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Legend of Iya - indie on kickstarter

vgachi57

Member
This came up in some Kickstarter browsing and looks pretty interesting if you happen to be into 2D metroid-vania style ideas and cool sprites. The trailer shows a lot of crazy detailed art and animation in case that gets you excited. Could be good and didn't see a thread about it so I figured I'd pass it along.

http://www.kickstarter.com/projects/523651724/legend-of-iya

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I saw this for the first time today as well.. beautiful art, but it looks painfully slow. Limits of GameMaker or intentional design? I know it's early, but the speed is already an issue for some in the comments.
 
✓ Sprites
✓ 8-bit 'chiptunes' music in the trailer
✓ Metroidvania

Well this will reach it's goal ( ≖‿≖)

It looks nice though. I like the skeleton walking animation.
 
I saw this for the first time today as well.. beautiful art, but it looks painfully slow. Limits of GameMaker or intentional design? I know it's early, but the speed is already an issue for some in the comments.

Nay, it's nothing to do with GameMaker, it's just how he put it together. I thought it was a bit slow as well, and while it looks pretty top notch in general, I think the run animation is a bit annoying.
 
I backed this. If it gets funded, then Iya looks like it will turn out to be quite larger than I would have guessed previously. From what I could tell, there's a lot of variety in the look of both the rooms and the creatures in that video. And that environment art is sickeningly impressive, which, for me, really does a lot for atmosphere.

I'll keep my fingers crossed this gets funded and finds its way to a full completion, if for nothing else than sheer curiosity.
 
I've played various builds of this game and it isn't slow on a PC, it's just the video. It isn't fast like Sonic, but it isn't slow like Sword of Sodan.
 
I thought I'd give this thread a friendly bump since I dig metroidvania and this guy just posted a playable demo on the kickstarter. So maybe some of you want to check it out.

I did pledge to this project, and I checked out the demo. It has a few hiccups (I don't like the control locks when you turn around or attack, and I don't like the lack of mid-air control when you jump) but overall it's very promising and fans of classic metroidvania should go have a look. His total has stalled a bit lately and it'd be a shame for this to not finish.
 
I thought I'd give this thread a friendly bump since I dig metroidvania and this guy just posted a playable demo on the kickstarter. So maybe some of you want to check it out.

I did pledge to this project, and I checked out the demo. It has a few hiccups (I don't like the control locks when you turn around or attack, and I don't like the lack of mid-air control when you jump) but overall it's very promising and fans of classic metroidvania should go have a look. His total has stalled a bit lately and it'd be a shame for this to not finish.

I echo this sentiment, I hope the KS picks up. Simply some of the best pixel art from any modern game, period.

I just downloaded the demo, will give it a runthrough today.
 
game looks good but I am not digging the running animation, I'll keep it in mind because who knows, I migth actually back this up
 
I echo this sentiment, I hope the KS picks up. Simply some of the best pixel art from any modern game, period.

I just downloaded the demo, will give it a runthrough today.

Aye, particularly the environment art -- The environments remind me a bit of shantae RR -- Which is a good thing.

Just to maybe spark a little discussion and get people to check out the demo, do you all agree with me on the control locks? If you run then turn around, your controls are locked while the character sorta does this "turn around" thing. And if you do a melee attack, you get frozen in place waiting for it to animate. And when you jump, you can't aim your jump at all in the air. You will lose directional controls until you hit the ground.

*I think those things make the game cumbersome to play (though it's a bit better with a controller, which the demo supports). The creator seems a bit rigid on these choices, particularly the jump controls -- I'm not one to say "kowtow to support groups", but sometimes you lose perspective when you've been working on something for years and years by yourself, as he says he has been.

I say all this out of love, I love metroidvania and 2D sprite based games, and I want the game to fund and succeed.
 
✓✓✓✓✓✓ Female lead
✓✓✓✓ She's punching monsters
X whoa that's slow
X chiptunes music doesn't fit the ridiculously beautiful
✓✓✓ sprite art
✓ side scroller
~ get on steam yo
~ is game maker actually good?


I'm mildly excited, will certainly follow this. That is some GORGEOUS art, damn. Reminds me of Legend of Mana hard.
 
Holy crap, I remember seeing the assests of this game way back in 2006 when I used to lurk PixelJoint. Definitely have got to give it to the creator for sticking to his project for this long.
 
Why would you spend so much time on animating the main character, and then give them inconsistent run speed?

That said, it's obviously a labor of love and excellent pixel work.
 

