Spring-Loaded
Member
I enjoy playing games where all/most of my actions have expected/believable consequences. If I knock over a vase, I want it to shatter. If I fall from a high height, I should react differently than falling from a short one. If I effortlessly destroy a group of enemies and there's one left, and he knows it, I want him to shit himself, drop his gun or try to run.
That last one doesn't happen much, or not as much as it should. Outside of scripted moments, there's only a few games I've played that feature any of these, let alone all of them. I don't know much about A.I. coding; is this stuff like this considerably difficult to implement?
Of the games I've played, Batman: Arhkam Asylum and Arkham City are my favorites when it comes to instilling fear in enemies. They give you plenty of ways to make your enemies scared and jumpy,=. However, beyond different animations and dialogue (which are great, make no mistake), there aren't many changes to what they do. The enemies will still use the same room-sweeping techniques until there's only a couple guys left, then they'll do the "We need to stick together!" "Nah, you're on your own; every man for himself!" exchange.
Since you play as Batman in this game, the bad guys should run and cower in a corner, or lose all accuracy (all enemies have excellent accuracy, no matter their training) when they reach the "terrified" status. There's that one scripted moment where an inmate surrenders, which I would've like to see more of. Occasionally, inmates that will run and hide somewhere, but when they are cowering, you can't interact with them at all! I want to toss a batarang at the back of their head as they flee
When it comes to fleeing, Uncharted 3 has a few sequences in which the surroundings are collapsing, yet enemies seem to have no drive for self-preservation, or any real reaction to the situation. That, coupled with enemies' limited reaction to getting shot, puts a damper on making the situation have a convincing level of danger.
Also, I've shot countless guns out of people's hands in Red Dead Redemption, but outside of duels, they'll keep going for their gun until they're dead. I'd really appreciate being able to spare enemies when I get the chance.
Are there any games that have really robust fear/flee/surrender systems?
That last one doesn't happen much, or not as much as it should. Outside of scripted moments, there's only a few games I've played that feature any of these, let alone all of them. I don't know much about A.I. coding; is this stuff like this considerably difficult to implement?
Of the games I've played, Batman: Arhkam Asylum and Arkham City are my favorites when it comes to instilling fear in enemies. They give you plenty of ways to make your enemies scared and jumpy,=. However, beyond different animations and dialogue (which are great, make no mistake), there aren't many changes to what they do. The enemies will still use the same room-sweeping techniques until there's only a couple guys left, then they'll do the "We need to stick together!" "Nah, you're on your own; every man for himself!" exchange.
Since you play as Batman in this game, the bad guys should run and cower in a corner, or lose all accuracy (all enemies have excellent accuracy, no matter their training) when they reach the "terrified" status. There's that one scripted moment where an inmate surrenders, which I would've like to see more of. Occasionally, inmates that will run and hide somewhere, but when they are cowering, you can't interact with them at all! I want to toss a batarang at the back of their head as they flee
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This guy should be shitting himself, but no one in this game shits! I demand more shitting in my Batman games.
When it comes to fleeing, Uncharted 3 has a few sequences in which the surroundings are collapsing, yet enemies seem to have no drive for self-preservation, or any real reaction to the situation. That, coupled with enemies' limited reaction to getting shot, puts a damper on making the situation have a convincing level of danger.
Also, I've shot countless guns out of people's hands in Red Dead Redemption, but outside of duels, they'll keep going for their gun until they're dead. I'd really appreciate being able to spare enemies when I get the chance.
Are there any games that have really robust fear/flee/surrender systems?
