I just saw the ending credits rolling. I loved it through and through. It is my sleeper hit of 2013 easily (I know its 2010 but you know what I mean). What a pleasant surprise!
I bought this game around 4 or 5 days ago. There was some great deals in the Wii section so I decided to buy Fatal Frame 2, Zack and Wiki (again), Link's crossbow training, and Red Steel 2. I actually started with Fatal Frame but the creepy atmosphere coupled with the almost broken controls made me steer clear from it, at least for now. I thought about replaying Zack but I thought I might as well give RS2 a go before switching.
I started on easy mode because I didn't know what to expect. The controls were almost jarring in the beginning of the game. Even though I'm accustomed to the Wiimote something still felt very alien to me, the sword controls were very precise, the guns were even more precise. From the get go it felt like a fresh experience, especially with the beautiful art style and interesting set up (west meets east). After the first boss fight I felt the need to bump up the difficulty to medium, but for some reason my arm started to cramp a little bit, I didn't even realize this until about 3 hours of playtime, but this was probably a first for me on the Wii. It was uncomfortable until I took a 10 minute break, everything went back to normal afterwards.
The mecahnics in this game are some of the best I've seen in an action game... ever! I can't recall any title that managed to do melee and far range combat as well as RS2 did. Every mechanic felt like it had some use, and encountering each mob of enemies meant many ways to tackle them. What this resulted is an action game that is slow on the screen, but incredibly fast paced in the mind. It was somewhat a revelation to me, for the first time in many years I felt my heart pumping in this game, I had so many options that I got confused at times. Which weapon should I use? Which enemy to take out first? Do I play on the defensive? Offensive? etc. To me, this made mastering the game even more satisfying.
Of course, the other aspect that I thought was magnificently structured was the upgrading system, which is constant throughout the entire game, without exceptions. There are of course some that are just about increasing stats (health, reload times, damage, etc.) But many of them brought new techniques to the table which, coupled with new enemy variations, kept the combat interesting up until the end boss. Speaking of bosses, they were equally as impressive. Fast paced, varied, and deadly, these guys will not cut you any slack, I just wished there was more them.
There are some glaring faults, to be sure. The most offensive one was the sound design, I mean all of it. Soundtrack was lackluster, voice acting was worse, and the effects were even worse. For a game to go extraordinary lengths to set the tone in the graphical department, they completely and utterly failed to create any atmosphere with sound. I really believe the game wouldn't have been any different if I played it on mute. There was nothing to note here. Think Other M, with a cowboy soundtrack, but worse. Another one that I found disheartening was the lack of variety from a level design perspective. They were all a bit too similar for my tastes. With the exception of a few levels, I don't think I would be able to identify when each level took place, there are a million ways to take this idea, but they chose the safest one unfortunately.
There are some less important gripes as well. The side quests were largely uninteresting, even though i liked them (expect for the poster ones). And the story was completely unnecessary, but those didn't sour my experience at all really. Could have used a lot more work, but I'm fine with them as they are.
Overall, beautiful game. I hope to god that we will se a sequel on the Wii U. This game is just begging for it. So many mechanics and ideas in this game are wonderful, rivaling even the best action games of this generation (I am dead serious). It just screams of potential. Unfortunately, a sequel may be a dream given the poor sales this has gotten. But I really think, at this point, I'd rather see a sequel to this than Metroid Prime, and that's saying something.