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Grimoire indiegogo - offer your money for the RPG of the... two decades!

Alexios

Cores, shaders and BIOS oh my!
Why two decades? Because that's about how long it's been development for. In the last 5 year or more it's reportedly been mostly completed yet remained unreleased for whatever reason (when and if an update was given between long site downtime periods, once a year would have been lucky). Now you can help make it happen! Or just help. Who knows! Lock if old.




INDIEGOGO CAMPAIGN PITCH

Having self-funded the entire development of the game over the past 17 years out of our own pockets we are now turning to crowdfunding to put the final polish on the game before delivering it to fans worldwide who have been waiting on the game for more than a decade. A pledge to the game will secure you a one-of-a-kind collector's edition of the resulting masterpiece and a guarantee that the completed product will be artistically perfect. Only pledges will get DRM-free copies of Grimoire once it is completed.Magic Hat

Grimoire is a turn-based, 3D, first person perspective roleplaying adventure in 1024x768 256 Color graphics. The 3D step-based engine is pixel perfect and smooth scrolling with zero distortion handcrafted images.

The style of play is very similar to that of CRPGS during the golden age of computer roleplaying before 1992 like Eye of the Beholder, Bane of the Cosmic Forge, Crusaders of the Dark Savant, Might & Magic, The Bard's Tale, Stonekeep and other classic games.

Stone BullThe emphasis in the game is on the story, exploration, discovery, character advancement, puzzle solving, strategic phased combat, treasure hunting, inventory management and interaction with the non-player characters encountered during play.

DOWNLOAD GRIMOIRE PUBLIC DEMO V1.2 NOW!

I'm not pledging but I won't judge you. I'll just wait and see if it ever (and how it) releases first.

Disclaimer: this campaign will receive all of the funds contributed by Fri 19 Apr 11:59PM PT.
 
He's probably just kicking himself that he started working on this 17 years before he could have gotten a kickstarter for it.

I don't see anything wrong with it in principle, lot of the rewards are nifty if you're interested in the project, but it kinda sounds like some of this money is gonna get spent making the game look less like the games it's supposed to be emulating, so I dunno how great an idea that is.

Guy is kinda amusing. Sort of sounds like what would happen if Mel Brooks locked himself in a cave with a computer for 20 years.
 
It's been a very long time since I played Lands of Lore, but I could have sworn it had three-man parties.

Was Ultima Underworld 1 significantly shorter than 2? I've completed 2, and I'm sure it took me longer than the original EOTB.

Automap I'll give them as worth pegging up, but I'd certainly question the inclusion of Autoheal and Autowalk as notable features. I'm also kinda curious what Legend of Grimrock's numbers work out as, I *think* it took me about as long as Lands of Lore to complete.

Spells and NPCs seem slightly shaky. Is NPCs referring specifically to interviewable ones? When I completed Arena, I didn't play a caster, but I'm pretty sure it had spells!

20+ NPCs in Ultima Underworld sounds off - I can think of maybe 40 or so in UW2. I've not played the Might and Magic games (yet), but I'd similarly look a bit confused at the 20+ for the Xeen pairing.
 
The game has been "super close to release" since the mid 90's - no joke. This is Duke Nukem Forever level vaporware, and I seriously believe that this is in the spectrum of an intentional scam. Notice that he's running a flexible funding campaign, meaning he gets all the money even if the goal isn't met.

If you know the Cleve Blakemore persona, he has in detail fabricated the design details of games that only exist in his mind. Back this project with extreme caution: that's my 2 cents.
 
Even if this thing were an actual product, 20 years of development against everything else that has come out is going to cause this game to have nightmarish feature creep.
 
Technically, the objective of founding is, well, founding, not to pay for a job already done.

Probably he realised that no one was going to pay for the game when it got released (being a so old school concept and niche, and taking into account the piracy), so he decided to make the money before launching the game, like a preorder of a game already done.

He spent so much time making the game that the technology exceeded the project. Is not only the sprites (now there are more eficient ways to do nice sprites than the pixel-edit on Paint Shop Pro) and resolution problem, it seems that the game crashes on x64 OS.
 
Cleve was a dude who worked (or was contracted by) SirTech back in the Wizardry 7 days. He claims to have worked on Wiz7, and for the sake of argument let's say he did. (Previous to that, his big contributions to gaming was in the C64 era.) He had a falling out with SirTech and started working on Grimoire, which was to be a "Wizardry 8 killer", which gives you some idea of how long this shit's been going on for.

