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Starbreeze lays off people

subversus

I've done nothing with my life except eat and fap
http://www.gamesindustry.biz/articl...-at-starbreeze-following-syndicate-completion

Swedish developer Starbreeze is cutting 25 jobs following the completion of Syndicate for publisher Electronic Arts.

Board member Peter Tornquist will resign from Starbreeze's board with no replacement planned.

"It is sad that we are forced to make staff cutbacks affecting employees. But we have to reduce staff after the final delivery of the Syndicate," offered Mikael Nermark, CEO of Starbreeze.

finish the game
get layed off



TrollFaceDancing.gif
 
Wow, the game is not even out yet and they lay off 25 people, damn that sucks. They must know it's going to bomb. I have it pre-ordered so I hope it turn out well.
 
This is never news, when a project ramps down, so do the number of staff. This is how the game industry works, this is what it's like being a contractor/fixed term employee. You're a ronin artist/tech-artist/programmer, going from company to company until you land with one that wants to give you a full time position.
 
Wow, the game is not even out yet and they lay off 25 people, damn that sucks. They must know it's going to bomb. I have it pre-ordered so I hope it turn out well.

Or they have to scale back because they don't need that many employees when they're starting a new project - if there is one.
 
I would also like to add that the contracts signed have start and end dates, so it's not as though the lack of continued employment past a certain date is in any way, shape or form surprising. You're always looking for your next contract or, based on how much time there is left in the project or your facet of it, an extension of your current one.
 
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