Q
Queen of Hunting
Unconfirmed Member
Road Redemption takes the motorcycle-combat racing gameplay, pioneered by the Road Rash series, and brings it to the next level.
Road Redemption brings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic motorcycle combat/racing formula.
The Road Redemption team has been hard at work since early 2012, though preliminary design work started as far back as 2009.
By focusing exclusively on high spec platforms (Windows PC, Mac, and Linux), we can maximize elements like physics complexity, level size, number of onscreen drivers, control complexity, and graphical fidelity.
We're currently working on integrating Rift support into Road Redemption as a proof of concept, and we will be announcing an Oculus Rift stretch goal soon.
We would love to have the opportunity to port Road Redemption to consoles. Most of the team members are seasoned Xbox 360 developers, and porting to Xbox 360 would be a top priority.
We are looking forward to seeing how Unity performs on Wii U.
We would definitely like port to PS4, when it releases.
We will be announcing console port stretch goals as we get closer to our initial funding goal.
pics and other info at linkWith your support, we will release Road Redemption, on its primary platforms, in July of the coming year.
http://www.kickstarter.com/projects/darkseasgames/road-redemption?ref=live