We understand your concerns and we will address them in more depth in future updates. It is part of the reason why the campaign is set at 60 days in the first place: to give us time to respond and make adjustments as well as communicate our vision and gameplay. That being said our team has many years of development experience. We are using tried and tested middleware and investing in technology like procedural textures which dramatically increases our ability to rapidly develop great looking art with a small team. You need to have experience with larger asset pipelines to see the benefit of this and the economy of scales involved. Our mindset with the art production also transfers over to design and programming. We understand your concerns, feel free to sit on the fence for now.