So there was a lot of question marks over the nature of TheChineseRoom's deal with Sony and whether the game was still coming to PC at some point. This was posted by KillThee in another thread but I think it's worth surfacing in its own.
They spoke to RPS in more detail about what's going on.
Basically sounds like they have a similar set up as thatGameCompany... a collaboration with Sony Santa Monica, and publishing by Sony.
http://www.rockpapershotgun.com/2013/08/22/dear-esther-devs-rapture-no-longer-coming-to-pc/
Sort of a shame the game's announcement didn't wait until stuff like this was sorted out.
They spoke to RPS in more detail about what's going on.
Basically sounds like they have a similar set up as thatGameCompany... a collaboration with Sony Santa Monica, and publishing by Sony.
http://www.rockpapershotgun.com/2013/08/22/dear-esther-devs-rapture-no-longer-coming-to-pc/
Truth be told, I went in expecting to come away marking off days on my calendar until a period of timed exclusivity was up, but no such luck. When I asked if everybody who matters you know, PC gamers would eventually go to the rapture, Pinchbeck offered a brief, unfortunate reply: No, itll be a PS4 exclusive.
I queried further as to why were missing out, and Pinchbeck was refreshingly frank:
So the thinking went like this, he began. We dont have enough money or production expertise to make this game without help. We dont think we can raise enough through Kickstarter or public alpha to make this happen. We could do with production support on a game this scale. Weve always wanted to make a console game. Publishers have bad reputations all too often. Hey, Sony Santa Monica are great though. Weve met them a few times and really like them and their attitude.
Also, PS4 is starting to look very cool as a platform. All eggs thrown into singular basket, Sony Santa Monica contacted, everybody likes each other, lots of love for the project. Long dark night of the soul mulling over implications of shifting across to console. Mix of pragmatism and excitement about the possibilities win out.
But what of thechineserooms loyal supporters on PC who among other things sprinted the first-person walk-n'-talkers sales all the way up to well over 750,000″? Pinchbeck and co are perhaps more aware of their fan bases mighty contribution than anyone, and theyre incredibly grateful. But they saw a chance to branch out and create an otherwise impossible project. They couldnt say no.
Sort of a shame the game's announcement didn't wait until stuff like this was sorted out.