LumpOfCole
Member
CCP's Cloth Physics Tech Demo from 2010: http://www.youtube.com/watch?v=mrtwESnTOwY
( I have a feeling these examples are all WoD related versus EVE Online, but EVE might be getting more fashionable now. )
http://massively.joystiq.com/2012/03/24/world-of-darkness-presented-at-eve-fanfest-2012/
"The game is nowhere near complete, and fans worried that last year's heavy layoffs at the Atlanta office had slowed the game's production."
/r/games also has a good point-by-point writeup of the new WoD MMO detals:
http://www.reddit.com/r/Games/comments/rbhdx/world_of_darkness_mmo_latest_details_and_news/
Top Points:
- "Sandbox", "Coffeeshop", "Themepark" - three styles of play that they're catering to. PvP-style, Social-style and PvE-style. Primary focus is on the PvP Sandbox as it's what they're best at.
- Production tools and tech are being worked on now, there will be more information this year. (Does this mean IMVU-like or TF2-like clothing editors for a user-made microtransaction system? Perhaps I'm reading too much into it)
- Sandbox control of cities - players can become the Prince of a city, but you really do have to fight and politic for it.
A lot of potential here, but with the downsized team, I wonder if we'll see this game before the end of 2014, if at all.