Trailer - https://www.youtube.com/watch?v=yaSBd2YiSUs
http://www.eurogamer.net/articles/2013-07-30-bioshock-infinite-clash-in-the-clouds-review
7/10
More at link.
http://www.eurogamer.net/articles/2013-07-30-bioshock-infinite-clash-in-the-clouds-review
7/10
First things first: this is not the story-driven new BioShock Infinite adventure for which you were probably hoping. That will come in two parts, the first of which is called Burial at Sea and should be out later this year, and it's there that your dreams will really come true - Booker's a private dick, Elizabeth's a dame with a problem, the two haven't met before, and did I mention it takes place in Rapture before the fall? The fact I'm not making this up is extremely cool.
Before that, though, there's Clash in the Clouds, a five-dollar stopgap that promises a little bit of fan service around the edges, but which is mostly a set of challenges that aim to bring the best out of Infinite's combat, unrelated to the main game except through shared assets and mechanics. If you endured rather than enjoyed the fighty bits of BioShock Infinite, then you might prefer just to look up the secret stuff on YouTube. Me? I loved the combat in Infinite, so this should be right up my street.
Clash in the Clouds is a wave-based arena game, then, where Booker and Elizabeth - now rather mute - team up to see off increasingly devilish combinations of enemies over four maps that have been modelled on, but not directly lifted from, familiar sections of Columbia. Finishing off enemies in creative ways earns points and cash - points go towards fighting your way up a leaderboard, while cash can be ploughed into weapon and vigor upgrades at the hub area you visit between waves.
Even leaving aside what Clash in the Clouds isn't, however, the reaction may still be mixed. It's pretty good value at just $5, and if you feel as though you mastered the combat in BioShock Infinite and fancy a new, more competitive challenge, it will feel even more valuable and keep you going for quite some time. But while I enjoyed the early sections, prancing around trying the various approaches the blue ribbon challenges nudged me towards, by the end I was too brutalised to continue experimenting and mostly just playing to unlock things.
It's a shame the designers couldn't find a way to keep things casual as well for players who just want to embrace that combat creativity, so potent in the early waves on Ops Zeal. Instead the balance is quickly tipped away from us and Clash in the Clouds becomes another hardcore mode. That's fine, but there was the potential here to draw out the elusive richness of BioShock Infinite's combat and turn it into a series of madcap slapstick challenges. Going hardcore again feels like a narrow interpretation of what made this part of the game good.
As stopgaps go, I'll still take it, but I'm also conscious that I could very well leave it, and simply settle in for the hopefully not-too-long wait for Burial at Sea.
More at link.