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Space Opera RTSRPG "The Mandate" looks to have potential! (Kickstarter)

Game looks neat. Reminds me of homeworld and mount and blade. The funding they're aiming for seems a bit steep though.

Link for those who are interested.
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Concept: Cool.
Concept Art: Cool.
Trailer Music: Blargh.
Voiceover Narration: a(*^&d0HO.FBAfjkbkasjf

I'll bookmark it and check in after a month has passed to see what the updates and response has been. $500,000 is quite a bit of money and the stench from Clang is still tainting a number of would-be Kickstarters.
 
Looks promising. I'd prefer a turn based system for the ship boarding, but that would be a rather different game.
 
I saw this earlier this morning and was pretty impressed. It's PC only but I still hope they reach the goal. I love space opera RPGs.
 
Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different?
-A Survivalist Mandate

The preview video threw me back to those dulcet militant tones. All of a sudden I'm up to my nipples in interesting Kickstarters. Will probably back this at some point as well.
 
Great concept, but $500.000,00 isn't enough to do justice to their ambitions. I hope this project gets the exposure it needs and gets overfunded.

I am backing for now, but does anyone know anything about the developers? Are they any good?

Hope obsidian next rpg in the vein of the eternity is a sci-fi too.
 
The unity tech demo is pretty neat, love how the shields and hull react to incoming attacks and asteroids.

Aside from that, though, this is a hugely ambitious project and it's extremely early, with mostly concept art and big ideas to inspire, but not much to actually show (yet).

I'm afraid this feels just a little bit too big for a bunch of unknowns. Though it says on the page they're ex-EA, ex-2K Games, ex-Ubisoft, ex-Funcom people with some experience.


edit: the replies they've made on the page seem pretty professional, like this one to a post expressing similar concerns to my own:

We understand your concerns and we will address them in more depth in future updates. It is part of the reason why the campaign is set at 60 days in the first place: to give us time to respond and make adjustments as well as communicate our vision and gameplay. That being said our team has many years of development experience. We are using tried and tested middleware and investing in technology like procedural textures which dramatically increases our ability to rapidly develop great looking art with a small team. You need to have experience with larger asset pipelines to see the benefit of this and the economy of scales involved. Our mindset with the art production also transfers over to design and programming. We understand your concerns, feel free to sit on the fence for now.
 
You know, usually games like this have to rely on outside press to get the attention they need. I wonder if Mandate has got plans for anything like that, because while 60 days is a lot of time, they're probably going to need more than $500k to begin with.
 
An untested team asking for $500k and *that's* their pitch video?

Good fucking luck.
Not sure what's so outrageous about it. At least they have an actual prototype to show off.
And one that doesn't look half bad, either.

I'm not sold on the RTS part, on the other hand. If it was turn based it would be far more easy for me to be tentatively excited about it.
I'ts not just that i like turn based games more (and do), it's that nailing a good feeling with RTS controls is much harder and probably requires much more expertise.

EDIT - This reminds me... PLEASE KATAURI KICKSTART SPACE RANGERS 3. PLEASE!
 
- HUGELY ambitious. Two separate simultaneous battle engines, "AAA" presentation, enormous RPG scope, co-op.

- New team's first project.

- Very high funding goal.

I love the "Tsarist Russia in space" concept. I would play this game. But I wouldn't fund it.
 
Just heard about this and it sounds all kinds of interesting, but after hearing about some big kickstarter failures of the past year I am pretty leery of supporting kickstarters in general now. Makes it even worse in this ones case because they are asking for 500k. Hopefully before the kickstarter ends they can convince me that my 20 bucks won't be wasted.
 
Looks interesting but they need to cover a lot of ground in the last 20 days to get funded! But it's worth a 30$ investment for me...
 
May be the first space sim where your ship actually has shields .. shields that actually work like shields and don't just negate damage as things explode right up against your hull.

I liked the trailer. As others have said, god awful music lol.
 
I've always wanted a truly epic feeling space opera game like this. So many of them are too 'turn based' to feel epic to me. There are usually small unit counts and such that prevent a truly epic feel as well.
 
I really like the ideas on display here.

I dig what they're saying...I'm just not savvy enough to discern what's actually possible for $500K and the team they have in place and what may be come-hither smoke and mirrors. I'm not exactly pledging the rent money on this puppy, but I'm intrigued enough to put down something.

I really thought it was doing well for a while :(

Campaigns traditionally have doldrums in the middle. It may pick up again as the deadline draws nearer.
 
I've always wanted a truly epic feeling space opera game like this. So many of them are too 'turn based' to feel epic to me. There are usually small unit counts and such that prevent a truly epic feel as well.

Basically I want Crusader Kings II in space with a total war combat system with Freespace sprinklings

Most expensive game ever hahaha
 
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