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Outerra, an amazing new indie engine, renders entire planets

Video: http://youtu.be/s3ou65tURHw

Looks amazing.

Those good people at Reddit have pointed us in the direction of Outerra, an indie project to create a new game engine. It pitches itself as a “3D planetary engine for seamless planet rendering from space down to the surface.”

The latest video on the site (above) shows the engine’s impressive water rendering effects, with waves lapping on the shore and and an Orange Tango-shaded sunset. The engine incorporates vehicles and aircraft, too.

The engine uses “arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms,” according to the website. Which presumably means it can take map information from real-life locales and create an game world based on it.

With games like Just Cause 2 and ARMA II giving us increasingly large environments, it’s inevitable that one day we’re given a whole planet to trash. Outerra could be a step in that direction. You may have noticed that there aren’t any human beings anywhere, but apparently the engine will support 3D Collada files for importing Maya and 3DMax models and objects.

That’s only just the start, though. According to the game’s technical FAQ, the engine “is designed to allow” interplanetary travel. If a Mass Effect MMO needed an engine, this could well be it.

http://www.pcgamer.com/2011/11/22/outerra-engine-renders-entire-planets/
 
At a restaurant so can't check the link, but wasn't there a similar indie engine a few years ago? At least it had similar goals and they demoed a video of it too.
 
Sounds cool in theory, but the notion of an indie game engine designed for ambitious large-scale games seems contradictory. Indie developers don't have the means to make a game of that scope, and the engine probably won't meet the needs of AAA developers.
 
Just thinking...I'd love to see something like this or the Infinity tech in a Mass Effect game. It would make random planet exploration good.
 
I like the idea of combining tech like this with something like minecraft, each player could have there own little part of the world to do there thing minecraft style, with other users seamlessly able to move around the planet checking out what other people are upto.
 
V. early tech demo released.
http://www.outerra.com/forum/index.php?topic=637.0

FjE83.jpg
 
Wow, this video shows the best ocean to shore transition in real time, seriously, no other game have it better looking.
 
Might be worth making a new thread to get people's attention. A 1:1 scale 3D map of the entire planet?

Here's a video of me zooming into some recognisable landmasses.
http://www.youtube.com/watch?v=6hoD2SlSDPY

Some things they don't mention, Tab will give you a HUD with speed and altitude (can go up all the way to 200,000m/s) and G will give a google map overlay so you can work out where you are. Nepal was bit of a bad starting point for them to use IMO as it wasn't that recognisable with the forest-only terrain.
 
Mix this tech in with Elite for Interplanetary Space Trading Fun and Bounty Hunting! Snu snu optional!
 
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