This is really an awesome art... for a 320x240 game, sorry but i'm tired of 320x240 games blown up at high resolutions, indies should try harder, we are in the hd era, next gen will probably introduce 4k resolution and indies are still making cheap 320x240 games with the excuse of retro pixel art.
 
Looks interesting... I might back it, not sure.

This is really an awesome art... for a 320x240 game, sorry but i'm tired of 320x240 games blown up at high resolutions, indies should try harder, we are in the hd era, next gen will probably introduce 4k resolution and indies are still making cheap 320x240 games with the excuse of retro pixel art.

Actually it's 256x192, it says so in the kickstarter. :)

And seriously, do you have any idea how much more money something like that would cost?
 
This is really an awesome art... for a 320x240 game, sorry but i'm tired of 320x240 games blown up at high resolutions, indies should try harder, we are in the hd era, next gen will probably introduce 4k resolution and indies are still making cheap 320x240 games with the excuse of retro pixel art.

Pixel art does not intrinsically take less effort than 3D modeling and texture work.
 
Looks interesting... I might back it, not sure.



Actually it's 256x192, it says so in the kickstarter. :)

And seriously, do you have any idea how much more money something like that would cost?

Pixel art does not intrinsically take less effort than 3D modeling and texture work.

I know this, i'm trying to make a vita psm 2d game, ok i'm nowhere near as good at art as them but i will never make a 2d psm game that on vita and tablets are not native res(basically the game is designed with the 960x544 in mind but on tablets with higher resolution the game is not blown up but it displays a bigger area).
 
The music is ill-fitting and doesn't seem appropriate for the setting or artstyle. Very pretty spritework, wish the creator the best although I will not be backing.
 
The music is ill-fitting and doesn't seem appropriate for the setting or artstyle. Very pretty spritework, wish the creator the best although I will not be backing.

Pretty sure the music is just placeholder and he'll have a dedicated new music guy if funded.
 
This has been looking kind of bad for this game for a while, but I've noticed some last minute movement and I upped my pledge to do my part. I'd love for this thing to fund. He needs to make like $20 grand in a few days -- tough, yes, but stranger things have happened.
 
This is really an awesome art... for a 320x240 game, sorry but i'm tired of 320x240 games blown up at high resolutions, indies should try harder, we are in the hd era, next gen will probably introduce 4k resolution and indies are still making cheap 320x240 games with the excuse of retro pixel art.

The game's developer is a veteran pixel artist, so of course its graphics will be composed of pixel art. It's his primary skill set and the thing that sets his project apart.
 
Sucks. I wonder if he could have gotten by with $55k. I'm sure he wishes he had tried to at the start of this KS. Looks great though. The art and animation is mind blowing. I wonder what will become of this project if funding is unsuccessful. Seems like he already has so much invested.
 
Sad, just looking at the funding, he won't make it. This game looks like a neat YS III for SNES.
 
I hope this gets funded. It looks really good. But yeah looks like it won't make the August 11 deadline. As of now it's still $20,000 short of its $75,000 goal. :(
 
The game's developer is a veteran pixel artist, so of course its graphics will be composed of pixel art. It's his primary skill set and the thing that sets his project apart.

And?
A veteran of ps1 3d graphics should continue making ps1 3d graphics even on the ps4?
Pixel art is not locked to the 320x240(or inferior) resolution he can continue making pixel art in hd.
 
I've been following this game for years, it'd be nice to see it finally released as I had given up hope many moons ago. His blog went dead for like 2-3 years before this ks campaign.
 
Sad, just looking at the funding, he won't make it. This game looks like a neat YS III for SNES.

It's having a notable spike. It'll be tight, but it's feasible - just over $10k to go, and it made about $8k in the last 24 hours.
 
Oh, I remember this from Patrick Klepek's worth reading bit.

Might back tomorrow depending on how far along it is.
 
It looks great though the set piece in the OP is a bit of a bait, if you watch the gameplay video it's only one area like that, the rest become your regular tiled areas with a slight drop in quality.

It reminds me a lot of an GBA title, low res but nice sprites, personally as someone making their own metroidvania I can't see how this is costing so much.
 
5 hours, $1630. It'll be a squeaker, but I think it'll probably just do it. Would be tragic if it didn't.

Also, Diablohead, I don't think $75,000 is a lot. If you consider maybe he's making the game alone and it will probably consume all of his time, that seems like a perfectly acceptable salary for a year of game development. I mean you're right it probably wouldn't cost that much to make the game itself, but I consider compensation for the guys living expenses and food and entertainment while he's making the product to be part of the budget.
 
Alright, I kicked in $15. I really hope it's successful, the animations look great. I just hope my wife doesn't kill me for backing yet another kickstarter project..
 
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