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LTTP Stalker: Shadow of Chernobyl

MormaPope

Banned
stalker_wp_01_1024.jpg
I used to think the environment and atmosphere in Fallout 3/New Vegas was pretty depressing. Even in the darkest and most devastating corners of those worlds though, there might be a light at the end of the tunnel. Witty characters with fantastic dialog could be met, odd and goofy things may happen, and safety doesn't seem to be so far away.

Imagine that light didn't exist. Take away witty characters and replace them with characters that don't care about you, that can barely survive on their own and probably won't live much longer. No area is safe, the land is always tainted by anomalies. Wandering around without a care in the world won't lead you to loot or treasure, it'll lead to catching a bullet to the head or being viciously blindsided by a horrible creature.

Stalker is the most depressing and hellish game I've ever played. Victory isn't from how many firefights you win, victory is when you find AK ammo and sausages from dead allies and foes. I root for those around me to perish so I can loot form their corpse and continue on in a world where living makes less sense than being dead. You constantly hear humans screaming in the distance, demons growling or howling, gunshots that echo and die out.

Besides scavenging and murdering any bandit that wants you dead, you have to worry about the supernatural and deformed. There is no happy ending, there isn't anything joyful in the world of Stalker. The only reason you continue onwards is based on a simple but powerful human trait, curiosity.

Continuing through the hellish world to find answers is what compels the player to continue. No other game has portrayed horror that feels realistic yet demonically fantastical.
 
Great post! I love the first Gothic probably for the same reason as Stalker. Both are very moody games :)

What made Stalker unmatched with mood for me was when I was underneath the military research facility. Not going to spoil what can happen underneath there, but I remember towards the end a long concrete tunnel. The tunnel was wide and empty, the tunnel itself felt eerie and overly welcoming.

And then going towards the end of a tunnel you hear a loud bellow behind you. The sound design in Stalker is great.
 
I have had so many starts on this game and its sequels but I never make it past the first save. I leave and never come back; its a complex mystery to me that I want to try.

After finishing metro last light I have the urge to go back and play these as I LOVED Metro.
 
Timely thread!

I completed this game nearly two weeks ago and loved every second of it. There are some very frustrating sections of the game, but quick saving helps greatly. Everything about the game's atmosphere is right. The Zone feels like a place you and the rest of the Stalkers shouldn't be.

Skipping Clear Sky and going straight to Call of Pripyat because the faction system in CS is annoying.
 
I've beaten the game on the highest difficulty with no crosshair and no HUD. And i fucking enjoyed being pummeled to the ground by my own mistakes. No other game gave me the satisfation I had after beating it.
 
It also has some of the most stressful environments in any game I played, like the X-16 lab in Yantar and the X-18 lab in the dark valley. Awesome stuff though :)
 
Simply the best FPS franchise this gen. No other franchise co se close to what Stalker achieved

This. No other game gives you the same feeling of being alone in a hostile environment where the slightest mistake means death. It's also the only game I ever played where you can have tons of weapons and ammo, body armor, equipment, and still feel helpless and vulnerable. An anomaly can tear you to pieces anyway if you don't pay attention. Resident Evil my ass, Stalker is a real survival horror.
 
Skipping Clear Sky and going straight to Call of Pripyat because the faction system in CS is annoying.
What I actually hated about CS was the infinite respawn, but once I modded that out of the game, it became quite enjoyable as the other two.
 
wanted to play this for the longest time but never had a capable pc, someone tell me their are good quality mods i can use once i eventually get a gaming rig this year..
 
wanted to play this for the longest time but never had a capable pc, someone tell me their are good quality mods i can use once i eventually get a gaming rig this year..

yes there are

probably one of the better modded games out there, in terms of keeping the games accesible and relevant
 
wanted to play this for the longest time but never had a capable pc, someone tell me their are good quality mods i can use once i eventually get a gaming rig this year..

Good graphics mods, great content mods - sleeping, vehicles, locations, weapons... EVERYTHING.
 
This. No other game gives you the same feeling of being alone in a hostile environment where the slightest mistake means death. It's also the only game I ever played where you can have tons of weapons and ammo, body armor, equipment, and still feel helpless and vulnerable. An anomaly can tear you to pieces anyway if you don't pay attention. Resident Evil my ass, Stalker is a real survival horror.

