There's a Kickstarter up by the creator of the internet-famous Botch-a-mania videos (basically a collection of things that wrestlers did wrong in and around the ring), called Wrestling With Pixels. The book, written by Audun Sorlie (who has worked for Hardcore Gaming 101, Destructoid and various print publications) and aforementioned Maffew will attempt to chronicle every single wrestling game ever created.
A book project telling the story of wrestling game development around the world, and cataloging every wrestling game ever made!
For a few years now, Audun Sorlie have been interviewing wrestlers and developers of video games through various work for Hardcore Gaming 101, Destructoid and magazine publications. No matter if the interview originally revolved around other subjects, or if he had sat down with them specifically to discuss the world of wrestling, it dawned on him the sheer amount of stories he was gathering that had never been heard before, yet held so much humor, shock, passion and confusion.
And as Sorlie sat down to research this genre further; he discovered the synchronicity between the wrestling industry and the video game industry. Both had experienced a sense of rebirth in 1984, as the WWF expanded its coverage beyond its territory of the northeast and video games resurfaced from the debris of the video game collapse left by Atari. Together these eventual juggernauts formed a tag team, perfectly working together to create an interactive experience of the action seen on TV. Wrestling did not only showcase the sport itself to be represented through maneuvers and rules, but also through the colorful and eccentric characters, tailor made for a medium such as video game to allow fans at home to take control of their favorite wrestler.
Quickly, wrestling video games became one of the most important merchandising item for companies around the world, and in order to bring the likeness of the performers, the authenticity of the moves and the sound of action home to the living room, it would often find itself pushing the limitations of video game consoles as far as it could handle.
Thats exactly why he and his good friend Matthew Gregg, creator of Botchamania, decided to create a truly unique project in order to get the full story told!
About The Book:
The book is built up in 2 interchanging parts. The history chapters which details the story of how wrestling and video games began their rise in the mid 80's and became a solid tag team, looking at the competition between WCW and WWF and how it shaped the games.
-Developing the first wrestling games. (Apooh and Tag Team Wrestling)
-WWF picks up the controller. (The history behind the very first WWF video games and reaction from the wrestlers.)
-Human Psychology (Developing Fire Pro, evolving wrestling in Japan)
-Independent scene (The rise of original wrestling games based on new character designs and creativity.)
-Muscle Memory (The creation of Muscle Breeze/AKI)
-King of the Ring (WWF and WCW go head to head in the virtual ring in the late 90's)
-Broken in Half (Smackdown dominates)
-Colosseum and Kingdoms (The struggles of wrestling games in Japan)
These are just some of the things you will find in the book, and you won't believe the stories you'll hear in this book as wrestling truly is a unique beast to grapple with, even for video game developers. The book will have illustrations based on numerous wrestling games by Minecraft's graphic designer, junkboy!
Between each chapter, there will be a catalog of every wrestling game ever made. That's right, ever! Every game from WWF, NJPW, WCW, FMW, you name it, those developed in the US, those in Japan, even some in Spain. We even went so far to track down a pachinko machine just to write 2 paragraphs for it!
Interviews done and possibly coming:
While the book already has extensive research done, there is still a lot of work to be done and stories to be heard. Over the years, Ive accumulated many interviews that has given me some rare insight and stories ranging from incredible to downright bizarre.
Interviews already conducted over the last few years:
Syuji Yoshida (AKI/Syn Sophia)
GETA (AKI/Syn Sophia)
SUDA51 (Fire Pro Wrestling, No More Heroes)
Akari Uchida (Rumble Roses)
Akira Yamaoka (Rumble Roses)
Tetsuo Hara (Creator of Hokuto no Ken, character designer for Muscle Bomber/Slam Masters)
Ray Lloyd (Glacier in WCW, discussing his video game themed character and internal dealings with Midway.)
Yoshihisa Kishimoto (Director of WWF Wrestlefest, WWF Superstars Arcade, Creator of Double Dragon)
Immersion (AAA Lucha Libre Developer)
Panic Button (Developers of Hulk Hogan Main Event)
Former staff of THQ
Former staff of EA (WCW Mayhem/Backstage Assault development members)
Samoa Joe (TNA)
AJ Styles (TNA)
Mike Quackenbush (Chikara)
Mick Foley (WWE Hall of Famer)
+ more announced throughout the funding process.
In addition, we have contacted and reached out to many of the following to take part in this project and sit down with us for interviews. We cant guarantee their participation, but with the proper budget and equipment, it is highly possible we can get them onboard:
Bret Hart (WWE Hall of Famer)
Ted Dibiase (WWE Hall of Famer)
Diamond Dallas Page (Former WCW world champion, creator of DDP Yoga)
Warrior (WWE and WCW Legend)
Takashi Shimada (Creator of Kinnikuman)
Yoshiaki Inose (Tecmo)
Masato Masuda (HUMAN, creator of Pro Wrestling NES)
Simon Inoki (Former NJPW president)
Steve Ryno (Former VP and develop assistant on THQs WCW releases)
The higher our budget is, the more stars we can get access to through booking fees and scheduling. Our network extends quite far into both the video game industry and the wrestling industry between the 2 authors. The interviews will be shared online with the reward tiers above $30.
Various rewards are included, like an Art Book and a Podcast during development of the book. More info on the Kickstarter page.
http://www.kickstarter.com/projects...h-pixels-the-world-tour-of-wrestling?ref=live
The goals is 18,000 dollars.