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Kickstarter: SPORTSFRIENDS (Local Multiplayer, JS Joust, more) [Funded]

Pranay

Member
A compendium of four joyfully fun local multiplayer games for PlayStation 3 and home computers.

We're four game developers – Douglas Wilson, Ramiro Corbetta, Bennett Foddy, and Noah Sasso – joining forces to release Sportsfriends, a compendium of four highly acclaimed local multiplayer games:

• Johann Sebastian Joust
• BaraBariBall
• Super Pole Riders
• Hokra

All four games are accessible, spectator-friendly, and deeply replayable.

They already exist as playable prototypes, and have been exhibited around the world at festivals and parties. They've received lots of honors and awards, including three IndieCade awards and the Innovation Award at the 2012 Game Developers Choice Awards. Most importantly, we know they're super fun. Sony does too, and they've already given us the go-ahead to put Sportsfriends on the PlayStation 3!

We want to take the current prototypes to completion, adding tons of different ways to play while keeping them simple at heart. Publishers aren't interested in local multiplayer-only games, so that's where you come in. We need Kickstarter funding to make this project happen.

Back us with $15 or more, and you'll get this package of four games PLUS exclusive rewards. And you'll make it possible for us to finally bring these games to the broader public and to YOU!


http://www.kickstarter.com/projects/gutefabrik/sportsfriends-featuring-johann-sebastian-joust

Game will also come out on PC few months later couldnt fit it in thread title since i think its good to see sony supporting it
 
Definitely looking into this. Johan already sounds fun when you mix it with alcohol.
 
Sounds ok if you want them on ps3 because on pc sounds pretty awful to be honest. Late release and not keyboard supported?
 
Sounds ok if you want them on ps3 because on pc sounds pretty awful to be honest. Late release and not keyboard supported?

PS3 version will be launched after the computer versions, so chances are that they support keyboard already. (except for Johann, I guess)
 
JS Joust is obviously the main event, but Hokra and BaraBariBall are incredible competitive games and everyone that has a PS3 and knows a real-life person that will play games with them should contribute to this.


Sounds ok if you want them on ps3 because on pc sounds pretty awful to be honest. Late release and not keyboard supported?

Hosting a party this weekend and will be playing BaraBariBall and Hokra. They're fine on PC.
 
Super fucking backed, and listen to me, people...Hokra is amazing.

I was obsessed with this game at E3, and at last month's IndieCade festival, I actually did live commentary on a few of the matches, a la sports commentating. The game has a shocking amount of depth and teamwork, and I can easily see it becoming a tournament-style game at any number of nerdy events.

It's seriously awesome. Drop that cash, kids.

Edit: Beaten by Zia so hard

More edit: I want to go to that party
 
We should make this happen TODAY. This is real game development, real innovation at its absolute finest, and it should be rewarded. JS Joust is well worth $15 on its own, but Hokra is truly something special. Mechanics > everything else. Gameplay first, people.
 
Backed. Looks really cool -- been wanting to try JSJoust for a while and I already have two move controllers.. assuming they are still somewhere in the house...
 
PS3 version will be launched after the computer versions, so chances are that they support keyboard already. (except for Johann, I guess)

?

We plan to debut on PlayStation 3 (digitally via PSN) in Fall 2013, with a Mac/PC/Linux release shortly afterwards.



Hosting a party this weekend and will be playing BaraBariBall and Hokra. They're fine on PC.

I was refering to the not support for keyboards just for controllers. Maybe is unplayable on keyboards? No idea, can you tell me if you see it possible to play with a keyboard?
 
I was refering to the not support for keyboards just for controllers. Maybe is unplayable on keyboards? No idea, can you tell me if you see it possible to play with a keyboard?

Oh. Oops. Yup, I'll check sometime this weekend and post in this thread.
 
i still dont get why we are giving so much money to games that are already done/playable...
I get that its more than just porting. but still...
 
Lol, posted in their kickstarter comments:

TimOfLegend 36 minutes ago
Suggestion for Joust: Really confuse everybody by filming people playing your game while wearing ostrich suits.


What's he doing posting on Kickstarter on a workday, anyway? :)
 
So why do they need this money? If the PS3 version is done, just release it.

It isn't done.

Our biggest challenge will be porting the games to the PlayStation 3. Console development isn't trivial, and it's expensive. Nevertheless, if we can make our funding target, we'll have enough money to pay programmers who have console experience.
 
But if Sony isn't paying for the porting why should they get any credit?

(Except that they were the sponsors for the Indiebooth at PAX.)
 
Already over 10k, really impressive.

I've never dropped money on a Kickstarter project before, but I feel like supporting these guys with $15.
 
If they were fully behind it, wouldn't they fund it themselves? The pack is amazing but I can't support a publisher backed kickstarter.

That isn't what Pub Fund is, Sony is not publishing the game. You get some money upfront (after it has passed QA), instead of waiting months for the game to sell. It also gives the devs access to Sony PR/Marketing and the ability for free patching of updates among other things.
 
