderboards. But thats only one part of the game. MotoHeroz has a local multiplayer Party Rally and a deep, rich single player Story Adventure that ties the wacky single player experience together.
NG: Are the physics in the game based on your experiences from Trials HD?
AI: Definitely, we take everything we have learned about physics-based gameplay and apply it to all our projects where appropriate. That said, MotoHeroz doesnt use the Trials engine its a completely original game.
But the key principle is the same by having realistic physics interactions with everything on a 2D driving line, you end up with a lot of unpredictable, fun results, which means no matter how many times you go through the same level, things arent likely to turn out exactly the same. This is especially true in Party Rally, when you have up to four cars and four players bounding around like cats in a pillowcase!
At the same time, you are forced to learn how to drive, it is a skill you develop. Theres no luck, no randomness, no pre-scripted okay, were going to let you pass this track now stuff. Its not an easy game; it respects the player and doesnt treat him or her like a hopeless, casual amateur who can barely manage a virtual cabbage farm.
Reviews:
- NintendoLife: 10
- Official Nintendo Magazine: 87%
- EDGE: 7
- Gamergeddon: 8.5
- Nintendo World Report: 9 (Video Review)
- GamePro: 4.5 (out of 5)