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Sony's "Shit Umbrella" on Protecting Studios and Vita's Advantage over Wii U
Sony Worldwide Studios vice president Scott Rohde (aka the Shit Umbrella) says Vita and PS3 can do "special things"
Sony has always had a strong first-party studio system. One of the strengths of the PlayStation business has been that Sony has a robust array of game developers working on exclusive content, whether it's The Last of Us, Beyond, or God of War: Ascension. According to Sony's vice president of Worldwide Studios, Scott Rohde, the first-party studios are all given the autonomy to work on games as they see fit. 3D, PS Move, multiplayer or anything else is never forced upon them. And because he protects their interests, he's known as the "Shit Umbrella."
"This is another thing that I'm very proud of as part of Worldwide Studios and Sony. We do what's best for every single game," Rohde told GamesIndustry International during E3. "It's simply not the culture at Sony to say, 'OK, here are 10,000 initiatives. Everyone must do those things no matter what effect it has on all the games.' Games come first. And that's why all the great studios like Naughty Dog and Santa Monica, they're going to help lead by example across all of our group and do great things. And if they don't think something makes sense, then we're not going to force it down their throat."
"It's my job to create a giant umbrella and protect the studios from that because the game is first. There's a name for that. My nickname is the Shit Umbrella. And it's very apropos," Rohde said with a chuckle.
Indeed, one of the things that many have speculated was forced upon the new God of War is the inclusion of multiplayer. This just isn't the case, if you ask Rohde.
"The game teams are everything and, of course, we talked about it within Worldwide Studios even back during the development of God of War 3. 'Should we think about multi-player here?' And the foundations of what is in Ascension right now, we started to build that during the development of God of War 3 because we wanted to do it right," Rohde said.
"They tried very, very hard to make sure that they were crafting a multi-player experience that did not feel tacked on because it is totally standard and I totally agree with the sentiment across the industry that it's a box that a lot of game teams check. God of War is a single player experience and they found a pretty neat way to turn this multi-player. It still has that whole God of War feel."
With E3 shining a spotlight on Wii U, and Microsoft emphasizing its new SmartGlass technology, the idea of multi-device experiences is gaining prominence. We asked Rohde what Sony has up its sleeve, and predictably he pointed to the Vita as that second screen. In fact, Rohde believes it gives Sony an advantage over the Wii U.
"Because we have the Vita, I think we can do a lot of special things. And remember, that Wii U tablet doesn't have a processor in it, so it's got to be fueled by that box sitting under your TV. We can do some pretty special things that you'll start to see on the floor this year and you'll see more over the upcoming months about what you can do when you actually have a processor in the thing that's in your hand as well," Rohde stressed.