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Undertale: Indie Earthbound w/ Friendliness Pellets

TrickRoom

Member
http://www.undertale.com

A demo of this came out just a few days ago, and I just got hooked today.
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I gave it a whirl was surprised at how fresh and deep it felt. This game was very different from the typical JRPG fare (despite being a clear homage to many themes in the genre).

The characters are surprisingly interactive despite being two-toned NES-style sprites, and they often have a lot to say that goes beyond talking once and forgetting about them. That a game can get someone to connect with (or hate) its characters is something that rarely happens within 30 minutes of a demo.

The combat system is unique too, with attack/dodge action commands that are fairly straightforward but have the potential for complications later down the line. It's also one of few (only) times where I've found the nonviolent solution consistently viable.

For those of you who are fans of the MOTHER series, or like those types of unorthodox, experimental RPGs, I highly recommend checking this game out.
 
I just watched some footage of this and it has tons of charm - it looks as if someone mated Earthbound with a game like Monster Party or something, and the mostly monochromatic character sprites give it some sort of MSX-like look. Anyone who's into quirky games definitely needs to check this out.

By the by, the "frog" character sprite kinda reminds me of this early, and I think somewhat obscure C64 game:

https://www.youtube.com/watch?v=HklIf_hll_Y
 
I had a bug here and there, but it turned out to be quite good. I can easily recommend this to anyone who enjoys something quirky and experimental.

For those that have beaten it:
Supposedly the ending changes based on whether you took the pacifist route or not. While I ended up using mostly non-violent means, I did end up killing quite a lot of people early on. I'll give this another shot later to see how much difference it makes to go entirely without killing anyone.
 
Finished the demo, the fighting system is pretty cool. End demo spoiler question:
Is there a way to save the guide?

And they really need to include an option to change controls. ZX is a pain to control on european keyboards.
And people should really post stuff like that over in the indie thread, so that we dont completely forget about these games eventually:
http://www.neogaf.com/forum/showthread.php?t=551216
 
Finished the demo, the fighting system is pretty cool. End demo spoiler question:
Is there a way to save the guide?

And they really need to include an option to change controls. ZX is a pain to control on european keyboards.
And people should really post stuff like that over in the indie thread, so that we dont completely forget about these games eventually:
http://www.neogaf.com/forum/showthread.php?t=551216

End demo spoiler answer:
Yes, you can save her. Give it another go!

Shoot, I thought there was a thread somewhere like that. I guess it missed my mind.
 
Pacifist Run
results in slightly different ending dialog, and an epilogue with future characters

Disappointingly, taking a nap after Toriel goes to destroy the door does not result in anything. No time passes.
On the other hand, taking a nap after taking mercy on Toriel results in a creepy voice telling you to wake up..not sure why. Can't find Toriel.

I'm sure this is full of secrets. Maybe the Toy Knife has a secret use?

Edit:

Toriel will use weaker attacks, and at 2HP won't hit you. It is however possible to die, easiest way is by throwing yourself into the bullets in the 'flury' pattern right off the bat. If you die, Toriel covers her mouth in shock. Game Over voice is the same as the nap voice.
You can attack Toriel after getting to a standstill with her from enough mercy for a Worst Ending..and the music in the house changes? :(
In the Toriel fight, missing on purpose has the same effect as mercy.
 
Pacifist Run
results in slightly different ending dialog, and an epilogue with future characters

Disappointingly, taking a nap after Toriel goes to destroy the door does not result in anything. No time passes.
On the other hand, taking a nap after taking mercy on Toriel results in a creepy voice telling you to wake up..not sure why. Can't find Toriel.

Toriel's still there if
you saved her, she just goes back to the entrance of the ruins. The nap dialogue actually happens around the time after you trigger the fight with her and potentially run away. I guess it's a sort of call to adventure for those who actually followed what she said.

Many secrets indeed. The depth of this just as a demo makes me think of what might happen if KIKIYAMA tried applying all the little Guide Dang It details in Yume Nikki to a traditional RPG.

I've heard from a few places that the toy knife has a secret use, but I haven't been able to confirm it myself... My hunch is it might have something to do with
killing all enemies in every area until the random encounter rate drops to zero.
 
Damn, the music is wonderful! Thanks for recommending. I love quirky games like this in the vein of Earthbound :)
That reminds me of checking the recent status of the Mother 4 fan-project, which I'm really looking forward to.
 
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