shinobi602
Member
We all know that Kickstarter has been quite a haven for fresh game ideas and some innovative titles over the past couple years (and some lame ones), and unfortunately a lot of games get recognized and put into the limelight more so than others. These types of little projects are really dear to me because I see the passion that a lot of teams have (while some admittedly don't) and I feel like we can really see creativity from these small developers.I thought it would be nice to bring some that are deserving of more attention into the fold here on GAF in a sort of "Kickstarter Spotlight" type weekly or bi-weekly thread. (With mod's approval).
This first one is one I find a little intriguing. It's been spoken about here and there, here on GAF, but not more than that. It's a little bit janky at the moment, nevertheless it has a certain old school charm to it. It's called Son of Nor:
From the Studio Head (Julian Mautner): ”We have been tirelessly working on the game, funded largely by our own savings, for quite some time now and would love to see our Kickstarter succeed so that we can finish and bring it to market soon.”
Link: http://www.kickstarter.com/projects/stillalivestudios/son-of-nor-the-world-is-your-weapon
Website: http://stillalive-studios.com
Developer: StillAlive Studios
Pledge: $150,000
Genre: Action-adventure
Players: Single and co-op
Interviews
iGR (IGameResponsibly) did an in-depth interview with Julian on the game. Very much worth the read: http://www.igameresponsibly.com/201...udios-discusses-their-kickstarter-son-of-nor/
Videos
Multiplayer Co-op walkthrough
Controls & Gameplay Mechanics
If you're wondering the thread title is about: Control objects in-game with your goddamn mind
Screenshots
I'll only summarize a little about the game (you can read full story details in the link):
Player powers
Immersion
Combat
Puzzles
Final vision for the game
Anyway, that's it for this week. Honestly if they can actually allow objects to be controlled through, well, real life telekinesis, I am fucking sold. I just thought this game deserved a little of GAF's attention and it's awesome that the devs are using their own savings for the time being. Let's see if we can help them out
This first one is one I find a little intriguing. It's been spoken about here and there, here on GAF, but not more than that. It's a little bit janky at the moment, nevertheless it has a certain old school charm to it. It's called Son of Nor:
From the Studio Head (Julian Mautner): ”We have been tirelessly working on the game, funded largely by our own savings, for quite some time now and would love to see our Kickstarter succeed so that we can finish and bring it to market soon.”
Link: http://www.kickstarter.com/projects/stillalivestudios/son-of-nor-the-world-is-your-weapon
Website: http://stillalive-studios.com
Developer: StillAlive Studios
Pledge: $150,000
Genre: Action-adventure
Players: Single and co-op
Interviews
iGR (IGameResponsibly) did an in-depth interview with Julian on the game. Very much worth the read: http://www.igameresponsibly.com/201...udios-discusses-their-kickstarter-son-of-nor/
Videos
Multiplayer Co-op walkthrough
Controls & Gameplay Mechanics
If you're wondering the thread title is about: Control objects in-game with your goddamn mind
Screenshots
I'll only summarize a little about the game (you can read full story details in the link):
-You play as warriors battling the Sarahul Army when you come across Noshrac's desert world
-Battles are won by using your creativity via magic spells, terraformation, and telekinesis.
-Puzzles are in the game which require your mastery of magic to proceed past them
-Succeeding in these puzzles grants your more magical abilities to control elements in the world
Player powers
As a Son of Nor you control the following abilities:
- Telekinesis: Use your environment as a weapon. Throw rocks and other objects with the power of your mind to deal damage or to trigger carefully prepared traps or mechanisms.
- Terraforming: This power allows you to manipulate and shape desert sand. Use it to overcome obstacles with ease, build paths where there are none, raise up protective barriers or slow down incoming enemies.
- Elemental Magic: Use the power of the elements in your surroundings. Cast powerful spells made of fire, wind, or essence and combine them with each other to conjure even more powerful effects.
Immersion
The game is being designed in a way to have as little HUD and UI as possible. There will be no on-screen icons you have to click to trigger magic, or life bars that show how many hit points a player has left. As much information as possible is delivered using natural interaction, visual effects, animation and sound.
You will also be able to control objects in-game using signals from your brain with this peripheral:
http://emotiv.com/
Combat
Levitate rocks above the battlefield and release them to bury your enemies underneath as soon as they pass. Raise up protective barriers using the desert sand surrounding you to shield you from ranged attacks or to hide from enemy patrols. Take advantage of every loose object, set carrots on fire, conjure earthquakes or gale-force gusts of wind to stand your ground in fights.
Puzzles
Son of Nor will have several interesting physics-based puzzles that can only be solved by using a clever combination of the player's abilities (telekinesis, terraforming, magic and its combinations). Cast a wind spell to fill sails, cast a fire spell on desert sand to turn it into glass. Use terraforming to lower sand below an impenetrable wall and make it crumble. Use telekinesis to trigger distant pressure plates, traps or block enemy troops.
Final vision for the game
Son of Nor should become a fully featured action-adventure game that can be played in single-player or cooperative mutliplayer mode. The final game is going to consist of about 50% fights and action and 50% puzzles and exploration. We aim for about 8 hours of gameplay that is subdivided into 6 story chapters with various challenge maps in between. There is a substantial re-play value when you play Son of Nor in singleplayer or multiplayer mode, as you can access new areas with friends.
Anyway, that's it for this week. Honestly if they can actually allow objects to be controlled through, well, real life telekinesis, I am fucking sold. I just thought this game deserved a little of GAF's attention and it's awesome that the devs are using their own savings for the time being. Let's see if we can help them out