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Depression Quest: An Interactive Game (about depression)

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Enco

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The new interactive fiction game from Zoe Quinn, Patrick Lindsey and Isaac Schankler begins with a quote from David Foster Wallace and a warning. Both of them tightened the knot in my stomach and made me feel a little less sure of myself. I decided that now is not the time to click ‘Begin’. I’ve never lived with depression, at least not my own, but I’ve experienced it through others and know that at least one of those people would be extremely anxious but hopeful when faced with that button. This is ‘game’ as communication, comfort and tool of understanding. I’ll share thoughts on Depression Quest soon. You can play for free or donate, both to the developers and to iFred


I can’t tell you when would be a good time for you to play because we all cope with these things differently. I know that when I’m feeling good, I come down that much harder when faced with bleak realities so I’ll wait until my perspective is different than today. Do heed the game’s own warning.

The page for Depression Quest links to a helpline for US residents. I’m picking John’s post on Actual Sunlight for a more complete list: “If you’re in the UK, the Samaritans can be called, anonymously, at any time on 08457 909090, or emailed at joe@samartians.org. If you’re in the US, the NSPL are at 1-800-273-8255. If you’re anywhere else, this page has links to every nation’s own line.”
RPS Article

LINK TO GAME

Wasn't sure where to post this. I thought it would be interesting to go through and raise awareness.
 
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.

I can appreciate what they're trying to accomplish but I have no desire to try to manage depression in a game as well as my real life.
 
Had to stop after a few screens of it describing my life.

Maybe I'll eventually text some friends or partners back.
 
I got through it earlier taking choices that really apply to me. It really is scary accurate into the life of a depressed individual...
 
I can personally see how dealing with depression as a game might have real life consequences, because of the interactive element and the fact that a game is a goal in itself.

I didn't realise how long it would be, but I felt uneasy of whether it would save so I soldiered on to have some sort of accomplishment. I liked the progress ticker at the bottom like "you are now moderately depressed". I liked how "you" used Alex as the scaffolding for some kind of goal or happiness, then Amanda, attic, and finally the therapist. Humans are social beings, yes it's nice to be thought of as individualistic but talking with someone helps.

I feel like the game will be remembered fondly if I get better at my scheduling, compartmentalisation of tasks IRL, and have this game to thank for it.

I get some days like that, and even though I'm not particularly depressed, I can definitely relate to feeling like an "alien" when I was in my teens.

Other things I related to, especially the sleeping thing lately:

iVYR5XAFdJcoA.jpg


Relatively benign, but I had to take a minute about whether to accept a cat. I hate cats and dogs, and didn't like the guilt tripping, even though having a cat as a companion might help the loneliness and have something to do when bored. I couldn't take the cat on, but was thankful it didn't lead to a bad consequence.
iF9EExv7ZcgWa.jpg


Online communication really is easier than real life:
iQYwptm6ulvZL.jpg


I'm fine with therapy, CBT, but take a hard stance against medication. Most of the psychiatric medication still isn't scientifically proven, and I'd rather not risk worse side effects, don't want anything messing up my brain chemistry. Should be the very last resort.
iDG7zN5qoxG8S.jpg
 
I played this. I almost felt that it was too "easy" to make the right decisions and that the status displaying the character's mood made it feel too much like a game. Though, playing this I realized how inhibiting clinical depression actually is. I might be miserable, but I suppose I should be thankful that it's because of my circumstances and not because of some chemical imbalance or something that prevents me from being happy even if things were going well in my life.
 
Is this supposed to make you feel better about depression or put you into one? Cuz it's pretty depressing.

We all have moments like it, and the game might help someone realise that procrastination can be helped by just talking to someone. Talking to someone isn't as fraught with negative consequences as they might expect and not everyone is out to think negatively of you because you're depressed.

At least that's what I got out of it.
 
A very accurate depiction of depression, though it's set in a near "perfect" world where everything is geared towards helping you get out of it. Doesn't say what happens if your meds and CBT have no effect.

And all the paths were still reliant on you actually having friends or family members who can deal with this stuff the right way.
 
Yeah, this game is breaking me at the moment.

Is this supposed to make you feel better about depression or put you into one? Cuz it's pretty depressing.

It's meant to help people understand what it is like to live with depression.

You head to a clear spot on the back wall, and lean against it. For some reason, this always feels a lot more secure.

Fuck my life :/
 
Some of that sounded a little too close to home... some of those ways of phrasing things "I'll just watch TV for 30 minutes to clear my head". Replace "Watch TV" with "Play video games" and "30 minutes" with "an hour", and it's very familiar. Makes you think, doesn't it?

Interesting "game", and a very good idea for spreading awareness, though. I approve!

Also, that more than one of us here say we can relate a bit probably means that, no, we aren't fucked. We just became aware that thought like this are something we have to keep an eye on.
 
