JordanN
Banned
By the way, this thread is about them having two consoles next-next gen, not merging it.
With the past, owning a Nintendo handheld was never enough to completely enjoy the Nintendo experience. For example, with Gameboy Advance you were still limited to mostly 2D games with a hampered control scheme (i.e, no analog sticks or x,y buttons). The games themselves also reflected this. You were never going to get something like Ocarina of Time or Wind Waker playing on it.
But move forward to the 3DS/Wii U and alot has seemed to changed. It's now possible for someone to play a Mario game that doesn't feel like it's from a completely different world then what's on the console. Of course, 3DS still has a host of limitations with its hardware or lack of second analog that prevents it from being a complete challenger.
But now what's going to happen next gen when a Nintendo handheld is now "complete"? That is, there are no more button limitations (hopefully), and the hardware is now at a point so that you can enjoy almost any Nintendo console game with certain fidelity?
Now this raises some issues. If you own Mario Tennis on a 4DS, will you feel compelled to get Mario Tennis on the Wii U's sequel? What about Mario Kart? All the content is still the same too.
I guess the only thing truly left is hardware but this where things get interesting. We've seen the next Mario game on Wii U for example, and while graphically it's better, it still plays on a similar scale to the 3DS one. And with Zelda, would Nintendo put the effort in to completely blow past all their previous Zelda games? Finally, there's the next Nintendo console's hardware itself.
If Nintendo pulls a "Wii" again and overclocks Wii U for their next home console, would that make the overlap even greater?
I felt inspired to make this after thinking of a Zelda on 3DS. If I could get a Zelda like this (open world, but not exactly like Monster Hunter) on a handheld, what incentives are left for getting a home console? Just graphics?
With the past, owning a Nintendo handheld was never enough to completely enjoy the Nintendo experience. For example, with Gameboy Advance you were still limited to mostly 2D games with a hampered control scheme (i.e, no analog sticks or x,y buttons). The games themselves also reflected this. You were never going to get something like Ocarina of Time or Wind Waker playing on it.
But move forward to the 3DS/Wii U and alot has seemed to changed. It's now possible for someone to play a Mario game that doesn't feel like it's from a completely different world then what's on the console. Of course, 3DS still has a host of limitations with its hardware or lack of second analog that prevents it from being a complete challenger.
But now what's going to happen next gen when a Nintendo handheld is now "complete"? That is, there are no more button limitations (hopefully), and the hardware is now at a point so that you can enjoy almost any Nintendo console game with certain fidelity?
Now this raises some issues. If you own Mario Tennis on a 4DS, will you feel compelled to get Mario Tennis on the Wii U's sequel? What about Mario Kart? All the content is still the same too.
I guess the only thing truly left is hardware but this where things get interesting. We've seen the next Mario game on Wii U for example, and while graphically it's better, it still plays on a similar scale to the 3DS one. And with Zelda, would Nintendo put the effort in to completely blow past all their previous Zelda games? Finally, there's the next Nintendo console's hardware itself.
If Nintendo pulls a "Wii" again and overclocks Wii U for their next home console, would that make the overlap even greater?
I felt inspired to make this after thinking of a Zelda on 3DS. If I could get a Zelda like this (open world, but not exactly like Monster Hunter) on a handheld, what incentives are left for getting a home console? Just graphics?