infinityBCRT
Member
I have been thinking about this issue for a while.
Most re-releases we've seen of arcade games on XBLA/PSN over this generation have had games set to Free Play mode, meaning that there wasn't much of a challenge to get through these classic games because you could just keep getting more lives and continuing on.
We've seen a lot of re-releases of previously beloved games like TMNT: The Arcade Game, The Simpsons Arcade game and the X-Men Arcade game. All of these re-releases have been panned due to their sheer simplicity and the ability to stomp through them pretty easily.
But these games weren't really designed around Free Play, and they end up really breaking down and becoming super simple. Outside of games with really nasty AI like Mortal Kombat 2 (where finishing the game on Free Play is an accomplishment on it's own), Free Play mode really diminishes the fun I have with many of these classic games.
I was playing Contra NES over the weekend with my brother-in-law, and that game is fucking hard. Regularly it's way too hard. But even with the Konami code (which gives you 30 lives * 5 continues instead of 3 lives * 5 continues I think) I still found that there was a tension to dying, and the game still felt challenging.
I think the lack of enthusiasm for these Arcade re-releases did have a little to do with the way they handled credits.
So developers, do it right going forward. Limit the credits you give-- play test and see whats a fair amount to give so that there's still a reasonable challenge. Look at home ports of these games (if available) and see how they handled their credits systems. If you must include an option to have Free Play-- disable achievements so that its not encouraged.
What does everyone else think about this?
Most re-releases we've seen of arcade games on XBLA/PSN over this generation have had games set to Free Play mode, meaning that there wasn't much of a challenge to get through these classic games because you could just keep getting more lives and continuing on.
We've seen a lot of re-releases of previously beloved games like TMNT: The Arcade Game, The Simpsons Arcade game and the X-Men Arcade game. All of these re-releases have been panned due to their sheer simplicity and the ability to stomp through them pretty easily.
But these games weren't really designed around Free Play, and they end up really breaking down and becoming super simple. Outside of games with really nasty AI like Mortal Kombat 2 (where finishing the game on Free Play is an accomplishment on it's own), Free Play mode really diminishes the fun I have with many of these classic games.
I was playing Contra NES over the weekend with my brother-in-law, and that game is fucking hard. Regularly it's way too hard. But even with the Konami code (which gives you 30 lives * 5 continues instead of 3 lives * 5 continues I think) I still found that there was a tension to dying, and the game still felt challenging.
I think the lack of enthusiasm for these Arcade re-releases did have a little to do with the way they handled credits.
So developers, do it right going forward. Limit the credits you give-- play test and see whats a fair amount to give so that there's still a reasonable challenge. Look at home ports of these games (if available) and see how they handled their credits systems. If you must include an option to have Free Play-- disable achievements so that its not encouraged.
What does everyone else think about this?