I think I may still may severe depression. This game mirrors my life. I am on medication but I do not feel good. It feels almost like I am unable to feel happy about anything most of the time. I rarely get excited about anything. I have no hope for the future. I see myself as a failure. I don't want to talk about my problems with anyone because I've tried to fix them before and thought I succeeded. I've dropped out of college classes countless times. I have no direction. No ambition. No energy or motivation outside of uncommon bursts of making something that is highly interesting to me. Any real work get pushed aside. I just wait for my life to crumble around me. Feels like I deserve it. I don't have it hard. I'm being supported by my parents. I don't have any right to complain.
 
Holy FUCK this is me. Holy fuck. Holy shit. Like I know I'm depressed but this is incredibly accurate.

The part where your friend comes online to talk... yeah they left out the option "close window and avoid facebook because you don't want to converse with people online because it makes you anxious and is worse than real life because there is seemingly no dictating conversation so when/if the person leaves you're left wondering what you did wrong".

Fuck.
 
I tried this out for a little while. Found a lot of it all too familiar. Brilliant idea to have actions that appear to be options, but you can't actually select them.
 
Holy FUCK this is me. Holy fuck. Holy shit. Like I know I'm depressed but this is incredibly accurate.

The part where your friend comes online to talk... yeah they left out the option "close window and avoid facebook because you don't want to converse with people online because it makes you anxious and is worse than real life because there is seemingly no dictating conversation so when/if the person leaves you're left wondering what you did wrong".
Uuuungh.

That just tells me everything I need to know about the game, and how it's kinda too soon for me to think about being in that completely irrational but frighteningly real state of mind again.
 
I'm fine with therapy, CBT, but take a hard stance against medication. Most of the psychiatric medication still isn't scientifically proven, and I'd rather not risk worse side effects, don't want anything messing up my brain chemistry. Should be the very last resort.

That's simply not true. It's an especially odd claim as the response rate to therapy and medications is almost identical - we've known that for as long as we've had antidepressants (and the combination of medications + therapy is way more effective than either alone). The debate isn't about whether or not antidepressants (I'll leave aside the larger question of whether "most" of the huge number of psychiatric medications haven't been validated) work - it hasn't been for a long time now. The arguments from people like Irving Kirsch are about whether the meds work any better than other therapies, particularly for milder cases of depression. Even Kirsch will grudgingly admit that they work pretty well for severe depression.

Also, for many of us, having depression "messing up [our] brain chemistry" is a way bigger deal than the potential negative effects of the meds. You certainly don't have to take them, but saying that there's insufficient science supporting their use is simply misleading to other people who may benefit from drug therapy.

Whew.

So I really liked Depression-Quest. I'll cross-post my comic from our excellent depression thread, if that's okay.

Title: (suggested by EdmondD, and getting more appropriate all the time): The Bagels' Comic of Arrogance Look At Me Love ME Someone Pay Attention To ME
Soon to be a weekly feature!
Presented in stunning "I can't write straight, apparently"-o-vision!



DQ1_zpsd6324dfe.jpg


DQ2_zpsd4e1a74f.jpg


DQ3_zps2ed3e911.jpg


DQ4_zpsc8bb7681.jpg
 
Am I a terrible person for getting slightly irked that the main character starts off with friends and a significant other?

Does remind me a lot of my life beyond that though. Which irks me in its own way since I just had a intake session last week and the therapist said that I didn't have depression, just a mood disorder. And now I have to wait two weeks before I can see her again and until April just to meet someone to talk with me about medication. Jesus, it's hard getting help when you're poor as shit.
 
Am I a terrible person for getting slightly irked that the main character starts off with friends and a significant other?

Does remind me a lot of my life beyond that though. Which irks me in its own way since I just had a intake session last week and the therapist said that I didn't have depression, just a mood disorder. And now I have to wait two weeks before I can see her again and until April just to meet someone to talk with me about medication. Jesus, it's hard getting help when you're poor as shit.

What the shit does that mean? Depression is a mood disorder. You can't just tell someone they have a mood disorder, you need to be a tad more specific...
 
Even though I've suffered for years it's still strange that the things talked about in the story are obvious symptoms. I've been through pretty much everything in the game yet it still feels like a personal thing, maybe because I'm a bit solipsistic. I teared up a few times reading it.

I do feel like "go get therapy" "go take pills" is a bit old hat for me. I've done it all and I still feel the same way, I just do my best to distract myself from life otherwise I'll go mental.
 
Why are all the good options crossed out and red?

I think it's meant to let people who aren't depressed understand that some options for a person who is depressed is basically impossible. It's like someone telling a depressed fellow to "snap out of it" or "go out and enjoy making some new friends" - someone who's depressed just can't do these.

It's often that someone who's depressed knows, or imagines that his presence is completely toxic to others and thus withdraws from any sort of interaction whatsoever, this is very well shown in the protagonist's relationship with Alex, his family as well as his therapist.

While as a true gamer I played the game by not role playing as a depressed person, but rather I tried as hard as I could to pick to right answers to reach a happy ending, I could recognize a lot of the scenarios in the game. I think I may have been living with undiagnosed depression for a long time.
 
