Refreshment.01
Member
This early in it's life the 3rd party support has turned as cold as we see in the twilight years for many other platforms. So it is time for Nintendo to look at alternatives.
So what happens if Nintendo just designs mayor 3DS titles with multi platform in mind? As well as encouraging 3rd party developers on 3DS to take this aproach. This seems right for multiple reasons:
1- Developers could potentially reach a bigger user base.
2- The 3DS games could benefit from the extra processing power. Increased resolution or frame rates, better visual quality in general (AA, Aniso or post processing filters)
3- Tap into the potential and expanded social features the Wii U platform should/could get in the future.
4- The Wii U catalog will enrich itself with a bigger pool of software.
5- The Wii U gamepad faithfully mimics every single 3DS input method, down to the same resistive touch screen technology.
And this could also present a potential way to have increased revenue for the same piece of software depending on the way Nintendo choses to implement it. For example, after buying the 3DS game in whichever platform the user pays an extra small fee to have the game unlocked for the other platform.
Now the potential downside for this, that i can think of, lays in how and if the experience could translate well from the 3DS setup to the Wii U, the 3DS for example has the screens in a very small proximity to each other. But since Nintendo transitioned to the 3DS the use of dual screens for gameplay porpouses has decreased in favor of focusing in the 3D screen. If you consider the biggest titles in this hanheld (MonHun, Mario Kart, 3D Land, NSMB2, Revelations, etc) most of them would have no problems running in the Wii U setup.
I think the potential for the feature is there and could be one the of most interesting things Nintendo could do with the platform since the Wii U pad failed to attrach the market as well as the Wii Remote did. I would say cross play makes more sense in the Wii U/3DS combo than it ever did on the PS3/Vita.
So what happens if Nintendo just designs mayor 3DS titles with multi platform in mind? As well as encouraging 3rd party developers on 3DS to take this aproach. This seems right for multiple reasons:
1- Developers could potentially reach a bigger user base.
2- The 3DS games could benefit from the extra processing power. Increased resolution or frame rates, better visual quality in general (AA, Aniso or post processing filters)
3- Tap into the potential and expanded social features the Wii U platform should/could get in the future.
4- The Wii U catalog will enrich itself with a bigger pool of software.
5- The Wii U gamepad faithfully mimics every single 3DS input method, down to the same resistive touch screen technology.
And this could also present a potential way to have increased revenue for the same piece of software depending on the way Nintendo choses to implement it. For example, after buying the 3DS game in whichever platform the user pays an extra small fee to have the game unlocked for the other platform.
Now the potential downside for this, that i can think of, lays in how and if the experience could translate well from the 3DS setup to the Wii U, the 3DS for example has the screens in a very small proximity to each other. But since Nintendo transitioned to the 3DS the use of dual screens for gameplay porpouses has decreased in favor of focusing in the 3D screen. If you consider the biggest titles in this hanheld (MonHun, Mario Kart, 3D Land, NSMB2, Revelations, etc) most of them would have no problems running in the Wii U setup.
I think the potential for the feature is there and could be one the of most interesting things Nintendo could do with the platform since the Wii U pad failed to attrach the market as well as the Wii Remote did. I would say cross play makes more sense in the Wii U/3DS combo than it ever did on the PS3/Vita.