3rdDimension
Member
I just saw this video and wanted to scream at my computer screen.... READ THE DAMN ON SCREEN INSTRUCTIONS!
Scrub to the 4 min. mark....
http://www.ign.com/videos/2013/08/21/legend-of-zelda-wind-waker-hd-intro-village-wii-u-gameplay-gamescom-2013
Seeing scenarios like this all the time (especially from game journalist) almost reinforces why developers have to hand hold gamers with long on screen instructions or force them through a tutorial.
The person playing so badly almost always lead to them being frustrated and ultimately turning away from what could be a solid game. All because they didn't follow on screen instructions and instead try to play a game their way.
I am starting to understand why developers and games in general have leaned more on this hand holding style of introduction to game play.
It seems like the NES generation of gamers actually had the patience and fortitude to learn a game and plow through it where as today's generation is all about how fast they can get into a game and play along with playing the way they want to instead of the way it was crafted to be played.
Scrub to the 4 min. mark....
http://www.ign.com/videos/2013/08/21/legend-of-zelda-wind-waker-hd-intro-village-wii-u-gameplay-gamescom-2013
Seeing scenarios like this all the time (especially from game journalist) almost reinforces why developers have to hand hold gamers with long on screen instructions or force them through a tutorial.
The person playing so badly almost always lead to them being frustrated and ultimately turning away from what could be a solid game. All because they didn't follow on screen instructions and instead try to play a game their way.
I am starting to understand why developers and games in general have leaned more on this hand holding style of introduction to game play.
It seems like the NES generation of gamers actually had the patience and fortitude to learn a game and plow through it where as today's generation is all about how fast they can get into a game and play along with playing the way they want to instead of the way it was crafted to be played.