And you die from a simple shot to the head even if you have a fully armored helmet. No other game does that, and yeah. It's really true that you never once feel that you are invincible like in the other games
 
I couldn't be a bigger fan of Stalker: SoC.

It's too bad the devs lost the license. Their MMO followup probably isn't going to cut it :/

wanted to play this for the longest time but never had a capable pc, someone tell me their are good quality mods i can use once i eventually get a gaming rig this year..

Yeah, and probably the most notable of the mods is Stalker Complete 2009. You'll definitely want to get that once you have the game. Maybe play an hour or so in the vanilla game before you apply the mod, just so you'll appreciate how staggering a change it makes.
 
I found the setting of Stalker incredibly compelling, there was this whole mythology to the wasteland that casts Chernobyl NPP as a kind of temple. I haven't been so absorbed by a mystery like that since LOST. The truth about the Monlith Soldiers and the Brain Scorcher was fascinating.

I only wish the game world had been somewhat larger.
 
Great post OP. One of my favourite FPE (First Person Experience) as I think of them. I loved it even as dread filled my heart progressing down into what felt like a very deep, dark lab where likely only death awaiting and I was genuinely worried what might be waiting around each corner.

The honesty and thematic consistency of the setting blows me away every time. Bugs and all (thankfully mostly gone due to mods now) there's nothing quite like it apart from Metro which I like for the same reasons.
 
It lived up to all the hype that its 7 or so year development schedule had in retrospect.

Quite simply one of the best games I've had the honor of playing.
 
ugh nothing is creepier
on the last area and final mission, in the monolith control center, that scary scientist hologram talking over everything... ugh...
 
ugh nothing is creepier
on the last area and final mission, in the monolith control center, that scary scientist hologram talking over everything... ugh...

I thought he came across as a harmless old man if that's possible. And there were much creepier parts in the game
like when you approach the Brain Scorcher and it tries to warn you off by conjuring hallucinations of mutants charging at you in slow motion
 
I will always remember this game. This one time I went into a building for cover. When exploring the building it went deeper and deeper and around the time I got to the last floor - where it was quite dark - I had no more ammo left. Then, I was attacked by a gnome or dwarf or whatever, who scared the shit out of me. Eventually I killed him with my knife, but I nearly died and my heart was racing.
 
I've beaten the game on the highest difficulty with no crosshair and no HUD. And i fucking enjoyed being pummeled to the ground by my own mistakes. No other game gave me the satisfation I had after beating it.

Haven't tried no HUD, but turning of the crosshair and range indicator is definitely the way to play the game. That big ass crosshair takes me out of it completely.

What made Stalker unmatched with mood for me was when I was underneath the military research facility. Not going to spoil what can happen underneath there, but I remember towards the end a long concrete tunnel. The tunnel was wide and empty, the tunnel itself felt eerie and overly welcoming.

And then going towards the end of a tunnel you hear a loud bellow behind you. The sound design in Stalker is great.

Those sections are the highlight of the game. It's amazing that they managed to make them so uncomfortable that you can't wait to return to the desolate, radiated wasteland above, because it's comforting in comparison. The first time I went underground I ran back up to the surface after just a few minutes, then eventually I realized I had to go down there again.

One detail that stands out about this game is that enemies don't always die from gunshots. They go down, but then they just lie on the ground moaining unless you finish them of. It's unsettling.
 
SoC scared the shit out of me multiple times, it really gets under your skin. Definitely one of the best of its kind. Too bad the endgame was a letdown, but the main game was ace. I just loved exploring empty and desolate buildings even if there was rarely anything to be found, there was always a certain tension to it that imo no other game (except maybe Dark/Demon's Souls) managed to recreate.
 
Great game, I really need to replay it again soon! I've only played through it once so far (years ago, when it got released), but there are like 7 totally different endings!
 
The people that think Dark Souls is difficult haven't made the reactor run in Stalker. Good God, man.
 
Good stuff, OP.

At the end of the day, I'll take a former Soviet Bloc-made shooter over anything else in the genre. The Ukrainians, Russians etc., just fucking know how to do great work in a style of game that is milked dry elsewhere.
 
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