Anyway, if that's all it was, he'd just be another vapourware guy. BUT THERE'S MORE! See, Cleve used to go on Usenet back in the day and regale us with stories about the coming race wars in America, how he once defeated an entire gang of Mexican thugs in the L.A. riots, and how he's actually descended from Neanderthals and hence is like an ubermench to us puny Homo Sapiens. He would tell us tales of his superior bone density, which once allowed him to not only get hit by a car and survive but the car's metal bent around him because he's just that strong, yo. Oh, and how musketballs used to be the size of basketballs and if you got hit with one you'd just explode into red mist. Not him, though, because he's a Neanderthal.

All the while, he'd be talking up Grimoire, announcing it was "95%" completed and would be the greatest game of all-time. Sometime around then, he apparently packed his family up to Australia because he was 100% there was a coming nuclear war, built a fallout shelter, and started selling a computer system designed to be used by other wingnuts with fallout shelters. He has a blog called Vault Co which is technically work safe, but neither brain nor eyeball safe.

In the time since everybody abandoned Usenet, he's put up a dozen or so websites for Grimoire announcing new release dates, then berating everybody who understandably complains that this game is vapourware, then missing his own self-appointed release date, and then quietly taking down the website before rinse-and-repeating the process every couple of years. Hence the MASSIVE HILARITY of a guy putting up a crowdfunding request for a game he's been claiming has been more or less done for literally dozens of years and then setting that request at $250,000.

There's more, but that's the basics. I strongly urge you not to bother with his blog unless you're a connoisseur of internet racist narcissists.

http://brokenforum.com/index.php?th...imoire-an-indiegogo-project.3678/#post-281602
 
That's hilarious.

Also, he didn't work in Wizardry 7. Is not in the credits of any version of the game (well, he's not even in mobygames database).
 
Wow... i read some posts of his vault blog, and he's definetively nuts. But not "funny crazy", the kind of crazyness that you know that some day you'll see that name in a newspaper, related with a mass murder.
 
The ultimate vaporware title. With Duke Nukem Forever released, nothing comes close to this.

This game has been in development longer than some posters here have been alive.

Think of it this way:Remember those lists of all the things that happened since Duke Nukem Forever was announced, things that took less time than it's development? Cleve was working on this when 3d Realms was working on Duke Nukem 3D
 
Came in thinking a sequel to GrimGrimoire was announced. That was a pretty cool game...
 
Oh, and new campaign to go with it with a 25k goal this time, lol.

He said previously he doesn't need the money to finish it and just sees it as something that could help motivate him. Not my $.

Demo just crashed for me during a battle with a friendly fairy NPC I attacked.

I don't like this style of engine, it's not how I would have done a first person CRPG like this. Turning is done weirdly.
 
I find it amusing that the new pitch video still has some "Coming May 2012" stuff in it early on before the 2013 slides and such arrived---too bad he didn't shoot for an even more insane new video for the "new" leg of the funding campaign.
 
Cleve Blakemore and Derek Smart should do a kickstarter together where they get into the ring and knock the crap out of each other. The winner takes the kickstarter money.
 
Demo updated to v1.2, updated OP... Apparently you should use XP compatibility settings on 7, lol.
 
http://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar/

So this was supposed to release 2 days ago, and has just been changed to "coming soon".

Honestly I can't wait to try it.

I'm pretty sure you mean can wait

It was getting poked fun at in the steam thread
C8GNDtOVwAAbaSZ.jpg


Joking aside, I'm just gonna scope out reviews and things on it as I only found out about its existence from greenlight and it looks really cool in general (Well I think it looks cool)
 
I'm pretty sure you mean can wait

It was getting poked fun at in the steam thread
C8GNDtOVwAAbaSZ.jpg


Joking aside, I'm just gonna scope out reviews and things on it as I only found out about its existence from greenlight and it looks really cool in general (Well I think it looks cool)

Part of me thinks it will be another 10 years until cleve even talks about it again, but I hope I'm wrong.

And I kinda love this style of game so I'm cautiously hyped.
 
So this is supposed to be released tomorrow. Lol...

I gotta admit I'm very curious to see if we're gonna get trolled again. And even if it actually releases, whether it will be a good game...
 
So this is supposed to be released tomorrow. Lol...

I gotta admit I'm very curious to see if we're gonna get trolled again. And even if it actually releases, whether it will be a good game...

I mean, I won't be surprised if a game does indeed become available within the next 14 hours as Steam timers indicate. It's more going to be a case of whether it's going to be as advertised.

The developer has made a lot of... bold statements.
 
I mean, I won't be surprised if a game does indeed become available within the next 14 hours as Steam timers indicate. It's more going to be a case of whether it's going to be as advertised.

The developer has made a lot of... bold statements.

Are you doubting the power and wisdom of the Golden Baby? Is your faith in the upcoming Incline wavering just as we're about to enter a new golden age of old-school gaming?
 
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