Epic has finally shared the GPU requirements to run the full feature set of Unreal Engine 4, but revealed they have a version with features turned off for platforms that can't reach that.
Source: http://www.geforce.com/whats-new/ar...-next-gen-gtx-680-powered-real-time-graphics/NVidia said:NVidia: What are the key design goals for Unreal Engine 4?
Time Sweeney: We have three big goals:
-First, to define the next generation of graphics capabilities that are achievable with DirectX 11 PC’s and future consoles.
-Second, to deliver a toolset with an unprecedented mixture of power, ease-of-use, and polish.
-And finally, to scale the technology and its feature set up and down the spectrum of future computing devices, including iOS and Android, and mainstream PC.
NVidia: What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?
Tim Sweeny: Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.