OK guys, now is your chance to show you indeed wants a new DAOC-like RvR game ---
go here and place your pledge!
·Camelot Unchained is a subscription-based, RvR-focused MMORPG.
·The game will feature RvR-based leveling tracks for all classes. No PvE (player vs. environment) -based leveling, loot drops or other such systems are currently planned. All leveling will come from engaging in the games RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.
·You will have the choice of playing any realm on each of the games servers except that you may play only characters from the same realm on any single server. In other words, one server = one realm.
This game is built upon three main pillars of gameplay, RvR, crafting and housing.
Here are some key elements for crafting and housing:
·Camelot Unchained features a totally player-driven economy. There wont be drops from the NPCs, no redeemable tokens or anything like that.
·There will be a pure crafter class with its own unique leveling track.
·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.
·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.
·The housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.
·Players will be able to build structures throughout the world, in both safe and contested areas.
YES! Three realms RVR is back! The realms names areAlbion, Hibernia and Midgard! Oh, wait,
Arthurians, Tuatha Dé Danann and Vikings.
So guys, its basically DAoC without PvE but with extended crafting to put your wife on it. Just awesome!
go here and place your pledge!
·Camelot Unchained is a subscription-based, RvR-focused MMORPG.
·The game will feature RvR-based leveling tracks for all classes. No PvE (player vs. environment) -based leveling, loot drops or other such systems are currently planned. All leveling will come from engaging in the games RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.
·You will have the choice of playing any realm on each of the games servers except that you may play only characters from the same realm on any single server. In other words, one server = one realm.
This game is built upon three main pillars of gameplay, RvR, crafting and housing.
Here are some key elements for crafting and housing:
·Camelot Unchained features a totally player-driven economy. There wont be drops from the NPCs, no redeemable tokens or anything like that.
·There will be a pure crafter class with its own unique leveling track.
·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.
·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.
·The housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.
·Players will be able to build structures throughout the world, in both safe and contested areas.
YES! Three realms RVR is back! The realms names are
Arthurians, Tuatha Dé Danann and Vikings.
So guys, its basically DAoC without PvE but with extended crafting to put your wife on it. Just awesome!