Played it as accurately as possible.
Ended up breaking up with my girlfriend and being probably-close to being fired.

The game ended as I was being lectured by my mom yet again.
 
I think it's meant to let people who aren't depressed understand that some options for a person who is depressed is basically impossible. It's like someone telling a depressed fellow to "snap out of it" or "go out and enjoy making some new friends" - someone who's depressed just can't do these.

It's often that someone who's depressed knows, or imagines that his presence is completely toxic to others and thus withdraws from any sort of interaction whatsoever, this is very well shown in the protagonist's relationship with Alex, his family as well as his therapist.

I feel sorry for the depressed people. But what about those of us that apparently actually are completely toxic to others and don't have friends to lose in the first place? Or find a significant other. (I mean, hell, I've been on OKCupid for like 8 years now, you'd think I'd get a random message once in a while. That's not an insult).

I realize depressed people have serious problems, but at the same time it's hard to feel sorry for them when they have problems you wish you had (coping with friends/family).
 
I feel sorry for the depressed people. But what about those of us that apparently actually are completely toxic to others and don't have friends to lose in the first place? Or find a significant other. (I mean, hell, I've been on OKCupid for like 8 years now, you'd think I'd get a random message once in a while. That's not an insult).

I realize depressed people have serious problems, but at the same time it's hard to feel sorry for them when they have problems you wish you had (coping with friends/family).

What the fuck is this shit? You do know that depressed people are not all blessed with friends and family, right? You do know it is a disease, not a social condition, right? And hey, maybe YOU are a depressed as well which is why you feel toxic to others.

Fake edit: Sorry if that sounds harsh. Your post is a bit ridiculous though, assuming some sort of delineation between people with depression and the rest of the population categories.
 
I feel sorry for the depressed people. But what about those of us that apparently actually are completely toxic to others and don't have friends to lose in the first place? Or find a significant other. (I mean, hell, I've been on OKCupid for like 8 years now, you'd think I'd get a random message once in a while. That's not an insult).

I realize depressed people have serious problems, but at the same time it's hard to feel sorry for them when they have problems you wish you had (coping with friends/family).

What the fuck is this shit? You do know that depressed people are not all blessed with friends and family, right? You do know it is a disease, not a social condition, right? And hey, maybe YOU are a depressed as well which is why you feel toxic to others.

Fake edit: Sorry if that sounds harsh. Your post is a bit ridiculous though, assuming some sort of delineation between people with depression and the rest of the population categories.

I think DiscoJer meant that the protagonist in the game starts off in a pretty good position, he has a job, a girlfriend, someone to talk to on IM, as well as an engaging family etc etc, and hence it's hard to feel sorry because he's in a poorer position than that.

I kind of understand where he's coming from, the only thing I have is my folks. But I don't think the game is about trying to get people to feel sorry for depressed people, it's more of trying to get people to help those they think might be depressed.
 
I think DiscoJer meant that the protagonist in the game starts off in a pretty good position, he has a job, a girlfriend, someone to talk to on IM, as well as an engaging family etc etc, and hence it's hard to feel sorry because he's in a poorer position than that.

I kind of understand where he's coming from, the only thing I have is my folks. But I don't think the game is about trying to get people to feel sorry for depressed people, it's more of trying to get people to help those they think might be depressed.

Maybe, but it is sort of like saying 'I know amputees have problems, but they have problems I wish I had, dealing with family and stuff'. It makes no sense. People all have problems. Depressed people may not have family and friends before they have significant symptoms, hell, most of my family died years ago.
 
Maybe, but it is sort of like saying 'I know amputees have problems, but they have problems I wish I had, dealing with family and stuff'. It makes no sense. People all have problems. Depressed people may not have family and friends before they have significant symptoms, hell, most of my family died years ago.

That's a good point.
 
I don’t like that you have a GF and Friends why not go all the way?
And make him someone with Social Anxiety that is completely alone and because of it obviously Depressed and Suicidal.
 
I don’t like that you have a GF and Friends why not go all the way?
And make him someone with Social Anxiety that is completely alone and because of it obviously Depressed and Suicidal.
Maybe it's part of what the creator experienced?
Does it have to appeal/apply to everyone equally? That's a weird staple to put on "art" or anything that tries to have a message.

There's scope for people to depressed in all walks of life.
Why isn't it an elderly person living alone? Why isn't it xyz?

[I get it not being as resonant per person depending on an individuals circumstances, but I don't see that as a negative part of the piece itself, merely a fact]
 
Maybe it's part of what the creator experienced?
Does it have to appeal/apply to everyone equally? That's a weird staple to put on "art" or anything that tries to have a message.

There's scope for people to depressed in all walks of life.
Why isn't it an elderly person living alone? Why isn't it xyz?

[I get it not being as resonant per person depending on an individuals circumstances, but I don't see that as a negative part of the piece itself, merely a fact]

I simply don’t like the idea about a person getting depressed but also at the same time being in a perfect and the best possible
Situation to be also cured from the disease as if depression only has effects on you and does not destroy people around you.
 
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