Already over 10k, really impressive.

I've never dropped money on a Kickstarter project before, but I feel like supporting these guys with $15.

Same here. First kickstarter for me. I never even considered one before, and I chipped in on this one in less than five minutes.
 
It's a deal to publish the game AS AN INDIE, SELF-PUBLISHED GAME.. IFF they can port them all and get the joint game through certification themselves. And the pub fund is something available to all indies, I believe.

This is not a "Sony-backed" kickstarter any more than all the big pc game kickstarters have been Steam-backed, as far as I can tell. Meaning, they are willing to guarantee ahead of time that they will allow the game on their store. If Steam and Sony weren't willing to do this, kickstarters couldn't list releases on those platforms under their rewards. Think about it...
 
Do I understand this deal correctly?

* GuteFabrik gets whatever amount this kickstarter yields as long as it gets above 150k USD
* Upon QA approval, they get guaranteed royalties from Sony which are capped at 500k USD (Most likely lower for this type of game)
* After they sell more on PS3 they get additional money that way
* The PC/Mac/Linux version launches and is presumably sold via their website

I don't like part 2. It might seem petty, but I think Kickstarter should be for realizing your project for the backer, but how is this different from when other Kickstarter projects wanted to create something to show a publisher to get more interest?

If this Kickstarter was just for the PC/Mac/Linux version of the game I would have no issue, but the backers are paying to have Sony expand their game portfolio.
 
To clear up the Sony relationship:

All of the games and overall concept are incredible (duh), so we wanted to sign them up for Pub Fund (which is a back-end guarantee, not up front, and as much marketing help as we can give them). They're still self-publishing the game, and need funding to actually make it happen (and the games aren't done, they're adding a TON of modes and such).

Our previous Pub Fund games have gotten up-front funding from various other places (the Canadian government, for one), Kickstarter is just what the developers chose for this one. Which I think makes a ton of sense given the excited community around all of these games and that you're essentially pre-ordering it.

And I'm super proud of how we're supporting the whole thing. So yeah, SPORTSFRIENDS!
 
To clear up the Sony relationship:

All of the games and overall concept are incredible (duh), so we wanted to sign them up for Pub Fund (which is a back-end guarantee, not up front, and as much marketing help as we can give them). They're still self-publishing the game, and need funding to actually make it happen (and the games aren't done, they're adding a TON of modes and such).

Our previous Pub Fund games have gotten up-front funding from various other places (the Canadian government, for one), Kickstarter is just what the developers chose for this one. Which I think makes a ton of sense given the excited community around all of these games and that you're essentially pre-ordering it.

And I'm super proud of how we're supporting the whole thing. So yeah, SPORTSFRIENDS!

I saw that, is it Sid tweeting that stuff? :P
 
I may be wrong but from what I've seen so far i perceive Kickstarted games essentially a PC audience's territory, and any project claiming "we are going on consoles first and then making a port" pretty much doomed to fail.

We'll see, anyway.
 
I may be wrong but from what I've seen so far i perceive Kickstarted games essentially a PC audience's territory, and any project claiming "we are going on consoles first and then making a port" pretty much doomed to fail.

We'll see, anyway.
You'd hope that Johann Sebastian Joust in particular has gotten enough attention from major sites over the last couple years that it's a known name and quantity, at least in some circles.
 
That isn't what Pub Fund is, Sony is not publishing the game. You get some money upfront (after it has passed QA), instead of waiting months for the game to sell. It also gives the devs access to Sony PR/Marketing and the ability for free patching of updates among other things.

Ah right, that makes more sense. Between the thread title and V_Ben's post it made it seem like Sony had more to do with it than they actually do. It seems like a weird move to announce that you have any sort of tie to a publisher when putting up a kickstarter because someone like me will think "if they're already in bed with X then why do they need my money?" as their first reaction. I think you're better off starting out as saying "we're looking to bring this to the PC and hopefully being able to self publish on other platforms" and then you can give yourself a bump mid campaign by announcing you've made it onto the ps3.
 
I'd also like to point out the $15 reward tier includes Tennnes, an apparently-awesome tennis game by Jan Willem Nijman (Vlambeer) that was discussed on last week's Idle Thumbs.
 
HA! will smith in the video :P

ilyko.gif
 
They're already at $22'000. Feeling pretty good about this so far :)
That's not really encouraging, actually.
Most of the successful Kickstarters gather at least half of the required sum in the first two days and then just crumbs for the remaining month, until the final day's boost.
 
this is awesome. I was hoping that JS Joust would eventually come to PSN. Hope they make it.

edit: can the title of this thread be edited to include the JS Joust name? this thread needs more views.
 
JSJ is by far one of the best games I've ever played.

I think almost spent a whole day of PAX playing it (main floor, didnt know about the 18 player one til the next day :()
 
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