shinobi602
Member
We’ve seen developers slag off their own games before but it’s rare to see someone appear as disappointed in their creation as co-CEO of Quantic Dream David Cage.
When asked what he felt strongly about in terms of Heavy Rain Cage replied:
“[Big sigh] Well, there were different things. With the team, we were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.”
But don’t take that the wrong way people, David is still “really proud of Heavy Rain. Not in an arrogant way, like, “Look at how good we are”; we’re just proud of having made it.”
It’s refreshing as a games reviewer to see the developer step back, take a long hard look at their product and acknowledge that their game isn’t perfect. However, I don’t think I would have been quite as harsh as David is on one of the more interesting game concepts in recent years…
For the full interview, which also includes Cage’s take on storytelling, Fahrenheit and a whole bunch of other game developing goodness, head on over to this big old Gamasutra piece.
http://beefjack.com/news/david-cage-unhappy-with-everything-about-heavy-rain/
http://gamasutra.com/view/feature/171004/beyond_heavy_rain_david_cage_on_.php
Better gameplay? What gameplay?
I enjoyed Heavy Rain.